| /* Copyright (c) 2018-2019 The Khronos Group Inc. | |
| * Copyright (c) 2018-2019 Valve Corporation | |
| * Copyright (c) 2018-2019 LunarG, Inc. | |
| * Copyright (C) 2018-2019 Google Inc. | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| * | |
| */ | |
| #ifndef VULKAN_GPU_VALIDATION_H | |
| #define VULKAN_GPU_VALIDATION_H | |
| // Class to encapsulate Vulkan Device Memory allocations. | |
| // It allocates device memory in large chunks for efficiency and to avoid | |
| // hitting the device limit of the number of allocations. | |
| // This manager handles only fixed-sized blocks of "data_size" bytes. | |
| // The interface allows the caller to "get" and "put back" blocks. | |
| // The manager allocates and frees chunks as needed. | |
| class CoreChecks; | |
| typedef CoreChecks layer_data; | |
| class GpuDeviceMemoryManager { | |
| public: | |
| GpuDeviceMemoryManager(layer_data *dev_data, uint32_t data_size); | |
| ~GpuDeviceMemoryManager(); | |
| uint32_t GetBlockSize() { return block_size_; } | |
| VkResult GetBlock(GpuDeviceMemoryBlock *block); | |
| void PutBackBlock(VkBuffer buffer, VkDeviceMemory memory, uint32_t offset); | |
| void PutBackBlock(GpuDeviceMemoryBlock &block); | |
| void FreeAllBlocks(); | |
| private: | |
| // Define allocation granularity of Vulkan resources. | |
| // Things like device memory and descriptors are allocated in "chunks". | |
| // This number should be chosen to try to avoid too many chunk allocations | |
| // and chunk allocations that are too large. | |
| static const uint32_t kItemsPerChunk = 512; | |
| struct MemoryChunk { | |
| VkBuffer buffer; | |
| VkDeviceMemory memory; | |
| std::vector<uint32_t> available_offsets; | |
| }; | |
| layer_data *dev_data_; | |
| uint32_t record_size_; | |
| uint32_t block_size_; | |
| uint32_t blocks_per_chunk_; | |
| uint32_t chunk_size_; | |
| std::list<MemoryChunk> chunk_list_; | |
| bool MemoryTypeFromProperties(uint32_t typeBits, VkFlags requirements_mask, uint32_t *typeIndex); | |
| VkResult AllocMemoryChunk(MemoryChunk &chunk); | |
| void FreeMemoryChunk(MemoryChunk &chunk); | |
| }; | |
| // Class to encapsulate Descriptor Set allocation. This manager creates and destroys Descriptor Pools | |
| // as needed to satisfy requests for descriptor sets. | |
| class GpuDescriptorSetManager { | |
| public: | |
| GpuDescriptorSetManager(layer_data *dev_data); | |
| ~GpuDescriptorSetManager(); | |
| VkResult GetDescriptorSets(uint32_t count, VkDescriptorPool *pool, std::vector<VkDescriptorSet> *desc_sets); | |
| void PutBackDescriptorSet(VkDescriptorPool desc_pool, VkDescriptorSet desc_set); | |
| void DestroyDescriptorPools(); | |
| private: | |
| static const uint32_t kItemsPerChunk = 512; | |
| struct PoolTracker { | |
| uint32_t size; | |
| uint32_t used; | |
| }; | |
| layer_data *dev_data_; | |
| std::unordered_map<VkDescriptorPool, struct PoolTracker> desc_pool_map_; | |
| }; | |
| using mutex_t = std::mutex; | |
| using lock_guard_t = std::lock_guard<mutex_t>; | |
| using unique_lock_t = std::unique_lock<mutex_t>; | |
| #endif // VULKAN_GPU_VALIDATION_H |