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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef Layer_DEFINED
#define Layer_DEFINED
#include "DrawExtra.h"
#include "TestExport.h"
#include "SkRefCnt.h"
#include "SkTDArray.h"
#include "SkColor.h"
#include "SkMatrix.h"
#include "SkPoint.h"
#include "SkRect.h"
#include "SkRegion.h"
#include "SkSize.h"
namespace WebCore {
class IntRect;
class GLWebViewState;
};
class SkCanvas;
class TEST_EXPORT Layer : public SkRefCnt {
public:
Layer();
Layer(const Layer&);
virtual ~Layer();
// Whether the layer should apply its tranform directly onto the root
// layer, rather than using the transforms of all ancestor layers. This is
// used for fixed position layers.
bool shouldInheritFromRootTransform() const { return m_shouldInheritFromRootTransform; }
SkScalar getOpacity() const { return m_opacity; }
const SkSize& getSize() const { return m_size; }
const SkPoint& getPosition() const { return m_position; }
const IntPoint& getScrollOffset() const { return m_scrollOffset; }
const SkPoint& getAnchorPoint() const { return m_anchorPoint; }
const SkMatrix& getMatrix() const { return m_matrix; }
const SkMatrix& getChildrenMatrix() const { return m_childrenMatrix; }
SkScalar getWidth() const { return m_size.width(); }
SkScalar getHeight() const { return m_size.height(); }
void setShouldInheritFromRootTransform(bool inherit) { m_shouldInheritFromRootTransform = inherit; }
void setOpacity(SkScalar opacity) { m_opacity = opacity; }
void setSize(SkScalar w, SkScalar h) { m_size.set(w, h); }
void setPosition(SkScalar x, SkScalar y) { m_position.set(x, y); }
void setScrollOffset(IntPoint scrollOffset) { m_scrollOffset = scrollOffset; }
void setAnchorPoint(SkScalar x, SkScalar y) { m_anchorPoint.set(x, y); }
void setMatrix(const SkMatrix& matrix) { m_matrix = matrix; }
void setChildrenMatrix(const SkMatrix& matrix) { m_childrenMatrix = matrix; }
// rendering asset management
void markAsDirty(const SkRegion& invalRegion) {
m_dirtyRegion.op(invalRegion, SkRegion::kUnion_Op);
}
bool isDirty() {
return !m_dirtyRegion.isEmpty();
}
// drawing
WebCore::GLWebViewState* state() { return m_state; }
void setState(WebCore::GLWebViewState* state);
// children
/** Return the number of layers in our child list.
*/
int countChildren() const;
/** Return the child at the specified index (starting at 0). This does not
affect the reference count of the child.
*/
Layer* getChild(int index) const;
/** Add this layer to our child list at the end (top-most), and ref() it.
If it was already in another hierarchy, remove it from that list.
Return the new child.
*/
Layer* addChild(Layer* child);
/** Remove this layer from its parent's list (or do nothing if it has no
parent.) If it had a parent, then unref() is called.
*/
void detachFromParent();
/** Remove, and unref(), all of the layers in our child list.
*/
void removeChildren();
/** Return our parent layer, or NULL if we have none.
*/
Layer* getParent() const { return fParent; }
/** Return the root layer in this hiearchy. If this layer is the root
(i.e. has no parent), then this returns itself.
*/
Layer* getRootLayer() const;
// coordinate system transformations
/** Return, in matrix, the matix transfomations that are applied locally
when this layer draws (i.e. its position and matrix/anchorPoint).
This does not include the childrenMatrix, since that is only applied
after this layer draws (but before its children draw).
*/
virtual void getLocalTransform(SkMatrix* matrix) const;
/** Return, in matrix, the concatenation of transforms that are applied
from this layer's root parent to the layer itself.
This is the matrix that is applied to the layer during drawing.
*/
void localToGlobal(SkMatrix* matrix) const { localToAncestor(0, matrix); }
/** Return, as a matrix, the transform that converts from this layer's local
space to the space of the given ancestor layer. Use NULL for ancestor to
represent the root layer. Note that this method must not be called on a
fixed position layer with ancestor != NULL.
For non-fixed position layers, the following holds (in pseudo-code for
brevity) ...
SkMatrix localToAncestor = layer->localToAncestor(ancestor);
SkMatrix ancestorToGlobal = ancestor->localToAncestor(NULL);
SkMatrix localToGlobal = layer->localToGlobal();
ASSERT(localToAncestor * ancestorToGlobal == localToGlobal);
*/
void localToAncestor(const Layer* ancestor, SkMatrix* matrix) const;
// paint method
virtual bool drawCanvas(SkCanvas*) { return false; }
void draw(SkCanvas*, android::DrawExtra* extra, SkScalar opacity = SK_Scalar1);
void setHasOverflowChildren(bool value) { m_hasOverflowChildren = value; }
virtual bool contentIsScrollable() const { return false; }
typedef enum { MergedLayers, UnmergedLayers, FlattenedLayers } PaintStyle;
protected:
virtual void onDraw(SkCanvas*, SkScalar opacity, android::DrawExtra* extra, PaintStyle style) {}
bool m_hasOverflowChildren;
// invalidation region
SkRegion m_dirtyRegion;
private:
bool isAncestor(const Layer*) const;
Layer* fParent;
SkScalar m_opacity;
SkSize m_size;
// The position of the origin of the layer, relative to the parent layer.
SkPoint m_position;
// The scroll offset of the layer
IntPoint m_scrollOffset;
// The point in the layer used as the origin for local transformations,
// expressed as a fraction of the layer size.
SkPoint m_anchorPoint;
SkMatrix m_matrix;
SkMatrix m_childrenMatrix;
bool m_shouldInheritFromRootTransform;
SkTDArray<Layer*> m_children;
WebCore::GLWebViewState* m_state;
typedef SkRefCnt INHERITED;
};
#endif