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/*
* Copyright (C) 2004, 2005 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) 2004, 2005 Rob Buis <buis@kde.org>
* Copyright (C) 2006 Samuel Weinig <sam.weinig@gmail.com>
* Copyright (C) 2006 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
module svg {
interface [Conditional=SVG] SVGMatrix {
// FIXME: these attributes should all be floats but since we implement
// AffineTransform with doubles setting these as doubles makes more sense.
attribute [StrictTypeChecking] double a;
attribute [StrictTypeChecking] double b;
attribute [StrictTypeChecking] double c;
attribute [StrictTypeChecking] double d;
attribute [StrictTypeChecking] double e;
attribute [StrictTypeChecking] double f;
[StrictTypeChecking, RequiresAllArguments=Raise] SVGMatrix multiply(in SVGMatrix secondMatrix);
SVGMatrix inverse()
raises(SVGException);
[Immutable, StrictTypeChecking, RequiresAllArguments=Raise] SVGMatrix translate(in float x, in float y);
[Immutable, StrictTypeChecking, RequiresAllArguments=Raise] SVGMatrix scale(in float scaleFactor);
[Immutable, StrictTypeChecking, RequiresAllArguments=Raise] SVGMatrix scaleNonUniform(in float scaleFactorX, in float scaleFactorY);
[Immutable, StrictTypeChecking, RequiresAllArguments=Raise] SVGMatrix rotate(in float angle);
[StrictTypeChecking, RequiresAllArguments=Raise] SVGMatrix rotateFromVector(in float x, in float y)
raises(SVGException);
[Immutable] SVGMatrix flipX();
[Immutable] SVGMatrix flipY();
[Immutable, StrictTypeChecking, RequiresAllArguments=Raise] SVGMatrix skewX(in float angle);
[Immutable, StrictTypeChecking, RequiresAllArguments=Raise] SVGMatrix skewY(in float angle);
};
}