blob: 7754625bbdbe8864b22e1a95a0f92fcbe0fd4ea1 [file] [log] [blame]
/*
* Copyright (c) 2015-2016 The Khronos Group Inc.
* Copyright (c) 2015-2016 Valve Corporation
* Copyright (c) 2015-2016 LunarG, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Author: Courtney Goeltzenleuchter <courtney@LunarG.com>
* Author: David Pinedo <david@lunarg.com>
* Author: Mark Lobodzinski <mark@lunarg.com>
*/
#include <stdlib.h>
#include <stdio.h>
#include <stdbool.h>
#include <string.h>
#include <assert.h>
#include <inttypes.h>
#ifdef _WIN32
#include <fcntl.h>
#include <io.h>
#endif // _WIN32
#include <vulkan/vulkan.h>
#define ERR(err) \
printf("%s:%d: failed with %s\n", __FILE__, __LINE__, \
vk_result_string(err));
#ifdef _WIN32
#define snprintf _snprintf
// Returns nonzero if the console is used only for this process. Will return
// zero if another process (such as cmd.exe) is also attached.
static int ConsoleIsExclusive(void) {
DWORD pids[2];
DWORD num_pids = GetConsoleProcessList(pids, ARRAYSIZE(pids));
return num_pids <= 1;
}
#define WAIT_FOR_CONSOLE_DESTROY \
do { \
if (ConsoleIsExclusive()) \
Sleep(INFINITE); \
} while (0)
#else
#define WAIT_FOR_CONSOLE_DESTROY
#endif
#define ERR_EXIT(err) \
do { \
ERR(err); \
fflush(stdout); \
WAIT_FOR_CONSOLE_DESTROY; \
exit(-1); \
} while (0)
#if defined(NDEBUG) && defined(__GNUC__)
#define U_ASSERT_ONLY __attribute__((unused))
#else
#define U_ASSERT_ONLY
#endif
#define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0]))
#define MAX_GPUS 8
#define MAX_QUEUE_TYPES 5
#define APP_SHORT_NAME "vulkaninfo"
struct app_gpu;
struct app_dev {
struct app_gpu *gpu; /* point back to the GPU */
VkDevice obj;
VkFormatProperties format_props[VK_FORMAT_RANGE_SIZE];
};
struct layer_extension_list {
VkLayerProperties layer_properties;
uint32_t extension_count;
VkExtensionProperties *extension_properties;
};
struct app_instance {
VkInstance instance;
uint32_t global_layer_count;
struct layer_extension_list *global_layers;
uint32_t global_extension_count;
VkExtensionProperties *global_extensions;
};
struct app_gpu {
uint32_t id;
VkPhysicalDevice obj;
VkPhysicalDeviceProperties props;
uint32_t queue_count;
VkQueueFamilyProperties *queue_props;
VkDeviceQueueCreateInfo *queue_reqs;
VkPhysicalDeviceMemoryProperties memory_props;
VkPhysicalDeviceFeatures features;
VkPhysicalDevice limits;
uint32_t device_layer_count;
struct layer_extension_list *device_layers;
uint32_t device_extension_count;
VkExtensionProperties *device_extensions;
struct app_dev dev;
};
static VKAPI_ATTR VkBool32 VKAPI_CALL
dbg_callback(VkFlags msgFlags, VkDebugReportObjectTypeEXT objType,
uint64_t srcObject, size_t location, int32_t msgCode,
const char *pLayerPrefix, const char *pMsg, void *pUserData) {
char *message = (char *)malloc(strlen(pMsg) + 100);
assert(message);
if (msgFlags & VK_DEBUG_REPORT_ERROR_BIT_EXT) {
sprintf(message, "ERROR: [%s] Code %d : %s", pLayerPrefix, msgCode,
pMsg);
} else if (msgFlags & VK_DEBUG_REPORT_WARNING_BIT_EXT) {
sprintf(message, "WARNING: [%s] Code %d : %s", pLayerPrefix, msgCode,
pMsg);
} else if (msgFlags & VK_DEBUG_REPORT_INFORMATION_BIT_EXT) {
sprintf(message, "INFO: [%s] Code %d : %s", pLayerPrefix, msgCode,
pMsg);
} else if (msgFlags & VK_DEBUG_REPORT_DEBUG_BIT_EXT) {
sprintf(message, "DEBUG: [%s] Code %d : %s", pLayerPrefix, msgCode,
pMsg);
}
printf("%s\n", message);
fflush(stdout);
free(message);
/*
* false indicates that layer should not bail-out of an
* API call that had validation failures. This may mean that the
* app dies inside the driver due to invalid parameter(s).
* That's what would happen without validation layers, so we'll
* keep that behavior here.
*/
return false;
}
static const char *vk_result_string(VkResult err) {
switch (err) {
#define STR(r) \
case r: \
return #r
STR(VK_SUCCESS);
STR(VK_NOT_READY);
STR(VK_TIMEOUT);
STR(VK_EVENT_SET);
STR(VK_EVENT_RESET);
STR(VK_ERROR_INITIALIZATION_FAILED);
STR(VK_ERROR_OUT_OF_HOST_MEMORY);
STR(VK_ERROR_OUT_OF_DEVICE_MEMORY);
STR(VK_ERROR_DEVICE_LOST);
STR(VK_ERROR_LAYER_NOT_PRESENT);
STR(VK_ERROR_EXTENSION_NOT_PRESENT);
STR(VK_ERROR_MEMORY_MAP_FAILED);
STR(VK_ERROR_INCOMPATIBLE_DRIVER);
#undef STR
default:
return "UNKNOWN_RESULT";
}
}
static const char *vk_physical_device_type_string(VkPhysicalDeviceType type) {
switch (type) {
#define STR(r) \
case VK_PHYSICAL_DEVICE_TYPE_##r: \
return #r
STR(OTHER);
STR(INTEGRATED_GPU);
STR(DISCRETE_GPU);
STR(VIRTUAL_GPU);
#undef STR
default:
return "UNKNOWN_DEVICE";
}
}
static const char *vk_format_string(VkFormat fmt) {
switch (fmt) {
#define STR(r) \
case VK_FORMAT_##r: \
return #r
STR(UNDEFINED);
STR(R4G4_UNORM_PACK8);
STR(R4G4B4A4_UNORM_PACK16);
STR(B4G4R4A4_UNORM_PACK16);
STR(R5G6B5_UNORM_PACK16);
STR(B5G6R5_UNORM_PACK16);
STR(R5G5B5A1_UNORM_PACK16);
STR(B5G5R5A1_UNORM_PACK16);
STR(A1R5G5B5_UNORM_PACK16);
STR(R8_UNORM);
STR(R8_SNORM);
STR(R8_USCALED);
STR(R8_SSCALED);
STR(R8_UINT);
STR(R8_SINT);
STR(R8_SRGB);
STR(R8G8_UNORM);
STR(R8G8_SNORM);
STR(R8G8_USCALED);
STR(R8G8_SSCALED);
STR(R8G8_UINT);
STR(R8G8_SINT);
STR(R8G8_SRGB);
STR(R8G8B8_UNORM);
STR(R8G8B8_SNORM);
STR(R8G8B8_USCALED);
STR(R8G8B8_SSCALED);
STR(R8G8B8_UINT);
STR(R8G8B8_SINT);
STR(R8G8B8_SRGB);
STR(B8G8R8_UNORM);
STR(B8G8R8_SNORM);
STR(B8G8R8_USCALED);
STR(B8G8R8_SSCALED);
STR(B8G8R8_UINT);
STR(B8G8R8_SINT);
STR(B8G8R8_SRGB);
STR(R8G8B8A8_UNORM);
STR(R8G8B8A8_SNORM);
STR(R8G8B8A8_USCALED);
STR(R8G8B8A8_SSCALED);
STR(R8G8B8A8_UINT);
STR(R8G8B8A8_SINT);
STR(R8G8B8A8_SRGB);
STR(B8G8R8A8_UNORM);
STR(B8G8R8A8_SNORM);
STR(B8G8R8A8_USCALED);
STR(B8G8R8A8_SSCALED);
STR(B8G8R8A8_UINT);
STR(B8G8R8A8_SINT);
STR(B8G8R8A8_SRGB);
STR(A8B8G8R8_UNORM_PACK32);
STR(A8B8G8R8_SNORM_PACK32);
STR(A8B8G8R8_USCALED_PACK32);
STR(A8B8G8R8_SSCALED_PACK32);
STR(A8B8G8R8_UINT_PACK32);
STR(A8B8G8R8_SINT_PACK32);
STR(A8B8G8R8_SRGB_PACK32);
STR(A2R10G10B10_UNORM_PACK32);
STR(A2R10G10B10_SNORM_PACK32);
STR(A2R10G10B10_USCALED_PACK32);
STR(A2R10G10B10_SSCALED_PACK32);
STR(A2R10G10B10_UINT_PACK32);
STR(A2R10G10B10_SINT_PACK32);
STR(A2B10G10R10_UNORM_PACK32);
STR(A2B10G10R10_SNORM_PACK32);
STR(A2B10G10R10_USCALED_PACK32);
STR(A2B10G10R10_SSCALED_PACK32);
STR(A2B10G10R10_UINT_PACK32);
STR(A2B10G10R10_SINT_PACK32);
STR(R16_UNORM);
STR(R16_SNORM);
STR(R16_USCALED);
STR(R16_SSCALED);
STR(R16_UINT);
STR(R16_SINT);
STR(R16_SFLOAT);
STR(R16G16_UNORM);
STR(R16G16_SNORM);
STR(R16G16_USCALED);
STR(R16G16_SSCALED);
STR(R16G16_UINT);
STR(R16G16_SINT);
STR(R16G16_SFLOAT);
STR(R16G16B16_UNORM);
STR(R16G16B16_SNORM);
STR(R16G16B16_USCALED);
STR(R16G16B16_SSCALED);
STR(R16G16B16_UINT);
STR(R16G16B16_SINT);
STR(R16G16B16_SFLOAT);
STR(R16G16B16A16_UNORM);
STR(R16G16B16A16_SNORM);
STR(R16G16B16A16_USCALED);
STR(R16G16B16A16_SSCALED);
STR(R16G16B16A16_UINT);
STR(R16G16B16A16_SINT);
STR(R16G16B16A16_SFLOAT);
STR(R32_UINT);
STR(R32_SINT);
STR(R32_SFLOAT);
STR(R32G32_UINT);
STR(R32G32_SINT);
STR(R32G32_SFLOAT);
STR(R32G32B32_UINT);
STR(R32G32B32_SINT);
STR(R32G32B32_SFLOAT);
STR(R32G32B32A32_UINT);
STR(R32G32B32A32_SINT);
STR(R32G32B32A32_SFLOAT);
STR(R64_UINT);
STR(R64_SINT);
STR(R64_SFLOAT);
STR(R64G64_UINT);
STR(R64G64_SINT);
STR(R64G64_SFLOAT);
STR(R64G64B64_UINT);
STR(R64G64B64_SINT);
STR(R64G64B64_SFLOAT);
STR(R64G64B64A64_UINT);
STR(R64G64B64A64_SINT);
STR(R64G64B64A64_SFLOAT);
STR(B10G11R11_UFLOAT_PACK32);
STR(E5B9G9R9_UFLOAT_PACK32);
STR(D16_UNORM);
STR(X8_D24_UNORM_PACK32);
STR(D32_SFLOAT);
STR(S8_UINT);
STR(D16_UNORM_S8_UINT);
STR(D24_UNORM_S8_UINT);
STR(D32_SFLOAT_S8_UINT);
STR(BC1_RGB_UNORM_BLOCK);
STR(BC1_RGB_SRGB_BLOCK);
STR(BC2_UNORM_BLOCK);
STR(BC2_SRGB_BLOCK);
STR(BC3_UNORM_BLOCK);
STR(BC3_SRGB_BLOCK);
STR(BC4_UNORM_BLOCK);
STR(BC4_SNORM_BLOCK);
STR(BC5_UNORM_BLOCK);
STR(BC5_SNORM_BLOCK);
STR(BC6H_UFLOAT_BLOCK);
STR(BC6H_SFLOAT_BLOCK);
STR(BC7_UNORM_BLOCK);
STR(BC7_SRGB_BLOCK);
STR(ETC2_R8G8B8_UNORM_BLOCK);
STR(ETC2_R8G8B8A1_UNORM_BLOCK);
STR(ETC2_R8G8B8A8_UNORM_BLOCK);
STR(EAC_R11_UNORM_BLOCK);
STR(EAC_R11_SNORM_BLOCK);
STR(EAC_R11G11_UNORM_BLOCK);
STR(EAC_R11G11_SNORM_BLOCK);
STR(ASTC_4x4_UNORM_BLOCK);
STR(ASTC_4x4_SRGB_BLOCK);
STR(ASTC_5x4_UNORM_BLOCK);
STR(ASTC_5x4_SRGB_BLOCK);
STR(ASTC_5x5_UNORM_BLOCK);
STR(ASTC_5x5_SRGB_BLOCK);
STR(ASTC_6x5_UNORM_BLOCK);
STR(ASTC_6x5_SRGB_BLOCK);
STR(ASTC_6x6_UNORM_BLOCK);
STR(ASTC_6x6_SRGB_BLOCK);
STR(ASTC_8x5_UNORM_BLOCK);
STR(ASTC_8x5_SRGB_BLOCK);
STR(ASTC_8x6_UNORM_BLOCK);
STR(ASTC_8x6_SRGB_BLOCK);
STR(ASTC_8x8_UNORM_BLOCK);
STR(ASTC_8x8_SRGB_BLOCK);
STR(ASTC_10x5_UNORM_BLOCK);
STR(ASTC_10x5_SRGB_BLOCK);
STR(ASTC_10x6_UNORM_BLOCK);
STR(ASTC_10x6_SRGB_BLOCK);
STR(ASTC_10x8_UNORM_BLOCK);
STR(ASTC_10x8_SRGB_BLOCK);
STR(ASTC_10x10_UNORM_BLOCK);
STR(ASTC_10x10_SRGB_BLOCK);
STR(ASTC_12x10_UNORM_BLOCK);
STR(ASTC_12x10_SRGB_BLOCK);
STR(ASTC_12x12_UNORM_BLOCK);
STR(ASTC_12x12_SRGB_BLOCK);
#undef STR
default:
return "UNKNOWN_FORMAT";
}
}
static void app_dev_init_formats(struct app_dev *dev) {
VkFormat f;
for (f = 0; f < VK_FORMAT_RANGE_SIZE; f++) {
const VkFormat fmt = f;
vkGetPhysicalDeviceFormatProperties(dev->gpu->obj, fmt,
&dev->format_props[f]);
}
}
static void extract_version(uint32_t version, uint32_t *major, uint32_t *minor,
uint32_t *patch) {
*major = version >> 22;
*minor = (version >> 12) & 0x3ff;
*patch = version & 0xfff;
}
static void app_get_physical_device_layer_extensions(
struct app_gpu *gpu, char *layer_name, uint32_t *extension_count,
VkExtensionProperties **extension_properties) {
VkResult err;
uint32_t ext_count = 0;
VkExtensionProperties *ext_ptr = NULL;
/* repeat get until VK_INCOMPLETE goes away */
do {
err = vkEnumerateDeviceExtensionProperties(gpu->obj, layer_name,
&ext_count, NULL);
assert(!err);
if (ext_ptr) {
free(ext_ptr);
}
ext_ptr = malloc(ext_count * sizeof(VkExtensionProperties));
err = vkEnumerateDeviceExtensionProperties(gpu->obj, layer_name,
&ext_count, ext_ptr);
} while (err == VK_INCOMPLETE);
assert(!err);
*extension_count = ext_count;
*extension_properties = ext_ptr;
}
static void app_dev_init(struct app_dev *dev, struct app_gpu *gpu) {
VkDeviceCreateInfo info = {
.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
.pNext = NULL,
.queueCreateInfoCount = 0,
.pQueueCreateInfos = NULL,
.enabledLayerCount = 0,
.ppEnabledLayerNames = NULL,
.enabledExtensionCount = 0,
.ppEnabledExtensionNames = NULL,
};
VkResult U_ASSERT_ONLY err;
uint32_t count = 0;
/* Scan layers */
VkLayerProperties *device_layer_properties = NULL;
struct layer_extension_list *device_layers = NULL;
do {
err = vkEnumerateDeviceLayerProperties(gpu->obj, &count, NULL);
assert(!err);
if (device_layer_properties) {
free(device_layer_properties);
}
device_layer_properties = malloc(sizeof(VkLayerProperties) * count);
assert(device_layer_properties);
if (device_layers) {
free(device_layers);
}
device_layers = malloc(sizeof(struct layer_extension_list) * count);
assert(device_layers);
err = vkEnumerateDeviceLayerProperties(gpu->obj, &count,
device_layer_properties);
} while (err == VK_INCOMPLETE);
assert(!err);
gpu->device_layer_count = count;
gpu->device_layers = device_layers;
for (uint32_t i = 0; i < gpu->device_layer_count; i++) {
VkLayerProperties *src_info = &device_layer_properties[i];
struct layer_extension_list *dst_info = &gpu->device_layers[i];
memcpy(&dst_info->layer_properties, src_info,
sizeof(VkLayerProperties));
/* Save away layer extension info for report */
app_get_physical_device_layer_extensions(
gpu, src_info->layerName, &dst_info->extension_count,
&dst_info->extension_properties);
}
free(device_layer_properties);
app_get_physical_device_layer_extensions(
gpu, NULL, &gpu->device_extension_count, &gpu->device_extensions);
fflush(stdout);
/* request all queues */
info.queueCreateInfoCount = gpu->queue_count;
info.pQueueCreateInfos = gpu->queue_reqs;
info.enabledLayerCount = 0;
info.ppEnabledLayerNames = NULL;
info.enabledExtensionCount = 0;
info.ppEnabledExtensionNames = NULL;
dev->gpu = gpu;
err = vkCreateDevice(gpu->obj, &info, NULL, &dev->obj);
if (err)
ERR_EXIT(err);
}
static void app_dev_destroy(struct app_dev *dev) {
vkDestroyDevice(dev->obj, NULL);
}
static void
app_get_global_layer_extensions(char *layer_name, uint32_t *extension_count,
VkExtensionProperties **extension_properties) {
VkResult err;
uint32_t ext_count = 0;
VkExtensionProperties *ext_ptr = NULL;
/* repeat get until VK_INCOMPLETE goes away */
do {
err = vkEnumerateInstanceExtensionProperties(layer_name, &ext_count,
NULL);
assert(!err);
if (ext_ptr) {
free(ext_ptr);
}
ext_ptr = malloc(ext_count * sizeof(VkExtensionProperties));
err = vkEnumerateInstanceExtensionProperties(layer_name, &ext_count,
ext_ptr);
} while (err == VK_INCOMPLETE);
assert(!err);
*extension_count = ext_count;
*extension_properties = ext_ptr;
}
static void app_create_instance(struct app_instance *inst) {
const VkApplicationInfo app_info = {
.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO,
.pNext = NULL,
.pApplicationName = APP_SHORT_NAME,
.applicationVersion = 1,
.pEngineName = APP_SHORT_NAME,
.engineVersion = 1,
.apiVersion = VK_API_VERSION_1_0,
};
VkInstanceCreateInfo inst_info = {
.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO,
.pNext = NULL,
.pApplicationInfo = &app_info,
.enabledLayerCount = 0,
.ppEnabledLayerNames = NULL,
.enabledExtensionCount = 0,
.ppEnabledExtensionNames = NULL,
};
VkResult U_ASSERT_ONLY err;
uint32_t count = 0;
/* Scan layers */
VkLayerProperties *global_layer_properties = NULL;
struct layer_extension_list *global_layers = NULL;
do {
err = vkEnumerateInstanceLayerProperties(&count, NULL);
assert(!err);
if (global_layer_properties) {
free(global_layer_properties);
}
global_layer_properties = malloc(sizeof(VkLayerProperties) * count);
assert(global_layer_properties);
if (global_layers) {
free(global_layers);
}
global_layers = malloc(sizeof(struct layer_extension_list) * count);
assert(global_layers);
err =
vkEnumerateInstanceLayerProperties(&count, global_layer_properties);
} while (err == VK_INCOMPLETE);
assert(!err);
inst->global_layer_count = count;
inst->global_layers = global_layers;
for (uint32_t i = 0; i < inst->global_layer_count; i++) {
VkLayerProperties *src_info = &global_layer_properties[i];
struct layer_extension_list *dst_info = &inst->global_layers[i];
memcpy(&dst_info->layer_properties, src_info,
sizeof(VkLayerProperties));
/* Save away layer extension info for report */
app_get_global_layer_extensions(src_info->layerName,
&dst_info->extension_count,
&dst_info->extension_properties);
}
free(global_layer_properties);
/* Collect global extensions */
inst->global_extension_count = 0;
app_get_global_layer_extensions(NULL, &inst->global_extension_count,
&inst->global_extensions);
VkDebugReportCallbackCreateInfoEXT dbg_info;
memset(&dbg_info, 0, sizeof(dbg_info));
dbg_info.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CREATE_INFO_EXT;
dbg_info.flags = VK_DEBUG_REPORT_ERROR_BIT_EXT |
VK_DEBUG_REPORT_WARNING_BIT_EXT |
VK_DEBUG_REPORT_INFORMATION_BIT_EXT;
dbg_info.pfnCallback = dbg_callback;
inst_info.pNext = &dbg_info;
err = vkCreateInstance(&inst_info, NULL, &inst->instance);
if (err == VK_ERROR_INCOMPATIBLE_DRIVER) {
printf("Cannot create Vulkan instance.\n");
ERR_EXIT(err);
} else if (err) {
ERR_EXIT(err);
}
}
static void app_destroy_instance(struct app_instance *inst) {
free(inst->global_extensions);
vkDestroyInstance(inst->instance, NULL);
}
static void app_gpu_init(struct app_gpu *gpu, uint32_t id,
VkPhysicalDevice obj) {
uint32_t i;
memset(gpu, 0, sizeof(*gpu));
gpu->id = id;
gpu->obj = obj;
vkGetPhysicalDeviceProperties(gpu->obj, &gpu->props);
/* get queue count */
vkGetPhysicalDeviceQueueFamilyProperties(gpu->obj, &gpu->queue_count, NULL);
gpu->queue_props = malloc(sizeof(gpu->queue_props[0]) * gpu->queue_count);
if (!gpu->queue_props)
ERR_EXIT(VK_ERROR_OUT_OF_HOST_MEMORY);
vkGetPhysicalDeviceQueueFamilyProperties(gpu->obj, &gpu->queue_count,
gpu->queue_props);
/* set up queue requests */
gpu->queue_reqs = malloc(sizeof(*gpu->queue_reqs) * gpu->queue_count);
if (!gpu->queue_reqs)
ERR_EXIT(VK_ERROR_OUT_OF_HOST_MEMORY);
for (i = 0; i < gpu->queue_count; i++) {
float *queue_priorities =
malloc(gpu->queue_props[i].queueCount * sizeof(float));
memset(queue_priorities, 0,
gpu->queue_props[i].queueCount * sizeof(float));
gpu->queue_reqs[i].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
gpu->queue_reqs[i].pNext = NULL;
gpu->queue_reqs[i].queueFamilyIndex = i;
gpu->queue_reqs[i].queueCount = gpu->queue_props[i].queueCount;
gpu->queue_reqs[i].pQueuePriorities = queue_priorities;
}
vkGetPhysicalDeviceMemoryProperties(gpu->obj, &gpu->memory_props);
vkGetPhysicalDeviceFeatures(gpu->obj, &gpu->features);
app_dev_init(&gpu->dev, gpu);
app_dev_init_formats(&gpu->dev);
}
static void app_gpu_destroy(struct app_gpu *gpu) {
app_dev_destroy(&gpu->dev);
free(gpu->device_extensions);
for (uint32_t i = 0; i < gpu->queue_count; i++) {
free((void *)gpu->queue_reqs[i].pQueuePriorities);
}
free(gpu->queue_reqs);
free(gpu->queue_props);
}
// clang-format off
static void app_dev_dump_format_props(const struct app_dev *dev, VkFormat fmt)
{
const VkFormatProperties *props = &dev->format_props[fmt];
struct {
const char *name;
VkFlags flags;
} features[3];
uint32_t i;
features[0].name = "linearTiling FormatFeatureFlags";
features[0].flags = props->linearTilingFeatures;
features[1].name = "optimalTiling FormatFeatureFlags";
features[1].flags = props->optimalTilingFeatures;
features[2].name = "bufferFeatures FormatFeatureFlags";
features[2].flags = props->bufferFeatures;
printf("\nFORMAT_%s:", vk_format_string(fmt));
for (i = 0; i < ARRAY_SIZE(features); i++) {
printf("\n\t%s:", features[i].name);
if (features[i].flags == 0) {
printf("\n\t\tNone");
} else {
printf("%s%s%s%s%s%s%s%s%s%s%s%s%s%s",
((features[i].flags & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT) ? "\n\t\tVK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT" : ""), //0x0001
((features[i].flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT) ? "\n\t\tVK_FORMAT_FEATURE_STORAGE_IMAGE_BIT" : ""), //0x0002
((features[i].flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT) ? "\n\t\tVK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT" : ""), //0x0004
((features[i].flags & VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT) ? "\n\t\tVK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT" : ""), //0x0008
((features[i].flags & VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_BIT) ? "\n\t\tVK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_BIT" : ""), //0x0010
((features[i].flags & VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT) ? "\n\t\tVK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT" : ""), //0x0020
((features[i].flags & VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT) ? "\n\t\tVK_FORMAT_FEATURE_VERTEX_BUFFER_BIT" : ""), //0x0040
((features[i].flags & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT) ? "\n\t\tVK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT" : ""), //0x0080
((features[i].flags & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT) ? "\n\t\tVK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT" : ""), //0x0100
((features[i].flags & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT) ? "\n\t\tVK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT" : ""), //0x0200
((features[i].flags & VK_FORMAT_FEATURE_BLIT_SRC_BIT) ? "\n\t\tVK_FORMAT_FEATURE_BLIT_SRC_BIT" : ""), //0x0400
((features[i].flags & VK_FORMAT_FEATURE_BLIT_DST_BIT) ? "\n\t\tVK_FORMAT_FEATURE_BLIT_DST_BIT" : ""), //0x0800
((features[i].flags & VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT) ? "\n\t\tVK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT" : ""), //0x1000
((features[i].flags & VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_IMG) ? "\n\t\tVK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_IMG" : "")); //0x2000
}
}
printf("\n");
}
static void
app_dev_dump(const struct app_dev *dev)
{
VkFormat fmt;
for (fmt = 0; fmt < VK_FORMAT_RANGE_SIZE; fmt++) {
app_dev_dump_format_props(dev, fmt);
}
}
#ifdef _WIN32
#define PRINTF_SIZE_T_SPECIFIER "%Iu"
#else
#define PRINTF_SIZE_T_SPECIFIER "%zu"
#endif
static void app_gpu_dump_features(const struct app_gpu *gpu)
{
const VkPhysicalDeviceFeatures *features = &gpu->features;
printf("VkPhysicalDeviceFeatures:\n");
printf("=========================\n");
printf("\trobustBufferAccess = %u\n", features->robustBufferAccess );
printf("\tfullDrawIndexUint32 = %u\n", features->fullDrawIndexUint32 );
printf("\timageCubeArray = %u\n", features->imageCubeArray );
printf("\tindependentBlend = %u\n", features->independentBlend );
printf("\tgeometryShader = %u\n", features->geometryShader );
printf("\ttessellationShader = %u\n", features->tessellationShader );
printf("\tsampleRateShading = %u\n", features->sampleRateShading );
printf("\tdualSrcBlend = %u\n", features->dualSrcBlend );
printf("\tlogicOp = %u\n", features->logicOp );
printf("\tmultiDrawIndirect = %u\n", features->multiDrawIndirect );
printf("\tdrawIndirectFirstInstance = %u\n", features->drawIndirectFirstInstance );
printf("\tdepthClamp = %u\n", features->depthClamp );
printf("\tdepthBiasClamp = %u\n", features->depthBiasClamp );
printf("\tfillModeNonSolid = %u\n", features->fillModeNonSolid );
printf("\tdepthBounds = %u\n", features->depthBounds );
printf("\twideLines = %u\n", features->wideLines );
printf("\tlargePoints = %u\n", features->largePoints );
printf("\ttextureCompressionETC2 = %u\n", features->textureCompressionETC2 );
printf("\ttextureCompressionASTC_LDR = %u\n", features->textureCompressionASTC_LDR );
printf("\ttextureCompressionBC = %u\n", features->textureCompressionBC );
printf("\tocclusionQueryPrecise = %u\n", features->occlusionQueryPrecise );
printf("\tpipelineStatisticsQuery = %u\n", features->pipelineStatisticsQuery );
printf("\tvertexSideEffects = %u\n", features->vertexPipelineStoresAndAtomics );
printf("\ttessellationSideEffects = %u\n", features->fragmentStoresAndAtomics );
printf("\tgeometrySideEffects = %u\n", features->shaderTessellationAndGeometryPointSize );
printf("\tshaderImageGatherExtended = %u\n", features->shaderImageGatherExtended );
printf("\tshaderStorageImageExtendedFormats = %u\n", features->shaderStorageImageExtendedFormats );
printf("\tshaderStorageImageMultisample = %u\n", features->shaderStorageImageMultisample );
printf("\tshaderStorageImageReadWithoutFormat = %u\n", features->shaderStorageImageReadWithoutFormat );
printf("\tshaderStorageImageWriteWithoutFormat = %u\n", features->shaderStorageImageWriteWithoutFormat );
printf("\tshaderUniformBufferArrayDynamicIndexing = %u\n", features->shaderUniformBufferArrayDynamicIndexing);
printf("\tshaderSampledImageArrayDynamicIndexing = %u\n", features->shaderSampledImageArrayDynamicIndexing );
printf("\tshaderStorageBufferArrayDynamicIndexing = %u\n", features->shaderStorageBufferArrayDynamicIndexing);
printf("\tshaderStorageImageArrayDynamicIndexing = %u\n", features->shaderStorageImageArrayDynamicIndexing );
printf("\tshaderClipDistance = %u\n", features->shaderClipDistance );
printf("\tshaderCullDistance = %u\n", features->shaderCullDistance );
printf("\tshaderFloat64 = %u\n", features->shaderFloat64 );
printf("\tshaderInt64 = %u\n", features->shaderInt64 );
printf("\tshaderInt16 = %u\n", features->shaderInt16 );
printf("\tshaderResourceResidency = %u\n", features->shaderResourceResidency );
printf("\tshaderResourceMinLod = %u\n", features->shaderResourceMinLod );
printf("\talphaToOne = %u\n", features->alphaToOne );
printf("\tsparseBinding = %u\n", features->sparseBinding );
printf("\tsparseResidencyBuffer = %u\n", features->sparseResidencyBuffer );
printf("\tsparseResidencyImage2D = %u\n", features->sparseResidencyImage2D );
printf("\tsparseResidencyImage3D = %u\n", features->sparseResidencyImage3D );
printf("\tsparseResidency2Samples = %u\n", features->sparseResidency2Samples );
printf("\tsparseResidency4Samples = %u\n", features->sparseResidency4Samples );
printf("\tsparseResidency8Samples = %u\n", features->sparseResidency8Samples );
printf("\tsparseResidency16Samples = %u\n", features->sparseResidency16Samples );
printf("\tsparseResidencyAliased = %u\n", features->sparseResidencyAliased );
printf("\tvariableMultisampleRate = %u\n", features->variableMultisampleRate );
printf("\tiheritedQueries = %u\n", features->inheritedQueries );
}
static void app_dump_sparse_props(const VkPhysicalDeviceSparseProperties *sparseProps)
{
printf("\tVkPhysicalDeviceSparseProperties:\n");
printf("\t---------------------------------\n");
printf("\t\tresidencyStandard2DBlockShape = %u\n", sparseProps->residencyStandard2DBlockShape );
printf("\t\tresidencyStandard2DMultisampleBlockShape = %u\n", sparseProps->residencyStandard2DMultisampleBlockShape);
printf("\t\tresidencyStandard3DBlockShape = %u\n", sparseProps->residencyStandard3DBlockShape );
printf("\t\tresidencyAlignedMipSize = %u\n", sparseProps->residencyAlignedMipSize );
printf("\t\tresidencyNonResidentStrict = %u\n", sparseProps->residencyNonResidentStrict );
}
static void app_dump_limits(const VkPhysicalDeviceLimits *limits)
{
printf("\tVkPhysicalDeviceLimits:\n");
printf("\t-----------------------\n");
printf("\t\tmaxImageDimension1D = %u\n", limits->maxImageDimension1D );
printf("\t\tmaxImageDimension2D = %u\n", limits->maxImageDimension2D );
printf("\t\tmaxImageDimension3D = %u\n", limits->maxImageDimension3D );
printf("\t\tmaxImageDimensionCube = %u\n", limits->maxImageDimensionCube );
printf("\t\tmaxImageArrayLayers = %u\n", limits->maxImageArrayLayers );
printf("\t\tmaxTexelBufferElements = 0x%" PRIxLEAST32 "\n", limits->maxTexelBufferElements );
printf("\t\tmaxUniformBufferRange = 0x%" PRIxLEAST32 "\n", limits->maxUniformBufferRange );
printf("\t\tmaxStorageBufferRange = 0x%" PRIxLEAST32 "\n", limits->maxStorageBufferRange );
printf("\t\tmaxPushConstantsSize = %u\n", limits->maxPushConstantsSize );
printf("\t\tmaxMemoryAllocationCount = %u\n", limits->maxMemoryAllocationCount );
printf("\t\tmaxSamplerAllocationCount = %u\n", limits->maxSamplerAllocationCount );
printf("\t\tbufferImageGranularity = 0x%" PRIxLEAST64 "\n", limits->bufferImageGranularity );
printf("\t\tsparseAddressSpaceSize = 0x%" PRIxLEAST64 "\n", limits->sparseAddressSpaceSize );
printf("\t\tmaxBoundDescriptorSets = %u\n", limits->maxBoundDescriptorSets );
printf("\t\tmaxPerStageDescriptorSamplers = %u\n", limits->maxPerStageDescriptorSamplers );
printf("\t\tmaxPerStageDescriptorUniformBuffers = %u\n", limits->maxPerStageDescriptorUniformBuffers );
printf("\t\tmaxPerStageDescriptorStorageBuffers = %u\n", limits->maxPerStageDescriptorStorageBuffers );
printf("\t\tmaxPerStageDescriptorSampledImages = %u\n", limits->maxPerStageDescriptorSampledImages );
printf("\t\tmaxPerStageDescriptorStorageImages = %u\n", limits->maxPerStageDescriptorStorageImages );
printf("\t\tmaxPerStageDescriptorInputAttachments = %u\n", limits->maxPerStageDescriptorInputAttachments );
printf("\t\tmaxPerStageResources = %u\n", limits->maxPerStageResources );
printf("\t\tmaxDescriptorSetSamplers = %u\n", limits->maxDescriptorSetSamplers );
printf("\t\tmaxDescriptorSetUniformBuffers = %u\n", limits->maxDescriptorSetUniformBuffers );
printf("\t\tmaxDescriptorSetUniformBuffersDynamic = %u\n", limits->maxDescriptorSetUniformBuffersDynamic );
printf("\t\tmaxDescriptorSetStorageBuffers = %u\n", limits->maxDescriptorSetStorageBuffers );
printf("\t\tmaxDescriptorSetStorageBuffersDynamic = %u\n", limits->maxDescriptorSetStorageBuffersDynamic );
printf("\t\tmaxDescriptorSetSampledImages = %u\n", limits->maxDescriptorSetSampledImages );
printf("\t\tmaxDescriptorSetStorageImages = %u\n", limits->maxDescriptorSetStorageImages );
printf("\t\tmaxDescriptorSetInputAttachments = %u\n", limits->maxDescriptorSetInputAttachments );
printf("\t\tmaxVertexInputAttributes = %u\n", limits->maxVertexInputAttributes );
printf("\t\tmaxVertexInputBindings = %u\n", limits->maxVertexInputBindings );
printf("\t\tmaxVertexInputAttributeOffset = 0x%" PRIxLEAST32 "\n", limits->maxVertexInputAttributeOffset );
printf("\t\tmaxVertexInputBindingStride = 0x%" PRIxLEAST32 "\n", limits->maxVertexInputBindingStride );
printf("\t\tmaxVertexOutputComponents = %u\n", limits->maxVertexOutputComponents );
printf("\t\tmaxTessellationGenerationLevel = %u\n", limits->maxTessellationGenerationLevel );
printf("\t\tmaxTessellationPatchSize = %u\n", limits->maxTessellationPatchSize );
printf("\t\tmaxTessellationControlPerVertexInputComponents = %u\n", limits->maxTessellationControlPerVertexInputComponents );
printf("\t\tmaxTessellationControlPerVertexOutputComponents = %u\n", limits->maxTessellationControlPerVertexOutputComponents);
printf("\t\tmaxTessellationControlPerPatchOutputComponents = %u\n", limits->maxTessellationControlPerPatchOutputComponents );
printf("\t\tmaxTessellationControlTotalOutputComponents = %u\n", limits->maxTessellationControlTotalOutputComponents );
printf("\t\tmaxTessellationEvaluationInputComponents = %u\n", limits->maxTessellationEvaluationInputComponents );
printf("\t\tmaxTessellationEvaluationOutputComponents = %u\n", limits->maxTessellationEvaluationOutputComponents );
printf("\t\tmaxGeometryShaderInvocations = %u\n", limits->maxGeometryShaderInvocations );
printf("\t\tmaxGeometryInputComponents = %u\n", limits->maxGeometryInputComponents );
printf("\t\tmaxGeometryOutputComponents = %u\n", limits->maxGeometryOutputComponents );
printf("\t\tmaxGeometryOutputVertices = %u\n", limits->maxGeometryOutputVertices );
printf("\t\tmaxGeometryTotalOutputComponents = %u\n", limits->maxGeometryTotalOutputComponents );
printf("\t\tmaxFragmentInputComponents = %u\n", limits->maxFragmentInputComponents );
printf("\t\tmaxFragmentOutputAttachments = %u\n", limits->maxFragmentOutputAttachments );
printf("\t\tmaxFragmentDualSrcAttachments = %u\n", limits->maxFragmentDualSrcAttachments );
printf("\t\tmaxFragmentCombinedOutputResources = %u\n", limits->maxFragmentCombinedOutputResources );
printf("\t\tmaxComputeSharedMemorySize = 0x%" PRIxLEAST32 "\n", limits->maxComputeSharedMemorySize );
printf("\t\tmaxComputeWorkGroupCount[0] = %u\n", limits->maxComputeWorkGroupCount[0] );
printf("\t\tmaxComputeWorkGroupCount[1] = %u\n", limits->maxComputeWorkGroupCount[1] );
printf("\t\tmaxComputeWorkGroupCount[2] = %u\n", limits->maxComputeWorkGroupCount[2] );
printf("\t\tmaxComputeWorkGroupInvocations = %u\n", limits->maxComputeWorkGroupInvocations );
printf("\t\tmaxComputeWorkGroupSize[0] = %u\n", limits->maxComputeWorkGroupSize[0] );
printf("\t\tmaxComputeWorkGroupSize[1] = %u\n", limits->maxComputeWorkGroupSize[1] );
printf("\t\tmaxComputeWorkGroupSize[2] = %u\n", limits->maxComputeWorkGroupSize[2] );
printf("\t\tsubPixelPrecisionBits = %u\n", limits->subPixelPrecisionBits );
printf("\t\tsubTexelPrecisionBits = %u\n", limits->subTexelPrecisionBits );
printf("\t\tmipmapPrecisionBits = %u\n", limits->mipmapPrecisionBits );
printf("\t\tmaxDrawIndexedIndexValue = %u\n", limits->maxDrawIndexedIndexValue );
printf("\t\tmaxDrawIndirectCount = %u\n", limits->maxDrawIndirectCount );
printf("\t\tmaxSamplerLodBias = %f\n", limits->maxSamplerLodBias );
printf("\t\tmaxSamplerAnisotropy = %f\n", limits->maxSamplerAnisotropy );
printf("\t\tmaxViewports = %u\n", limits->maxViewports );
printf("\t\tmaxViewportDimensions[0] = %u\n", limits->maxViewportDimensions[0] );
printf("\t\tmaxViewportDimensions[1] = %u\n", limits->maxViewportDimensions[1] );
printf("\t\tviewportBoundsRange[0] = %f\n", limits->viewportBoundsRange[0] );
printf("\t\tviewportBoundsRange[1] = %f\n", limits->viewportBoundsRange[1] );
printf("\t\tviewportSubPixelBits = %u\n", limits->viewportSubPixelBits );
printf("\t\tminMemoryMapAlignment = " PRINTF_SIZE_T_SPECIFIER "\n", limits->minMemoryMapAlignment );
printf("\t\tminTexelBufferOffsetAlignment = 0x%" PRIxLEAST64 "\n", limits->minTexelBufferOffsetAlignment );
printf("\t\tminUniformBufferOffsetAlignment = 0x%" PRIxLEAST64 "\n", limits->minUniformBufferOffsetAlignment );
printf("\t\tminStorageBufferOffsetAlignment = 0x%" PRIxLEAST64 "\n", limits->minStorageBufferOffsetAlignment );
printf("\t\tminTexelOffset = 0x%" PRIxLEAST32 "\n", limits->minTexelOffset );
printf("\t\tmaxTexelOffset = 0x%" PRIxLEAST32 "\n", limits->maxTexelOffset );
printf("\t\tminTexelGatherOffset = 0x%" PRIxLEAST32 "\n", limits->minTexelGatherOffset );
printf("\t\tmaxTexelGatherOffset = 0x%" PRIxLEAST32 "\n", limits->maxTexelGatherOffset );
printf("\t\tminInterpolationOffset = %f\n", limits->minInterpolationOffset );
printf("\t\tmaxInterpolationOffset = %f\n", limits->maxInterpolationOffset );
printf("\t\tsubPixelInterpolationOffsetBits = %u\n", limits->subPixelInterpolationOffsetBits );
printf("\t\tmaxFramebufferWidth = %u\n", limits->maxFramebufferWidth );
printf("\t\tmaxFramebufferHeight = %u\n", limits->maxFramebufferHeight );
printf("\t\tmaxFramebufferLayers = %u\n", limits->maxFramebufferLayers );
printf("\t\tframebufferColorSampleCounts = %u\n", limits->framebufferColorSampleCounts );
printf("\t\tframebufferDepthSampleCounts = %u\n", limits->framebufferDepthSampleCounts );
printf("\t\tframebufferStencilSampleCounts = %u\n", limits->framebufferStencilSampleCounts );
printf("\t\tframebufferNoAttachmentsSampleCounts = %u\n", limits->framebufferNoAttachmentsSampleCounts );
printf("\t\tmaxColorAttachments = %u\n", limits->maxColorAttachments );
printf("\t\tsampledImageColorSampleCounts = %u\n", limits->sampledImageColorSampleCounts );
printf("\t\tsampledImageDepthSampleCounts = %u\n", limits->sampledImageDepthSampleCounts );
printf("\t\tsampledImageStencilSampleCounts = %u\n", limits->sampledImageStencilSampleCounts );
printf("\t\tsampledImageIntegerSampleCounts = %u\n", limits->sampledImageIntegerSampleCounts );
printf("\t\tstorageImageSampleCounts = %u\n", limits->storageImageSampleCounts );
printf("\t\tmaxSampleMaskWords = %u\n", limits->maxSampleMaskWords );
printf("\t\ttimestampComputeAndGraphics = %u\n", limits->timestampComputeAndGraphics );
printf("\t\ttimestampPeriod = %f\n", limits->timestampPeriod );
printf("\t\tmaxClipDistances = %u\n", limits->maxClipDistances );
printf("\t\tmaxCullDistances = %u\n", limits->maxCullDistances );
printf("\t\tmaxCombinedClipAndCullDistances = %u\n", limits->maxCombinedClipAndCullDistances );
printf("\t\tdiscreteQueuePriorities = %u\n", limits->discreteQueuePriorities );
printf("\t\tpointSizeRange[0] = %f\n", limits->pointSizeRange[0] );
printf("\t\tpointSizeRange[1] = %f\n", limits->pointSizeRange[1] );
printf("\t\tlineWidthRange[0] = %f\n", limits->lineWidthRange[0] );
printf("\t\tlineWidthRange[1] = %f\n", limits->lineWidthRange[1] );
printf("\t\tpointSizeGranularity = %f\n", limits->pointSizeGranularity );
printf("\t\tlineWidthGranularity = %f\n", limits->lineWidthGranularity );
printf("\t\tstrictLines = %u\n", limits->strictLines );
printf("\t\tstandardSampleLocations = %u\n", limits->standardSampleLocations );
printf("\t\toptimalBufferCopyOffsetAlignment = 0x%" PRIxLEAST64 "\n", limits->optimalBufferCopyOffsetAlignment );
printf("\t\toptimalBufferCopyRowPitchAlignment = 0x%" PRIxLEAST64 "\n", limits->optimalBufferCopyRowPitchAlignment );
printf("\t\tnonCoherentAtomSize = 0x%" PRIxLEAST64 "\n", limits->nonCoherentAtomSize );
}
static void app_gpu_dump_props(const struct app_gpu *gpu)
{
const VkPhysicalDeviceProperties *props = &gpu->props;
const uint32_t apiVersion=props->apiVersion;
const uint32_t major = VK_VERSION_MAJOR(apiVersion);
const uint32_t minor = VK_VERSION_MINOR(apiVersion);
const uint32_t patch = VK_VERSION_PATCH(apiVersion);
printf("VkPhysicalDeviceProperties:\n");
printf("===========================\n");
printf("\tapiVersion = 0x%" PRIxLEAST32 " (%d.%d.%d)\n", apiVersion, major, minor, patch);
printf("\tdriverVersion = %u (0x%" PRIxLEAST32 ")\n",props->driverVersion, props->driverVersion);
printf("\tvendorID = 0x%04x\n", props->vendorID);
printf("\tdeviceID = 0x%04x\n", props->deviceID);
printf("\tdeviceType = %s\n", vk_physical_device_type_string(props->deviceType));
printf("\tdeviceName = %s\n", props->deviceName);
app_dump_limits(&gpu->props.limits);
app_dump_sparse_props(&gpu->props.sparseProperties);
fflush(stdout);
}
// clang-format on
static void
app_dump_extensions(const char *indent, const char *layer_name,
const uint32_t extension_count,
const VkExtensionProperties *extension_properties) {
uint32_t i;
if (layer_name && (strlen(layer_name) > 0)) {
printf("%s%s Extensions", indent, layer_name);
} else {
printf("Extensions");
}
printf("\tcount = %d\n", extension_count);
for (i = 0; i < extension_count; i++) {
VkExtensionProperties const *ext_prop = &extension_properties[i];
printf("%s\t", indent);
printf("%-32s: extension revision %2d\n", ext_prop->extensionName,
ext_prop->specVersion);
}
printf("\n");
fflush(stdout);
}
static void app_gpu_dump_queue_props(const struct app_gpu *gpu, uint32_t id) {
const VkQueueFamilyProperties *props = &gpu->queue_props[id];
printf("VkQueueFamilyProperties[%d]:\n", id);
printf("============================\n");
printf("\tqueueFlags = %c%c%c\n",
(props->queueFlags & VK_QUEUE_GRAPHICS_BIT) ? 'G' : '.',
(props->queueFlags & VK_QUEUE_COMPUTE_BIT ) ? 'C' : '.',
(props->queueFlags & VK_QUEUE_TRANSFER_BIT) ? 'D' : '.');
printf("\tqueueCount = %u\n", props->queueCount);
printf("\ttimestampValidBits = %u\n", props->timestampValidBits);
printf("\tminImageTransferGranularity = (%d, %d, %d)\n",
props->minImageTransferGranularity.width,
props->minImageTransferGranularity.height,
props->minImageTransferGranularity.depth);
fflush(stdout);
}
static void app_gpu_dump_memory_props(const struct app_gpu *gpu) {
const VkPhysicalDeviceMemoryProperties *props = &gpu->memory_props;
printf("VkPhysicalDeviceMemoryProperties:\n");
printf("=================================\n");
printf("\tmemoryTypeCount = %u\n", props->memoryTypeCount);
for (uint32_t i = 0; i < props->memoryTypeCount; i++) {
printf("\tmemoryTypes[%u] : \n", i);
printf("\t\theapIndex = %u\n", props->memoryTypes[i].heapIndex);
printf("\t\tpropertyFlags = 0x%" PRIxLEAST32 ":\n", props->memoryTypes[i].propertyFlags);
//Print each named flag, if it is set.
VkFlags flags=props->memoryTypes[i].propertyFlags;
#define PRINT_FLAG(FLAG) printf((flags & FLAG) ? "\t\t\t"#FLAG"\n" : "");
PRINT_FLAG(VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)
PRINT_FLAG(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT)
PRINT_FLAG(VK_MEMORY_PROPERTY_HOST_COHERENT_BIT)
PRINT_FLAG(VK_MEMORY_PROPERTY_HOST_CACHED_BIT)
PRINT_FLAG(VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT)
#undef PRINT_FLAG
}
printf("\n");
printf("\tmemoryHeapCount = %u\n", props->memoryHeapCount);
for (uint32_t i = 0; i < props->memoryHeapCount; i++) {
printf("\tmemoryHeaps[%u] : \n", i);
const VkDeviceSize memSize = props->memoryHeaps[i].size;
printf("\t\tsize = " PRINTF_SIZE_T_SPECIFIER " (0x%" PRIxLEAST64 ")\n",
(size_t)memSize, memSize);
VkMemoryHeapFlags heapFlags=props->memoryHeaps[i].flags;
printf("\t\tflags: \n\t\t\t");
printf((heapFlags & VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) ? "VK_MEMORY_HEAP_DEVICE_LOCAL_BIT\n" : "None\n");
}
fflush(stdout);
}
static void app_gpu_dump(const struct app_gpu *gpu) {
uint32_t i;
printf("Device Extensions and layers:\n");
printf("=============================\n");
printf("GPU%u\n", gpu->id);
app_gpu_dump_props(gpu);
printf("\n");
app_dump_extensions("", "Device", gpu->device_extension_count,
gpu->device_extensions);
printf("\n");
printf("Layers\tcount = %d\n", gpu->device_layer_count);
for (uint32_t i = 0; i < gpu->device_layer_count; i++) {
uint32_t major, minor, patch;
char spec_version[64], layer_version[64];
struct layer_extension_list const *layer_info = &gpu->device_layers[i];
extract_version(layer_info->layer_properties.specVersion, &major,
&minor, &patch);
snprintf(spec_version, sizeof(spec_version), "%d.%d.%d", major, minor,
patch);
snprintf(layer_version, sizeof(layer_version), "%d",
layer_info->layer_properties.implementationVersion);
printf("\t%s (%s) Vulkan version %s, layer version %s\n",
layer_info->layer_properties.layerName,
(char *)layer_info->layer_properties.description, spec_version,
layer_version);
app_dump_extensions("\t", layer_info->layer_properties.layerName,
layer_info->extension_count,
layer_info->extension_properties);
fflush(stdout);
}
printf("\n");
for (i = 0; i < gpu->queue_count; i++) {
app_gpu_dump_queue_props(gpu, i);
printf("\n");
}
app_gpu_dump_memory_props(gpu);
printf("\n");
app_gpu_dump_features(gpu);
printf("\n");
app_dev_dump(&gpu->dev);
}
#ifdef _WIN32
// Enlarges the console window to have a large scrollback size.
static void ConsoleEnlarge() {
HANDLE consoleHandle = GetStdHandle(STD_OUTPUT_HANDLE);
// make the console window bigger
CONSOLE_SCREEN_BUFFER_INFO csbi;
COORD bufferSize;
if (GetConsoleScreenBufferInfo(consoleHandle, &csbi))
{
bufferSize.X = csbi.dwSize.X + 30;
bufferSize.Y = 20000;
SetConsoleScreenBufferSize(consoleHandle, bufferSize);
}
SMALL_RECT r;
r.Left = r.Top = 0;
r.Right = csbi.dwSize.X - 1 + 30;
r.Bottom = 50;
SetConsoleWindowInfo(consoleHandle, true, &r);
// change the console window title
SetConsoleTitle(TEXT(APP_SHORT_NAME));
}
#endif
int main(int argc, char **argv) {
unsigned int major, minor, patch;
struct app_gpu gpus[MAX_GPUS];
VkPhysicalDevice objs[MAX_GPUS];
uint32_t gpu_count, i;
VkResult err;
struct app_instance inst;
#ifdef _WIN32
if (ConsoleIsExclusive())
ConsoleEnlarge();
#endif
major = VK_VERSION_MAJOR(VK_API_VERSION_1_0);
minor = VK_VERSION_MINOR(VK_API_VERSION_1_0);
patch = VK_VERSION_PATCH(VK_HEADER_VERSION);
printf("===========\n");
printf("VULKAN INFO\n");
printf("===========\n\n");
printf("Vulkan API Version: %d.%d.%d\n\n", major, minor, patch);
app_create_instance(&inst);
printf("Instance Extensions and layers:\n");
printf("===============================\n");
app_dump_extensions("", "Instance", inst.global_extension_count,
inst.global_extensions);
printf("Instance Layers\tcount = %d\n", inst.global_layer_count);
for (uint32_t i = 0; i < inst.global_layer_count; i++) {
uint32_t major, minor, patch;
char spec_version[64], layer_version[64];
VkLayerProperties const *layer_prop =
&inst.global_layers[i].layer_properties;
extract_version(layer_prop->specVersion, &major, &minor, &patch);
snprintf(spec_version, sizeof(spec_version), "%d.%d.%d", major, minor,
patch);
snprintf(layer_version, sizeof(layer_version), "%d",
layer_prop->implementationVersion);
printf("\t%s (%s) Vulkan version %s, layer version %s\n",
layer_prop->layerName, (char *)layer_prop->description,
spec_version, layer_version);
app_dump_extensions("\t",
inst.global_layers[i].layer_properties.layerName,
inst.global_layers[i].extension_count,
inst.global_layers[i].extension_properties);
}
err = vkEnumeratePhysicalDevices(inst.instance, &gpu_count, NULL);
if (err)
ERR_EXIT(err);
if (gpu_count > MAX_GPUS) {
printf("Too many GPUS found \n");
ERR_EXIT(-1);
}
err = vkEnumeratePhysicalDevices(inst.instance, &gpu_count, objs);
if (err)
ERR_EXIT(err);
for (i = 0; i < gpu_count; i++) {
app_gpu_init(&gpus[i], i, objs[i]);
app_gpu_dump(&gpus[i]);
printf("\n\n");
}
for (i = 0; i < gpu_count; i++)
app_gpu_destroy(&gpus[i]);
app_destroy_instance(&inst);
fflush(stdout);
#ifdef _WIN32
if (ConsoleIsExclusive())
Sleep(INFINITE);
#endif
return 0;
}