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// Copyright 2017, VIXL authors
// All rights reserved.
//
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// modification, are permitted provided that the following conditions are met:
//
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// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
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#ifndef VIXL_POOL_MANAGER_H_
#define VIXL_POOL_MANAGER_H_
#include <stdint.h>
#include <cstddef>
#include <limits>
#include <map>
#include <vector>
#include "globals-vixl.h"
#include "macro-assembler-interface.h"
#include "utils-vixl.h"
namespace vixl {
class TestPoolManager;
// There are four classes declared in this header file:
// PoolManager, PoolObject, ForwardReference and LocationBase.
// The PoolManager manages both literal and veneer pools, and is designed to be
// shared between AArch32 and AArch64. A pool is represented as an abstract
// collection of references to objects. The manager does not need to know
// architecture-specific details about literals and veneers; the actual
// emission of the pool objects is delegated.
//
// Literal and Label will derive from LocationBase. The MacroAssembler will
// create these objects as instructions that reference pool objects are
// encountered, and ask the PoolManager to track them. The PoolManager will
// create an internal PoolObject object for each object derived from
// LocationBase. Some of these PoolObject objects will be deleted when placed
// (e.g. the ones corresponding to Literals), whereas others will be updated
// with a new range when placed (e.g. Veneers) and deleted when Bind() is
// called on the PoolManager with their corresponding object as a parameter.
//
// A ForwardReference represents a reference to a PoolObject that will be
// placed later in the instruction stream. Each ForwardReference may only refer
// to one PoolObject, but many ForwardReferences may refer to the same
// object.
//
// A PoolObject represents an object that has not yet been placed. The final
// location of a PoolObject (and hence the LocationBase object to which it
// corresponds) is constrained mostly by the instructions that refer to it, but
// PoolObjects can also have inherent constraints, such as alignment.
//
// LocationBase objects, unlike PoolObject objects, can be used outside of the
// pool manager (e.g. as manually placed literals, which may still have
// forward references that need to be resolved).
//
// At the moment, each LocationBase will have at most one PoolObject that keeps
// the relevant information for placing this object in the pool. When that
// object is placed, all forward references of the object are resolved. For
// that reason, we do not need to keep track of the ForwardReference objects in
// the PoolObject.
// T is an integral type used for representing locations. For a 32-bit
// architecture it will typically be int32_t, whereas for a 64-bit
// architecture it will be int64_t.
template <typename T>
class ForwardReference;
template <typename T>
class PoolObject;
template <typename T>
class PoolManager;
// Represents an object that has a size and alignment, and either has a known
// location or has not been placed yet. An object of a subclass of LocationBase
// will typically keep track of a number of ForwardReferences when it has not
// yet been placed, but LocationBase does not assume or implement that
// functionality. LocationBase provides virtual methods for emitting the
// object, updating all the forward references, and giving the PoolManager
// information on the lifetime of this object and the corresponding PoolObject.
template <typename T>
class LocationBase {
public:
// The size of a LocationBase object is restricted to 4KB, in order to avoid
// situations where the size of the pool becomes larger than the range of
// an unconditional branch. This cannot happen without having large objects,
// as typically the range of an unconditional branch is the larger range
// an instruction supports.
// TODO: This would ideally be an architecture-specific value, perhaps
// another template parameter.
static const int kMaxObjectSize = 4 * KBytes;
// By default, LocationBase objects are aligned naturally to their size.
LocationBase(uint32_t type, int size)
: pool_object_size_(size),
pool_object_alignment_(size),
pool_object_type_(type),
is_bound_(false),
location_(0) {
VIXL_ASSERT(size > 0);
VIXL_ASSERT(size <= kMaxObjectSize);
VIXL_ASSERT(IsPowerOf2(size));
}
// Allow alignment to be specified, as long as it is smaller than the size.
LocationBase(uint32_t type, int size, int alignment)
: pool_object_size_(size),
pool_object_alignment_(alignment),
pool_object_type_(type),
is_bound_(false),
location_(0) {
VIXL_ASSERT(size > 0);
VIXL_ASSERT(size <= kMaxObjectSize);
VIXL_ASSERT(IsPowerOf2(alignment));
VIXL_ASSERT(alignment <= size);
}
// Constructor for locations that are already bound.
explicit LocationBase(T location)
: pool_object_size_(-1),
pool_object_alignment_(-1),
pool_object_type_(0),
is_bound_(true),
location_(location) {}
virtual ~LocationBase() VIXL_NEGATIVE_TESTING_ALLOW_EXCEPTION {}
// The PoolManager should assume ownership of some objects, and delete them
// after they have been placed. This can happen for example for literals that
// are created internally to the MacroAssembler and the user doesn't get a
// handle to. By default, the PoolManager will not do this.
virtual bool ShouldBeDeletedOnPlacementByPoolManager() const { return false; }
// The PoolManager should assume ownership of some objects, and delete them
// when it is destroyed. By default, the PoolManager will not do this.
virtual bool ShouldBeDeletedOnPoolManagerDestruction() const { return false; }
// Emit the PoolObject. Derived classes will implement this method to emit
// the necessary data and/or code (for example, to emit a literal or a
// veneer). This should not add padding, as it is added explicitly by the pool
// manager.
virtual void EmitPoolObject(MacroAssemblerInterface* masm) = 0;
// Resolve the references to this object. Will encode the necessary offset
// in the instruction corresponding to each reference and then delete it.
// TODO: An alternative here would be to provide a ResolveReference()
// method that only asks the LocationBase to resolve a specific reference
// (thus allowing the pool manager to resolve some of the references only).
// This would mean we need to have some kind of API to get all the references
// to a LabelObject.
virtual void ResolveReferences(internal::AssemblerBase* assembler) = 0;
// Returns true when the PoolObject corresponding to this LocationBase object
// needs to be removed from the pool once placed, and false if it needs to
// be updated instead (in which case UpdatePoolObject will be called).
virtual bool ShouldDeletePoolObjectOnPlacement() const { return true; }
// Update the PoolObject after placing it, if necessary. This will happen for
// example in the case of a placed veneer, where we need to use a new updated
// range and a new reference (from the newly added branch instruction).
// By default, this does nothing, to avoid forcing objects that will not need
// this to have an empty implementation.
virtual void UpdatePoolObject(PoolObject<T>*) {}
// Implement heuristics for emitting this object. If a margin is to be used
// as a hint during pool emission, we will try not to emit the object if we
// are further away from the maximum reachable location by more than the
// margin.
virtual bool UsePoolObjectEmissionMargin() const { return false; }
virtual T GetPoolObjectEmissionMargin() const {
VIXL_ASSERT(UsePoolObjectEmissionMargin() == false);
return 0;
}
int GetPoolObjectSizeInBytes() const { return pool_object_size_; }
int GetPoolObjectAlignment() const { return pool_object_alignment_; }
uint32_t GetPoolObjectType() const { return pool_object_type_; }
bool IsBound() const { return is_bound_; }
T GetLocation() const { return location_; }
// This function can be called multiple times before the object is marked as
// bound with MarkBound() below. This is because some objects (e.g. the ones
// used to represent labels) can have veneers; every time we place a veneer
// we need to keep track of the location in order to resolve the references
// to the object. Reusing the location_ field for this is convenient.
void SetLocation(internal::AssemblerBase* assembler, T location) {
VIXL_ASSERT(!is_bound_);
location_ = location;
ResolveReferences(assembler);
}
void MarkBound() {
VIXL_ASSERT(!is_bound_);
is_bound_ = true;
}
// The following two functions are used when an object is bound by a call to
// PoolManager<T>::Bind().
virtual int GetMaxAlignment() const {
VIXL_ASSERT(!ShouldDeletePoolObjectOnPlacement());
return 1;
}
virtual T GetMinLocation() const {
VIXL_ASSERT(!ShouldDeletePoolObjectOnPlacement());
return 0;
}
private:
// The size of the corresponding PoolObject, in bytes.
int pool_object_size_;
// The alignment of the corresponding PoolObject; this must be a power of two.
int pool_object_alignment_;
// Different derived classes should have different type values. This can be
// used internally by the PoolManager for grouping of objects.
uint32_t pool_object_type_;
// Has the object been bound to a location yet?
bool is_bound_;
protected:
// See comment on SetLocation() for the use of this field.
T location_;
};
template <typename T>
class PoolObject {
public:
// By default, PoolObjects have no inherent position constraints.
explicit PoolObject(LocationBase<T>* parent)
: label_base_(parent),
min_location_(0),
max_location_(std::numeric_limits<T>::max()),
alignment_(parent->GetPoolObjectAlignment()),
skip_until_location_hint_(0),
type_(parent->GetPoolObjectType()) {
VIXL_ASSERT(IsPowerOf2(alignment_));
UpdateLocationHint();
}
// Reset the minimum and maximum location and the alignment of the object.
// This function is public in order to allow the LocationBase corresponding to
// this PoolObject to update the PoolObject when placed, e.g. in the case of
// veneers. The size and type of the object cannot be modified.
void Update(T min, T max, int alignment) {
// We don't use RestrictRange here as the new range is independent of the
// old range (and the maximum location is typically larger).
min_location_ = min;
max_location_ = max;
RestrictAlignment(alignment);
UpdateLocationHint();
}
private:
void RestrictRange(T min, T max) {
VIXL_ASSERT(min <= max_location_);
VIXL_ASSERT(max >= min_location_);
min_location_ = std::max(min_location_, min);
max_location_ = std::min(max_location_, max);
UpdateLocationHint();
}
void RestrictAlignment(int alignment) {
VIXL_ASSERT(IsPowerOf2(alignment));
VIXL_ASSERT(IsPowerOf2(alignment_));
alignment_ = std::max(alignment_, alignment);
}
void UpdateLocationHint() {
if (label_base_->UsePoolObjectEmissionMargin()) {
skip_until_location_hint_ =
max_location_ - label_base_->GetPoolObjectEmissionMargin();
}
}
// The LocationBase that this pool object represents.
LocationBase<T>* label_base_;
// Hard, precise location constraints for the start location of the object.
// They are both inclusive, that is the start location of the object can be
// at any location between min_location_ and max_location_, themselves
// included.
T min_location_;
T max_location_;
// The alignment must be a power of two.
int alignment_;
// Avoid generating this object until skip_until_location_hint_. This
// supports cases where placing the object in the pool has an inherent cost
// that could be avoided in some other way. Veneers are a typical example; we
// would prefer to branch directly (over a pool) rather than use veneers, so
// this value can be set using some heuristic to leave them in the pool.
// This value is only a hint, which will be ignored if it has to in order to
// meet the hard constraints we have.
T skip_until_location_hint_;
// Used only to group objects of similar type together. The PoolManager does
// not know what the types represent.
uint32_t type_;
friend class PoolManager<T>;
};
// Class that represents a forward reference. It is the responsibility of
// LocationBase objects to keep track of forward references and patch them when
// an object is placed - this class is only used by the PoolManager in order to
// restrict the requirements on PoolObjects it is tracking.
template <typename T>
class ForwardReference {
public:
ForwardReference(T location,
int size,
T min_object_location,
T max_object_location,
int object_alignment = 1)
: location_(location),
size_(size),
object_alignment_(object_alignment),
min_object_location_(min_object_location),
max_object_location_(max_object_location) {
VIXL_ASSERT(AlignDown(max_object_location, object_alignment) >=
min_object_location);
}
bool LocationIsEncodable(T location) const {
return location >= min_object_location_ &&
location <= max_object_location_ &&
IsAligned(location, object_alignment_);
}
T GetLocation() const { return location_; }
T GetMinLocation() const { return min_object_location_; }
T GetMaxLocation() const { return max_object_location_; }
int GetAlignment() const { return object_alignment_; }
// Needed for InvalSet.
void SetLocationToInvalidateOnly(T location) { location_ = location; }
private:
// The location of the thing that contains the reference. For example, this
// can be the location of the branch or load instruction.
T location_;
// The size of the instruction that makes the reference, in bytes.
int size_;
// The alignment that the object must satisfy for this reference - must be a
// power of two.
int object_alignment_;
// Specify the possible locations where the object could be stored. AArch32's
// PC offset, and T32's PC alignment calculations should be applied by the
// Assembler, not here. The PoolManager deals only with simple locationes.
// Including min_object_adddress_ is necessary to handle AArch32 some
// instructions which have a minimum offset of 0, but also have the implicit
// PC offset.
// Note that this structure cannot handle sparse ranges, such as A32's ADR,
// but doing so is costly and probably not useful in practice. The min and
// and max object location both refer to the beginning of the object, are
// inclusive and are not affected by the object size. E.g. if
// max_object_location_ is equal to X, we can place the object at location X
// regardless of its size.
T min_object_location_;
T max_object_location_;
friend class PoolManager<T>;
};
template <typename T>
class PoolManager {
public:
PoolManager(int header_size, int alignment, int buffer_alignment)
: header_size_(header_size),
alignment_(alignment),
buffer_alignment_(buffer_alignment),
checkpoint_(std::numeric_limits<T>::max()),
max_pool_size_(0),
monitor_(0) {}
~PoolManager() VIXL_NEGATIVE_TESTING_ALLOW_EXCEPTION;
// Check if we will need to emit the pool at location 'pc', when planning to
// generate a certain number of bytes. This optionally takes a
// ForwardReference we are about to generate, in which case the size of the
// reference must be included in 'num_bytes'.
bool MustEmit(T pc,
int num_bytes = 0,
ForwardReference<T>* reference = NULL,
LocationBase<T>* object = NULL) const;
enum EmitOption { kBranchRequired, kNoBranchRequired };
// Emit the pool at location 'pc', using 'masm' as the macroassembler.
// The branch over the header can be optionally omitted using 'option'.
// Returns the new PC after pool emission.
// This expects a number of bytes that are about to be emitted, to be taken
// into account in heuristics for pool object emission.
// This also optionally takes a forward reference and an object as
// parameters, to be used in the case where emission of the pool is triggered
// by adding a new reference to the pool that does not fit. The pool manager
// will need this information in order to apply its heuristics correctly.
T Emit(MacroAssemblerInterface* masm,
T pc,
int num_bytes = 0,
ForwardReference<T>* new_reference = NULL,
LocationBase<T>* new_object = NULL,
EmitOption option = kBranchRequired);
// Add 'reference' to 'object'. Should not be preceded by a call to MustEmit()
// that returned true, unless Emit() has been successfully afterwards.
void AddObjectReference(const ForwardReference<T>* reference,
LocationBase<T>* object);
// This is to notify the pool that a LocationBase has been bound to a location
// and does not need to be tracked anymore.
// This will happen, for example, for Labels, which are manually bound by the
// user.
// This can potentially add some padding bytes in order to meet the object
// requirements, and will return the new location.
T Bind(MacroAssemblerInterface* masm, LocationBase<T>* object, T location);
// Functions for blocking and releasing the pools.
void Block() { monitor_++; }
void Release(T pc);
bool IsBlocked() const { return monitor_ != 0; }
private:
typedef typename std::vector<PoolObject<T> >::iterator objects_iter;
typedef
typename std::vector<PoolObject<T> >::const_iterator const_objects_iter;
PoolObject<T>* GetObjectIfTracked(LocationBase<T>* label) {
return const_cast<PoolObject<T>*>(
static_cast<const PoolManager<T>*>(this)->GetObjectIfTracked(label));
}
const PoolObject<T>* GetObjectIfTracked(LocationBase<T>* label) const {
for (const_objects_iter iter = objects_.begin(); iter != objects_.end();
++iter) {
const PoolObject<T>& current = *iter;
if (current.label_base_ == label) return &current;
}
return NULL;
}
// Helper function for calculating the checkpoint.
enum SortOption { kSortRequired, kNoSortRequired };
void RecalculateCheckpoint(SortOption sort_option = kSortRequired);
// Comparison function for using std::sort() on objects_. PoolObject A is
// ordered before PoolObject B when A should be emitted before B. The
// comparison depends on the max_location_, size_, alignment_ and
// min_location_.
static bool PoolObjectLessThan(const PoolObject<T>& a,
const PoolObject<T>& b);
// Helper function used in the checkpoint calculation. 'checkpoint' is the
// current checkpoint, which is modified to take 'object' into account. The
// new checkpoint is returned.
static T UpdateCheckpointForObject(T checkpoint, const PoolObject<T>* object);
// Helper function to add a new object into a sorted objects_ array.
void Insert(const PoolObject<T>& new_object);
// Helper functions to remove an object from objects_ and delete the
// corresponding LocationBase object, if necessary. This will be called
// either after placing the object, or when Bind() is called.
void RemoveAndDelete(PoolObject<T>* object);
objects_iter RemoveAndDelete(objects_iter iter);
// Helper function to check if we should skip emitting an object.
bool ShouldSkipObject(PoolObject<T>* pool_object,
T pc,
int num_bytes,
ForwardReference<T>* new_reference,
LocationBase<T>* new_object,
PoolObject<T>* existing_object) const;
// Used only for debugging.
void DumpCurrentState(T pc) const;
// Methods used for testing only, via the test friend classes.
bool PoolIsEmptyForTest() const { return objects_.empty(); }
T GetCheckpointForTest() const { return checkpoint_; }
int GetPoolSizeForTest() const;
// The objects we are tracking references to. The objects_ vector is sorted
// at all times between calls to the public members of the PoolManager. It
// is sorted every time we add, delete or update a PoolObject.
// TODO: Consider a more efficient data structure here, to allow us to delete
// elements as we emit them.
std::vector<PoolObject<T> > objects_;
// Objects to be deleted on pool destruction.
std::vector<LocationBase<T>*> delete_on_destruction_;
// The header_size_ and alignment_ values are hardcoded for each instance of
// PoolManager. The PoolManager does not know how to emit the header, and
// relies on the EmitPoolHeader and EndPool methods of the
// MacroAssemblerInterface for that. It will also emit padding if necessary,
// both for the header and at the end of the pool, according to alignment_,
// and using the EmitNopBytes and EmitPaddingBytes method of the
// MacroAssemblerInterface.
// The size of the header, in bytes.
int header_size_;
// The alignment of the header - must be a power of two.
int alignment_;
// The alignment of the buffer - we cannot guarantee any object alignment
// larger than this alignment. When a buffer is grown, this alignment has
// to be guaranteed.
// TODO: Consider extending this to describe the guaranteed alignment as the
// modulo of a known number.
int buffer_alignment_;
// The current checkpoint. This is the latest location at which the pool
// *must* be emitted. This should not be visible outside the pool manager
// and should only be updated in RecalculateCheckpoint.
T checkpoint_;
// Maximum size of the pool, assuming we need the maximum possible padding
// for each object and for the header. It is only updated in
// RecalculateCheckpoint.
T max_pool_size_;
// Indicates whether the emission of this pool is blocked.
int monitor_;
friend class vixl::TestPoolManager;
};
} // namespace vixl
#endif // VIXL_POOL_MANAGER_H_