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/*
* Copyright (C) 2003, 2004, 2005, 2006, 2009 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "GraphicsContext.h"
#include "BidiResolver.h"
#include "Font.h"
#include "Generator.h"
#include "ImageBuffer.h"
#include "IntRect.h"
#include "RoundedIntRect.h"
#include "TextRun.h"
using namespace std;
namespace WebCore {
class TextRunIterator {
public:
TextRunIterator()
: m_textRun(0)
, m_offset(0)
{
}
TextRunIterator(const TextRun* textRun, unsigned offset)
: m_textRun(textRun)
, m_offset(offset)
{
}
TextRunIterator(const TextRunIterator& other)
: m_textRun(other.m_textRun)
, m_offset(other.m_offset)
{
}
unsigned offset() const { return m_offset; }
void increment() { m_offset++; }
bool atEnd() const { return !m_textRun || m_offset >= m_textRun->length(); }
UChar current() const { return (*m_textRun)[m_offset]; }
WTF::Unicode::Direction direction() const { return atEnd() ? WTF::Unicode::OtherNeutral : WTF::Unicode::direction(current()); }
bool operator==(const TextRunIterator& other)
{
return m_offset == other.m_offset && m_textRun == other.m_textRun;
}
bool operator!=(const TextRunIterator& other) { return !operator==(other); }
private:
const TextRun* m_textRun;
int m_offset;
};
GraphicsContext::GraphicsContext(PlatformGraphicsContext* platformGraphicsContext)
: m_updatingControlTints(false)
{
platformInit(platformGraphicsContext);
}
GraphicsContext::~GraphicsContext()
{
platformDestroy();
}
void GraphicsContext::save()
{
if (paintingDisabled())
return;
m_stack.append(m_state);
savePlatformState();
}
void GraphicsContext::restore()
{
if (paintingDisabled())
return;
if (m_stack.isEmpty()) {
LOG_ERROR("ERROR void GraphicsContext::restore() stack is empty");
return;
}
m_state = m_stack.last();
m_stack.removeLast();
restorePlatformState();
}
void GraphicsContext::setStrokeThickness(float thickness)
{
m_state.strokeThickness = thickness;
setPlatformStrokeThickness(thickness);
}
void GraphicsContext::setStrokeStyle(StrokeStyle style)
{
m_state.strokeStyle = style;
setPlatformStrokeStyle(style);
}
void GraphicsContext::setStrokeColor(const Color& color, ColorSpace colorSpace)
{
m_state.strokeColor = color;
m_state.strokeColorSpace = colorSpace;
m_state.strokeGradient.clear();
m_state.strokePattern.clear();
setPlatformStrokeColor(color, colorSpace);
}
void GraphicsContext::setShadow(const FloatSize& offset, float blur, const Color& color, ColorSpace colorSpace)
{
m_state.shadowOffset = offset;
m_state.shadowBlur = blur;
m_state.shadowColor = color;
m_state.shadowColorSpace = colorSpace;
setPlatformShadow(offset, blur, color, colorSpace);
}
void GraphicsContext::setLegacyShadow(const FloatSize& offset, float blur, const Color& color, ColorSpace colorSpace)
{
m_state.shadowOffset = offset;
m_state.shadowBlur = blur;
m_state.shadowColor = color;
m_state.shadowColorSpace = colorSpace;
#if USE(CG)
m_state.shadowsUseLegacyRadius = true;
#endif
setPlatformShadow(offset, blur, color, colorSpace);
}
void GraphicsContext::clearShadow()
{
m_state.shadowOffset = FloatSize();
m_state.shadowBlur = 0;
m_state.shadowColor = Color();
m_state.shadowColorSpace = ColorSpaceDeviceRGB;
clearPlatformShadow();
}
bool GraphicsContext::hasShadow() const
{
return m_state.shadowColor.isValid() && m_state.shadowColor.alpha()
&& (m_state.shadowBlur || m_state.shadowOffset.width() || m_state.shadowOffset.height());
}
bool GraphicsContext::getShadow(FloatSize& offset, float& blur, Color& color, ColorSpace& colorSpace) const
{
offset = m_state.shadowOffset;
blur = m_state.shadowBlur;
color = m_state.shadowColor;
colorSpace = m_state.shadowColorSpace;
return hasShadow();
}
float GraphicsContext::strokeThickness() const
{
return m_state.strokeThickness;
}
StrokeStyle GraphicsContext::strokeStyle() const
{
return m_state.strokeStyle;
}
Color GraphicsContext::strokeColor() const
{
return m_state.strokeColor;
}
ColorSpace GraphicsContext::strokeColorSpace() const
{
return m_state.strokeColorSpace;
}
WindRule GraphicsContext::fillRule() const
{
return m_state.fillRule;
}
void GraphicsContext::setFillRule(WindRule fillRule)
{
m_state.fillRule = fillRule;
}
void GraphicsContext::setFillColor(const Color& color, ColorSpace colorSpace)
{
m_state.fillColor = color;
m_state.fillColorSpace = colorSpace;
m_state.fillGradient.clear();
m_state.fillPattern.clear();
setPlatformFillColor(color, colorSpace);
}
Color GraphicsContext::fillColor() const
{
return m_state.fillColor;
}
ColorSpace GraphicsContext::fillColorSpace() const
{
return m_state.fillColorSpace;
}
void GraphicsContext::setShouldAntialias(bool b)
{
m_state.shouldAntialias = b;
setPlatformShouldAntialias(b);
}
bool GraphicsContext::shouldAntialias() const
{
return m_state.shouldAntialias;
}
void GraphicsContext::setShouldSmoothFonts(bool b)
{
m_state.shouldSmoothFonts = b;
setPlatformShouldSmoothFonts(b);
}
bool GraphicsContext::shouldSmoothFonts() const
{
return m_state.shouldSmoothFonts;
}
const GraphicsContextState& GraphicsContext::state() const
{
return m_state;
}
void GraphicsContext::setStrokePattern(PassRefPtr<Pattern> pattern)
{
ASSERT(pattern);
if (!pattern) {
setStrokeColor(Color::black, ColorSpaceDeviceRGB);
return;
}
m_state.strokeGradient.clear();
m_state.strokePattern = pattern;
setPlatformStrokePattern(m_state.strokePattern.get());
}
void GraphicsContext::setFillPattern(PassRefPtr<Pattern> pattern)
{
ASSERT(pattern);
if (!pattern) {
setFillColor(Color::black, ColorSpaceDeviceRGB);
return;
}
m_state.fillGradient.clear();
m_state.fillPattern = pattern;
setPlatformFillPattern(m_state.fillPattern.get());
}
void GraphicsContext::setStrokeGradient(PassRefPtr<Gradient> gradient)
{
ASSERT(gradient);
if (!gradient) {
setStrokeColor(Color::black, ColorSpaceDeviceRGB);
return;
}
m_state.strokeGradient = gradient;
m_state.strokePattern.clear();
setPlatformStrokeGradient(m_state.strokeGradient.get());
}
void GraphicsContext::setFillGradient(PassRefPtr<Gradient> gradient)
{
ASSERT(gradient);
if (!gradient) {
setFillColor(Color::black, ColorSpaceDeviceRGB);
return;
}
m_state.fillGradient = gradient;
m_state.fillPattern.clear();
setPlatformFillGradient(m_state.fillGradient.get());
}
Gradient* GraphicsContext::fillGradient() const
{
return m_state.fillGradient.get();
}
Gradient* GraphicsContext::strokeGradient() const
{
return m_state.strokeGradient.get();
}
Pattern* GraphicsContext::fillPattern() const
{
return m_state.fillPattern.get();
}
Pattern* GraphicsContext::strokePattern() const
{
return m_state.strokePattern.get();
}
void GraphicsContext::setShadowsIgnoreTransforms(bool ignoreTransforms)
{
m_state.shadowsIgnoreTransforms = ignoreTransforms;
}
bool GraphicsContext::shadowsIgnoreTransforms() const
{
return m_state.shadowsIgnoreTransforms;
}
bool GraphicsContext::updatingControlTints() const
{
return m_updatingControlTints;
}
void GraphicsContext::setUpdatingControlTints(bool b)
{
setPaintingDisabled(b);
m_updatingControlTints = b;
}
void GraphicsContext::setPaintingDisabled(bool f)
{
m_state.paintingDisabled = f;
}
bool GraphicsContext::paintingDisabled() const
{
return m_state.paintingDisabled;
}
void GraphicsContext::drawImage(Image* image, ColorSpace styleColorSpace, const IntPoint& p, CompositeOperator op)
{
drawImage(image, styleColorSpace, p, IntRect(0, 0, -1, -1), op);
}
void GraphicsContext::drawImage(Image* image, ColorSpace styleColorSpace, const IntRect& r, CompositeOperator op, bool useLowQualityScale)
{
drawImage(image, styleColorSpace, r, IntRect(0, 0, -1, -1), op, useLowQualityScale);
}
void GraphicsContext::drawImage(Image* image, ColorSpace styleColorSpace, const IntPoint& dest, const IntRect& srcRect, CompositeOperator op)
{
drawImage(image, styleColorSpace, IntRect(dest, srcRect.size()), srcRect, op);
}
void GraphicsContext::drawImage(Image* image, ColorSpace styleColorSpace, const IntRect& dest, const IntRect& srcRect, CompositeOperator op, bool useLowQualityScale)
{
drawImage(image, styleColorSpace, FloatRect(dest), srcRect, op, useLowQualityScale);
}
#if !OS(WINCE) || PLATFORM(QT)
void GraphicsContext::drawText(const Font& font, const TextRun& run, const FloatPoint& point, int from, int to)
{
if (paintingDisabled())
return;
font.drawText(this, run, point, from, to);
}
#endif
void GraphicsContext::drawEmphasisMarks(const Font& font, const TextRun& run, const AtomicString& mark, const FloatPoint& point, int from, int to)
{
if (paintingDisabled())
return;
font.drawEmphasisMarks(this, run, mark, point, from, to);
}
void GraphicsContext::drawBidiText(const Font& font, const TextRun& run, const FloatPoint& point)
{
if (paintingDisabled())
return;
// FIXME: This ownership should be reversed. We should pass BidiRunList
// to BidiResolver in createBidiRunsForLine.
BidiResolver<TextRunIterator, BidiCharacterRun> bidiResolver;
BidiRunList<BidiCharacterRun>& bidiRuns = bidiResolver.runs();
WTF::Unicode::Direction paragraphDirection = run.ltr() ? WTF::Unicode::LeftToRight : WTF::Unicode::RightToLeft;
bidiResolver.setStatus(BidiStatus(paragraphDirection, paragraphDirection, paragraphDirection, BidiContext::create(run.ltr() ? 0 : 1, paragraphDirection, run.directionalOverride())));
bidiResolver.setPosition(TextRunIterator(&run, 0));
bidiResolver.createBidiRunsForLine(TextRunIterator(&run, run.length()));
if (!bidiRuns.runCount())
return;
FloatPoint currPoint = point;
BidiCharacterRun* bidiRun = bidiRuns.firstRun();
while (bidiRun) {
TextRun subrun = run;
subrun.setText(run.data(bidiRun->start()), bidiRun->stop() - bidiRun->start());
subrun.setRTL(bidiRun->level() % 2);
subrun.setDirectionalOverride(bidiRun->dirOverride(false));
font.drawText(this, subrun, currPoint);
bidiRun = bidiRun->next();
// FIXME: Have Font::drawText return the width of what it drew so that we don't have to re-measure here.
if (bidiRun)
currPoint.move(font.width(subrun), 0);
}
bidiRuns.deleteRuns();
}
void GraphicsContext::drawHighlightForText(const Font& font, const TextRun& run, const FloatPoint& point, int h, const Color& backgroundColor, ColorSpace colorSpace, int from, int to)
{
if (paintingDisabled())
return;
fillRect(font.selectionRectForText(run, point, h, from, to), backgroundColor, colorSpace);
}
void GraphicsContext::drawImage(Image* image, ColorSpace styleColorSpace, const FloatRect& dest, const FloatRect& src, CompositeOperator op, bool useLowQualityScale)
{
if (paintingDisabled() || !image)
return;
float tsw = src.width();
float tsh = src.height();
float tw = dest.width();
float th = dest.height();
if (tsw == -1)
tsw = image->width();
if (tsh == -1)
tsh = image->height();
if (tw == -1)
tw = image->width();
if (th == -1)
th = image->height();
if (useLowQualityScale) {
InterpolationQuality previousInterpolationQuality = imageInterpolationQuality();
// FIXME: Should be InterpolationLow
setImageInterpolationQuality(InterpolationNone);
image->draw(this, FloatRect(dest.location(), FloatSize(tw, th)), FloatRect(src.location(), FloatSize(tsw, tsh)), styleColorSpace, op);
setImageInterpolationQuality(previousInterpolationQuality);
} else
image->draw(this, FloatRect(dest.location(), FloatSize(tw, th)), FloatRect(src.location(), FloatSize(tsw, tsh)), styleColorSpace, op);
}
void GraphicsContext::drawTiledImage(Image* image, ColorSpace styleColorSpace, const IntRect& rect, const IntPoint& srcPoint, const IntSize& tileSize, CompositeOperator op, bool useLowQualityScale)
{
if (paintingDisabled() || !image)
return;
if (useLowQualityScale) {
InterpolationQuality previousInterpolationQuality = imageInterpolationQuality();
setImageInterpolationQuality(InterpolationLow);
image->drawTiled(this, rect, srcPoint, tileSize, styleColorSpace, op);
setImageInterpolationQuality(previousInterpolationQuality);
} else
image->drawTiled(this, rect, srcPoint, tileSize, styleColorSpace, op);
}
void GraphicsContext::drawTiledImage(Image* image, ColorSpace styleColorSpace, const IntRect& dest, const IntRect& srcRect, Image::TileRule hRule, Image::TileRule vRule, CompositeOperator op, bool useLowQualityScale)
{
if (paintingDisabled() || !image)
return;
if (hRule == Image::StretchTile && vRule == Image::StretchTile) {
// Just do a scale.
drawImage(image, styleColorSpace, dest, srcRect, op);
return;
}
if (useLowQualityScale) {
InterpolationQuality previousInterpolationQuality = imageInterpolationQuality();
setImageInterpolationQuality(InterpolationLow);
image->drawTiled(this, dest, srcRect, hRule, vRule, styleColorSpace, op);
setImageInterpolationQuality(previousInterpolationQuality);
} else
image->drawTiled(this, dest, srcRect, hRule, vRule, styleColorSpace, op);
}
void GraphicsContext::drawImageBuffer(ImageBuffer* image, ColorSpace styleColorSpace, const IntPoint& p, CompositeOperator op)
{
drawImageBuffer(image, styleColorSpace, p, IntRect(0, 0, -1, -1), op);
}
void GraphicsContext::drawImageBuffer(ImageBuffer* image, ColorSpace styleColorSpace, const IntRect& r, CompositeOperator op, bool useLowQualityScale)
{
drawImageBuffer(image, styleColorSpace, r, IntRect(0, 0, -1, -1), op, useLowQualityScale);
}
void GraphicsContext::drawImageBuffer(ImageBuffer* image, ColorSpace styleColorSpace, const IntPoint& dest, const IntRect& srcRect, CompositeOperator op)
{
drawImageBuffer(image, styleColorSpace, IntRect(dest, srcRect.size()), srcRect, op);
}
void GraphicsContext::drawImageBuffer(ImageBuffer* image, ColorSpace styleColorSpace, const IntRect& dest, const IntRect& srcRect, CompositeOperator op, bool useLowQualityScale)
{
drawImageBuffer(image, styleColorSpace, FloatRect(dest), srcRect, op, useLowQualityScale);
}
void GraphicsContext::drawImageBuffer(ImageBuffer* image, ColorSpace styleColorSpace, const FloatRect& dest, const FloatRect& src, CompositeOperator op, bool useLowQualityScale)
{
if (paintingDisabled() || !image)
return;
float tsw = src.width();
float tsh = src.height();
float tw = dest.width();
float th = dest.height();
if (tsw == -1)
tsw = image->width();
if (tsh == -1)
tsh = image->height();
if (tw == -1)
tw = image->width();
if (th == -1)
th = image->height();
if (useLowQualityScale) {
InterpolationQuality previousInterpolationQuality = imageInterpolationQuality();
// FIXME: Should be InterpolationLow
setImageInterpolationQuality(InterpolationNone);
image->draw(this, styleColorSpace, FloatRect(dest.location(), FloatSize(tw, th)), FloatRect(src.location(), FloatSize(tsw, tsh)), op, useLowQualityScale);
setImageInterpolationQuality(previousInterpolationQuality);
} else
image->draw(this, styleColorSpace, FloatRect(dest.location(), FloatSize(tw, th)), FloatRect(src.location(), FloatSize(tsw, tsh)), op, useLowQualityScale);
}
#if !PLATFORM(QT)
void GraphicsContext::clip(const IntRect& rect)
{
clip(FloatRect(rect));
}
#endif
void GraphicsContext::addRoundedRectClip(const RoundedIntRect& rect)
{
if (paintingDisabled())
return;
Path path;
path.addRoundedRect(rect);
clip(path);
}
void GraphicsContext::clipOutRoundedRect(const RoundedIntRect& rect)
{
if (paintingDisabled())
return;
Path path;
path.addRoundedRect(rect);
clipOut(path);
}
void GraphicsContext::clipToImageBuffer(ImageBuffer* buffer, const FloatRect& rect)
{
if (paintingDisabled())
return;
buffer->clip(this, rect);
}
#if !USE(CG)
IntRect GraphicsContext::clipBounds() const
{
ASSERT_NOT_REACHED();
return IntRect();
}
#endif
TextDrawingModeFlags GraphicsContext::textDrawingMode() const
{
return m_state.textDrawingMode;
}
void GraphicsContext::setTextDrawingMode(TextDrawingModeFlags mode)
{
m_state.textDrawingMode = mode;
if (paintingDisabled())
return;
setPlatformTextDrawingMode(mode);
}
void GraphicsContext::fillRect(const FloatRect& rect, Generator& generator)
{
if (paintingDisabled())
return;
generator.fill(this, rect);
}
void GraphicsContext::fillRoundedRect(const RoundedIntRect& rect, const Color& color, ColorSpace colorSpace)
{
fillRoundedRect(rect.rect(), rect.radii().topLeft(), rect.radii().topRight(), rect.radii().bottomLeft(), rect.radii().bottomRight(), color, colorSpace);
}
#if !USE(CG)
void GraphicsContext::fillRectWithRoundedHole(const IntRect& rect, const RoundedIntRect& roundedHoleRect, const Color& color, ColorSpace colorSpace)
{
if (paintingDisabled())
return;
Path path;
path.addRect(rect);
if (!roundedHoleRect.radii().isZero())
path.addRoundedRect(roundedHoleRect);
else
path.addRect(roundedHoleRect.rect());
WindRule oldFillRule = fillRule();
Color oldFillColor = fillColor();
ColorSpace oldFillColorSpace = fillColorSpace();
setFillRule(RULE_EVENODD);
setFillColor(color, colorSpace);
fillPath(path);
setFillRule(oldFillRule);
setFillColor(oldFillColor, oldFillColorSpace);
}
#endif
void GraphicsContext::setCompositeOperation(CompositeOperator compositeOperation)
{
m_state.compositeOperator = compositeOperation;
setPlatformCompositeOperation(compositeOperation);
}
CompositeOperator GraphicsContext::compositeOperation() const
{
return m_state.compositeOperator;
}
#if !(USE(SKIA) && !PLATFORM(ANDROID))
void GraphicsContext::setPlatformFillGradient(Gradient*)
{
}
void GraphicsContext::setPlatformFillPattern(Pattern*)
{
}
void GraphicsContext::setPlatformStrokeGradient(Gradient*)
{
}
void GraphicsContext::setPlatformStrokePattern(Pattern*)
{
}
#endif
#if !USE(CG) && !(USE(SKIA) && !PLATFORM(ANDROID))
// Implement this if you want to go ahead and push the drawing mode into your native context
// immediately.
void GraphicsContext::setPlatformTextDrawingMode(TextDrawingModeFlags mode)
{
}
#endif
#if !PLATFORM(QT) && !USE(CAIRO) && !(USE(SKIA) && !PLATFORM(ANDROID)) && !PLATFORM(HAIKU) && !PLATFORM(OPENVG)
void GraphicsContext::setPlatformStrokeStyle(StrokeStyle)
{
}
#endif
#if !USE(CG)
void GraphicsContext::setPlatformShouldSmoothFonts(bool)
{
}
#endif
#if !USE(SKIA)
void GraphicsContext::setSharedGraphicsContext3D(SharedGraphicsContext3D*, DrawingBuffer*, const IntSize&)
{
}
void GraphicsContext::syncSoftwareCanvas()
{
}
void GraphicsContext::markDirtyRect(const IntRect&)
{
}
#endif
void GraphicsContext::adjustLineToPixelBoundaries(FloatPoint& p1, FloatPoint& p2, float strokeWidth, StrokeStyle penStyle)
{
// For odd widths, we add in 0.5 to the appropriate x/y so that the float arithmetic
// works out. For example, with a border width of 3, WebKit will pass us (y1+y2)/2, e.g.,
// (50+53)/2 = 103/2 = 51 when we want 51.5. It is always true that an even width gave
// us a perfect position, but an odd width gave us a position that is off by exactly 0.5.
if (penStyle == DottedStroke || penStyle == DashedStroke) {
if (p1.x() == p2.x()) {
p1.setY(p1.y() + strokeWidth);
p2.setY(p2.y() - strokeWidth);
} else {
p1.setX(p1.x() + strokeWidth);
p2.setX(p2.x() - strokeWidth);
}
}
if (static_cast<int>(strokeWidth) % 2) { //odd
if (p1.x() == p2.x()) {
// We're a vertical line. Adjust our x.
p1.setX(p1.x() + 0.5f);
p2.setX(p2.x() + 0.5f);
} else {
// We're a horizontal line. Adjust our y.
p1.setY(p1.y() + 0.5f);
p2.setY(p2.y() + 0.5f);
}
}
}
}