| // Copyright 2011 the V8 project authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #include <cmath> | |
| #include "src/base/logging.h" | |
| #include "src/utils.h" | |
| #include "src/dtoa.h" | |
| #include "src/bignum-dtoa.h" | |
| #include "src/double.h" | |
| #include "src/fast-dtoa.h" | |
| #include "src/fixed-dtoa.h" | |
| namespace v8 { | |
| namespace internal { | |
| static BignumDtoaMode DtoaToBignumDtoaMode(DtoaMode dtoa_mode) { | |
| switch (dtoa_mode) { | |
| case DTOA_SHORTEST: return BIGNUM_DTOA_SHORTEST; | |
| case DTOA_FIXED: return BIGNUM_DTOA_FIXED; | |
| case DTOA_PRECISION: return BIGNUM_DTOA_PRECISION; | |
| default: | |
| UNREACHABLE(); | |
| } | |
| } | |
| void DoubleToAscii(double v, DtoaMode mode, int requested_digits, | |
| Vector<char> buffer, int* sign, int* length, int* point) { | |
| DCHECK(!Double(v).IsSpecial()); | |
| DCHECK(mode == DTOA_SHORTEST || requested_digits >= 0); | |
| if (Double(v).Sign() < 0) { | |
| *sign = 1; | |
| v = -v; | |
| } else { | |
| *sign = 0; | |
| } | |
| if (v == 0) { | |
| buffer[0] = '0'; | |
| buffer[1] = '\0'; | |
| *length = 1; | |
| *point = 1; | |
| return; | |
| } | |
| if (mode == DTOA_PRECISION && requested_digits == 0) { | |
| buffer[0] = '\0'; | |
| *length = 0; | |
| return; | |
| } | |
| bool fast_worked; | |
| switch (mode) { | |
| case DTOA_SHORTEST: | |
| fast_worked = FastDtoa(v, FAST_DTOA_SHORTEST, 0, buffer, length, point); | |
| break; | |
| case DTOA_FIXED: | |
| fast_worked = FastFixedDtoa(v, requested_digits, buffer, length, point); | |
| break; | |
| case DTOA_PRECISION: | |
| fast_worked = FastDtoa(v, FAST_DTOA_PRECISION, requested_digits, | |
| buffer, length, point); | |
| break; | |
| default: | |
| UNREACHABLE(); | |
| } | |
| if (fast_worked) return; | |
| // If the fast dtoa didn't succeed use the slower bignum version. | |
| BignumDtoaMode bignum_mode = DtoaToBignumDtoaMode(mode); | |
| BignumDtoa(v, bignum_mode, requested_digits, buffer, length, point); | |
| buffer[*length] = '\0'; | |
| } | |
| } // namespace internal | |
| } // namespace v8 |