blob: 482d711d50e1b3362e65b2fb0ae09035da924107 [file] [log] [blame]
/*
* Copyright 2011 The Android Open Source Project
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "VideoLayerAndroid.h"
#include "RenderSkinMediaButton.h"
#include "TilesManager.h"
#include <GLES2/gl2.h>
#include <gui/SurfaceTexture.h>
#if USE(ACCELERATED_COMPOSITING)
#ifdef DEBUG
#include <cutils/log.h>
#include <wtf/text/CString.h>
#undef XLOG
#define XLOG(...) android_printLog(ANDROID_LOG_DEBUG, "VideoLayerAndroid", __VA_ARGS__)
#else
#undef XLOG
#define XLOG(...)
#endif // DEBUG
namespace WebCore {
GLuint VideoLayerAndroid::m_spinnerOuterTextureId = 0;
GLuint VideoLayerAndroid::m_spinnerInnerTextureId = 0;
GLuint VideoLayerAndroid::m_posterTextureId = 0;
GLuint VideoLayerAndroid::m_backgroundTextureId = 0;
bool VideoLayerAndroid::m_createdTexture = false;
double VideoLayerAndroid::m_rotateDegree = 0;
const IntRect VideoLayerAndroid::buttonRect(0, 0, IMAGESIZE, IMAGESIZE);
VideoLayerAndroid::VideoLayerAndroid()
: LayerAndroid((RenderLayer*)0)
{
init();
}
VideoLayerAndroid::VideoLayerAndroid(const VideoLayerAndroid& layer)
: LayerAndroid(layer)
{
init();
}
void VideoLayerAndroid::init()
{
// m_surfaceTexture is only useful on UI thread, no need to copy.
// And it will be set at setBaseLayer timeframe
m_playerState = INITIALIZED;
}
// We can use this function to set the Layer to point to surface texture.
void VideoLayerAndroid::setSurfaceTexture(sp<SurfaceTexture> texture,
int textureName, PlayerState playerState)
{
m_surfaceTexture = texture;
m_playerState = playerState;
TilesManager::instance()->videoLayerManager()->registerTexture(uniqueId(), textureName);
}
GLuint VideoLayerAndroid::createSpinnerInnerTexture()
{
return createTextureFromImage(RenderSkinMediaButton::SPINNER_INNER);
}
GLuint VideoLayerAndroid::createSpinnerOuterTexture()
{
return createTextureFromImage(RenderSkinMediaButton::SPINNER_OUTER);
}
GLuint VideoLayerAndroid::createPosterTexture()
{
return createTextureFromImage(RenderSkinMediaButton::VIDEO);
}
GLuint VideoLayerAndroid::createTextureFromImage(int buttonType)
{
SkRect rect = SkRect(buttonRect);
SkBitmap bitmap;
bitmap.setConfig(SkBitmap::kARGB_8888_Config, rect.width(), rect.height());
bitmap.allocPixels();
bitmap.eraseColor(0);
SkCanvas canvas(bitmap);
canvas.drawARGB(0, 0, 0, 0, SkXfermode::kClear_Mode);
RenderSkinMediaButton::Draw(&canvas, buttonRect, buttonType, true);
GLuint texture;
glGenTextures(1, &texture);
GLUtils::createTextureWithBitmap(texture, bitmap);
bitmap.reset();
return texture;
}
GLuint VideoLayerAndroid::createBackgroundTexture()
{
GLuint texture;
glGenTextures(1, &texture);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
GLubyte pixels[4 *3] = {
128, 128, 128,
128, 128, 128,
128, 128, 128,
128, 128, 128
};
glBindTexture(GL_TEXTURE_2D, texture);
GLUtils::checkGlError("glBindTexture");
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, pixels);
GLUtils::checkGlError("glTexImage2D");
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
return texture;
}
bool VideoLayerAndroid::drawGL()
{
// Lazily allocated the textures.
if (!m_createdTexture) {
m_backgroundTextureId = createBackgroundTexture();
m_spinnerOuterTextureId = createSpinnerOuterTexture();
m_spinnerInnerTextureId = createSpinnerInnerTexture();
m_posterTextureId = createPosterTexture();
m_createdTexture = true;
}
SkRect rect = SkRect::MakeSize(getSize());
GLfloat surfaceMatrix[16];
SkRect innerRect = SkRect(buttonRect);
if (innerRect.contains(rect))
innerRect = rect;
innerRect.offset((rect.width() - IMAGESIZE) / 2 , (rect.height() - IMAGESIZE) / 2);
// Draw the poster image, the progressing image or the Video depending
// on the player's state.
if (m_playerState == PREPARING) {
// Show the progressing animation, with two rotating circles
TilesManager::instance()->shader()->drawLayerQuad(m_drawTransform, rect,
m_backgroundTextureId,
1, true);
TransformationMatrix addReverseRotation;
TransformationMatrix addRotation = m_drawTransform;
addRotation.translate(innerRect.fLeft, innerRect.fTop);
addRotation.translate(IMAGESIZE / 2, IMAGESIZE / 2);
addReverseRotation = addRotation;
addRotation.rotate(m_rotateDegree);
addRotation.translate(-IMAGESIZE / 2, -IMAGESIZE / 2);
SkRect size = SkRect::MakeWH(innerRect.width(), innerRect.height());
TilesManager::instance()->shader()->drawLayerQuad(addRotation, size,
m_spinnerOuterTextureId,
1, true);
addReverseRotation.rotate(-m_rotateDegree);
addReverseRotation.translate(-IMAGESIZE / 2, -IMAGESIZE / 2);
TilesManager::instance()->shader()->drawLayerQuad(addReverseRotation, size,
m_spinnerInnerTextureId,
1, true);
m_rotateDegree += ROTATESTEP;
} else if (m_playerState == PLAYING && m_surfaceTexture.get()) {
// Show the real video.
m_surfaceTexture->updateTexImage();
m_surfaceTexture->getTransformMatrix(surfaceMatrix);
GLuint textureId =
TilesManager::instance()->videoLayerManager()->getTextureId(uniqueId());
TilesManager::instance()->shader()->drawVideoLayerQuad(m_drawTransform,
surfaceMatrix,
rect, textureId);
TilesManager::instance()->videoLayerManager()->updateMatrix(uniqueId(),
surfaceMatrix);
} else {
GLuint textureId =
TilesManager::instance()->videoLayerManager()->getTextureId(uniqueId());
GLfloat* matrix =
TilesManager::instance()->videoLayerManager()->getMatrix(uniqueId());
if (textureId && matrix) {
// Show the screen shot for each video.
TilesManager::instance()->shader()->drawVideoLayerQuad(m_drawTransform,
matrix,
rect, textureId);
} else {
// Show the static poster b/c there is no screen shot available.
TilesManager::instance()->shader()->drawLayerQuad(m_drawTransform, rect,
m_backgroundTextureId,
1, true);
TilesManager::instance()->shader()->drawLayerQuad(m_drawTransform, innerRect,
m_posterTextureId,
1, true);
}
}
return drawChildrenGL();
}
}
#endif // USE(ACCELERATED_COMPOSITING)