| // Copyright 2017 the V8 project authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #ifndef V8_OBJECTS_FRAME_ARRAY_H_ | |
| #define V8_OBJECTS_FRAME_ARRAY_H_ | |
| #include "src/objects.h" | |
| #include "src/wasm/wasm-objects.h" | |
| // Has to be the last include (doesn't have include guards): | |
| #include "src/objects/object-macros.h" | |
| namespace v8 { | |
| namespace internal { | |
| template <typename T> | |
| class Handle; | |
| #define FRAME_ARRAY_FIELD_LIST(V) \ | |
| V(WasmInstance, WasmInstanceObject) \ | |
| V(WasmFunctionIndex, Smi) \ | |
| V(WasmCodeObject, Foreign) \ | |
| V(Receiver, Object) \ | |
| V(Function, JSFunction) \ | |
| V(Code, AbstractCode) \ | |
| V(Offset, Smi) \ | |
| V(Flags, Smi) | |
| // Container object for data collected during simple stack trace captures. | |
| class FrameArray : public FixedArray { | |
| public: | |
| #define DECL_FRAME_ARRAY_ACCESSORS(name, type) \ | |
| inline type* name(int frame_ix) const; \ | |
| inline void Set##name(int frame_ix, type* value); | |
| FRAME_ARRAY_FIELD_LIST(DECL_FRAME_ARRAY_ACCESSORS) | |
| #undef DECL_FRAME_ARRAY_ACCESSORS | |
| inline bool IsWasmFrame(int frame_ix) const; | |
| inline bool IsWasmInterpretedFrame(int frame_ix) const; | |
| inline bool IsAsmJsWasmFrame(int frame_ix) const; | |
| inline int FrameCount() const; | |
| void ShrinkToFit(Isolate* isolate); | |
| // Flags. | |
| enum Flag { | |
| kIsWasmFrame = 1 << 0, | |
| kIsWasmInterpretedFrame = 1 << 1, | |
| kIsAsmJsWasmFrame = 1 << 2, | |
| kIsStrict = 1 << 3, | |
| kIsConstructor = 1 << 4, | |
| kAsmJsAtNumberConversion = 1 << 5 | |
| }; | |
| static Handle<FrameArray> AppendJSFrame(Handle<FrameArray> in, | |
| Handle<Object> receiver, | |
| Handle<JSFunction> function, | |
| Handle<AbstractCode> code, int offset, | |
| int flags); | |
| static Handle<FrameArray> AppendWasmFrame( | |
| Handle<FrameArray> in, Handle<WasmInstanceObject> wasm_instance, | |
| int wasm_function_index, wasm::WasmCode* code, int offset, int flags); | |
| DECL_CAST(FrameArray) | |
| private: | |
| // The underlying fixed array embodies a captured stack trace. Frame i | |
| // occupies indices | |
| // | |
| // kFirstIndex + 1 + [i * kElementsPerFrame, (i + 1) * kElementsPerFrame[, | |
| // | |
| // with internal offsets as below: | |
| static const int kWasmInstanceOffset = 0; | |
| static const int kWasmFunctionIndexOffset = 1; | |
| static const int kWasmCodeObjectOffset = 2; | |
| static const int kReceiverOffset = 0; | |
| static const int kFunctionOffset = 1; | |
| static const int kCodeOffset = 2; | |
| static const int kOffsetOffset = 3; | |
| static const int kFlagsOffset = 4; | |
| static const int kElementsPerFrame = 5; | |
| // Array layout indices. | |
| static const int kFrameCountIndex = 0; | |
| static const int kFirstIndex = 1; | |
| static int LengthFor(int frame_count) { | |
| return kFirstIndex + frame_count * kElementsPerFrame; | |
| } | |
| static Handle<FrameArray> EnsureSpace(Isolate* isolate, | |
| Handle<FrameArray> array, int length); | |
| friend class Factory; | |
| DISALLOW_IMPLICIT_CONSTRUCTORS(FrameArray); | |
| }; | |
| } // namespace internal | |
| } // namespace v8 | |
| #include "src/objects/object-macros-undef.h" | |
| #endif // V8_OBJECTS_FRAME_ARRAY_H_ |