| // Copyright 2012 the V8 project authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #ifndef V8_DEBUG_DEBUG_H_ | |
| #define V8_DEBUG_DEBUG_H_ | |
| #include <vector> | |
| #include "src/allocation.h" | |
| #include "src/base/atomicops.h" | |
| #include "src/base/hashmap.h" | |
| #include "src/base/platform/platform.h" | |
| #include "src/debug/debug-interface.h" | |
| #include "src/debug/interface-types.h" | |
| #include "src/execution.h" | |
| #include "src/flags.h" | |
| #include "src/frames.h" | |
| #include "src/globals.h" | |
| #include "src/heap/factory.h" | |
| #include "src/objects/debug-objects.h" | |
| #include "src/runtime/runtime.h" | |
| #include "src/source-position-table.h" | |
| #include "src/string-stream.h" | |
| #include "src/v8threads.h" | |
| namespace v8 { | |
| namespace internal { | |
| // Forward declarations. | |
| class DebugScope; | |
| class JSGeneratorObject; | |
| // Step actions. NOTE: These values are in macros.py as well. | |
| enum StepAction : int8_t { | |
| StepNone = -1, // Stepping not prepared. | |
| StepOut = 0, // Step out of the current function. | |
| StepNext = 1, // Step to the next statement in the current function. | |
| StepIn = 2, // Step into new functions invoked or the next statement | |
| // in the current function. | |
| LastStepAction = StepIn | |
| }; | |
| // Type of exception break. NOTE: These values are in macros.py as well. | |
| enum ExceptionBreakType { | |
| BreakException = 0, | |
| BreakUncaughtException = 1 | |
| }; | |
| enum DebugBreakType { | |
| NOT_DEBUG_BREAK, | |
| DEBUGGER_STATEMENT, | |
| DEBUG_BREAK_SLOT, | |
| DEBUG_BREAK_SLOT_AT_CALL, | |
| DEBUG_BREAK_SLOT_AT_RETURN, | |
| DEBUG_BREAK_SLOT_AT_SUSPEND, | |
| DEBUG_BREAK_AT_ENTRY, | |
| }; | |
| enum IgnoreBreakMode { | |
| kIgnoreIfAllFramesBlackboxed, | |
| kIgnoreIfTopFrameBlackboxed | |
| }; | |
| class BreakLocation { | |
| public: | |
| static BreakLocation FromFrame(Handle<DebugInfo> debug_info, | |
| JavaScriptFrame* frame); | |
| static void AllAtCurrentStatement(Handle<DebugInfo> debug_info, | |
| JavaScriptFrame* frame, | |
| std::vector<BreakLocation>* result_out); | |
| inline bool IsSuspend() const { return type_ == DEBUG_BREAK_SLOT_AT_SUSPEND; } | |
| inline bool IsReturn() const { return type_ == DEBUG_BREAK_SLOT_AT_RETURN; } | |
| inline bool IsReturnOrSuspend() const { | |
| return type_ >= DEBUG_BREAK_SLOT_AT_RETURN; | |
| } | |
| inline bool IsCall() const { return type_ == DEBUG_BREAK_SLOT_AT_CALL; } | |
| inline bool IsDebugBreakSlot() const { return type_ >= DEBUG_BREAK_SLOT; } | |
| inline bool IsDebuggerStatement() const { | |
| return type_ == DEBUGGER_STATEMENT; | |
| } | |
| inline bool IsDebugBreakAtEntry() const { | |
| bool result = type_ == DEBUG_BREAK_AT_ENTRY; | |
| return result; | |
| } | |
| bool HasBreakPoint(Isolate* isolate, Handle<DebugInfo> debug_info) const; | |
| inline int position() const { return position_; } | |
| debug::BreakLocationType type() const; | |
| JSGeneratorObject* GetGeneratorObjectForSuspendedFrame( | |
| JavaScriptFrame* frame) const; | |
| private: | |
| BreakLocation(Handle<AbstractCode> abstract_code, DebugBreakType type, | |
| int code_offset, int position, int generator_obj_reg_index) | |
| : abstract_code_(abstract_code), | |
| code_offset_(code_offset), | |
| type_(type), | |
| position_(position), | |
| generator_obj_reg_index_(generator_obj_reg_index) { | |
| DCHECK_NE(NOT_DEBUG_BREAK, type_); | |
| } | |
| BreakLocation(int position, DebugBreakType type) | |
| : code_offset_(0), | |
| type_(type), | |
| position_(position), | |
| generator_obj_reg_index_(0) {} | |
| static int BreakIndexFromCodeOffset(Handle<DebugInfo> debug_info, | |
| Handle<AbstractCode> abstract_code, | |
| int offset); | |
| void SetDebugBreak(); | |
| void ClearDebugBreak(); | |
| Handle<AbstractCode> abstract_code_; | |
| int code_offset_; | |
| DebugBreakType type_; | |
| int position_; | |
| int generator_obj_reg_index_; | |
| friend class BreakIterator; | |
| }; | |
| class BreakIterator { | |
| public: | |
| explicit BreakIterator(Handle<DebugInfo> debug_info); | |
| BreakLocation GetBreakLocation(); | |
| bool Done() const { return source_position_iterator_.done(); } | |
| void Next(); | |
| void SkipToPosition(int position); | |
| void SkipTo(int count) { | |
| while (count-- > 0) Next(); | |
| } | |
| int code_offset() { return source_position_iterator_.code_offset(); } | |
| int break_index() const { return break_index_; } | |
| inline int position() const { return position_; } | |
| inline int statement_position() const { return statement_position_; } | |
| void ClearDebugBreak(); | |
| void SetDebugBreak(); | |
| private: | |
| int BreakIndexFromPosition(int position); | |
| Isolate* isolate(); | |
| DebugBreakType GetDebugBreakType(); | |
| Handle<DebugInfo> debug_info_; | |
| int break_index_; | |
| int position_; | |
| int statement_position_; | |
| SourcePositionTableIterator source_position_iterator_; | |
| DisallowHeapAllocation no_gc_; | |
| DISALLOW_COPY_AND_ASSIGN(BreakIterator); | |
| }; | |
| // Linked list holding debug info objects. The debug info objects are kept as | |
| // weak handles to avoid a debug info object to keep a function alive. | |
| class DebugInfoListNode { | |
| public: | |
| DebugInfoListNode(Isolate* isolate, DebugInfo* debug_info); | |
| ~DebugInfoListNode(); | |
| DebugInfoListNode* next() { return next_; } | |
| void set_next(DebugInfoListNode* next) { next_ = next; } | |
| Handle<DebugInfo> debug_info() { return Handle<DebugInfo>(debug_info_); } | |
| private: | |
| // Global (weak) handle to the debug info object. | |
| DebugInfo** debug_info_; | |
| // Next pointer for linked list. | |
| DebugInfoListNode* next_; | |
| }; | |
| class DebugFeatureTracker { | |
| public: | |
| enum Feature { | |
| kActive = 1, | |
| kBreakPoint = 2, | |
| kStepping = 3, | |
| kHeapSnapshot = 4, | |
| kAllocationTracking = 5, | |
| kProfiler = 6, | |
| kLiveEdit = 7, | |
| }; | |
| explicit DebugFeatureTracker(Isolate* isolate) | |
| : isolate_(isolate), bitfield_(0) {} | |
| void Track(Feature feature); | |
| private: | |
| Isolate* isolate_; | |
| uint32_t bitfield_; | |
| }; | |
| // This class contains the debugger support. The main purpose is to handle | |
| // setting break points in the code. | |
| // | |
| // This class controls the debug info for all functions which currently have | |
| // active breakpoints in them. This debug info is held in the heap root object | |
| // debug_info which is a FixedArray. Each entry in this list is of class | |
| // DebugInfo. | |
| class Debug { | |
| public: | |
| // Debug event triggers. | |
| void OnDebugBreak(Handle<FixedArray> break_points_hit); | |
| void OnThrow(Handle<Object> exception); | |
| void OnPromiseReject(Handle<Object> promise, Handle<Object> value); | |
| void OnCompileError(Handle<Script> script); | |
| void OnAfterCompile(Handle<Script> script); | |
| void HandleDebugBreak(IgnoreBreakMode ignore_break_mode); | |
| // The break target may not be the top-most frame, since we may be | |
| // breaking before entering a function that cannot contain break points. | |
| void Break(JavaScriptFrame* frame, Handle<JSFunction> break_target); | |
| // Scripts handling. | |
| Handle<FixedArray> GetLoadedScripts(); | |
| // Break point handling. | |
| bool SetBreakPoint(Handle<JSFunction> function, | |
| Handle<BreakPoint> break_point, int* source_position); | |
| void ClearBreakPoint(Handle<BreakPoint> break_point); | |
| void ChangeBreakOnException(ExceptionBreakType type, bool enable); | |
| bool IsBreakOnException(ExceptionBreakType type); | |
| bool SetBreakPointForScript(Handle<Script> script, Handle<String> condition, | |
| int* source_position, int* id); | |
| bool SetBreakpointForFunction(Handle<JSFunction> function, | |
| Handle<String> condition, int* id); | |
| void RemoveBreakpoint(int id); | |
| // Find breakpoints from the debug info and the break location and check | |
| // whether they are hit. Return an empty handle if not, or a FixedArray with | |
| // hit BreakPoint objects. | |
| MaybeHandle<FixedArray> GetHitBreakPoints(Handle<DebugInfo> debug_info, | |
| int position); | |
| // Stepping handling. | |
| void PrepareStep(StepAction step_action); | |
| void PrepareStepIn(Handle<JSFunction> function); | |
| void PrepareStepInSuspendedGenerator(); | |
| void PrepareStepOnThrow(); | |
| void ClearStepping(); | |
| void SetBreakOnNextFunctionCall(); | |
| void ClearBreakOnNextFunctionCall(); | |
| void DeoptimizeFunction(Handle<SharedFunctionInfo> shared); | |
| void PrepareFunctionForDebugExecution(Handle<SharedFunctionInfo> shared); | |
| void InstallDebugBreakTrampoline(); | |
| bool GetPossibleBreakpoints(Handle<Script> script, int start_position, | |
| int end_position, bool restrict_to_function, | |
| std::vector<BreakLocation>* locations); | |
| bool IsBlackboxed(Handle<SharedFunctionInfo> shared); | |
| bool CanBreakAtEntry(Handle<SharedFunctionInfo> shared); | |
| void SetDebugDelegate(debug::DebugDelegate* delegate); | |
| // Returns whether the operation succeeded. | |
| bool EnsureBreakInfo(Handle<SharedFunctionInfo> shared); | |
| void CreateBreakInfo(Handle<SharedFunctionInfo> shared); | |
| Handle<DebugInfo> GetOrCreateDebugInfo(Handle<SharedFunctionInfo> shared); | |
| void InstallCoverageInfo(Handle<SharedFunctionInfo> shared, | |
| Handle<CoverageInfo> coverage_info); | |
| void RemoveAllCoverageInfos(); | |
| // This function is used in FunctionNameUsing* tests. | |
| Handle<Object> FindSharedFunctionInfoInScript(Handle<Script> script, | |
| int position); | |
| static Handle<Object> GetSourceBreakLocations( | |
| Isolate* isolate, Handle<SharedFunctionInfo> shared); | |
| // Check whether this frame is just about to return. | |
| bool IsBreakAtReturn(JavaScriptFrame* frame); | |
| // Support for LiveEdit | |
| void ScheduleFrameRestart(StackFrame* frame); | |
| bool AllFramesOnStackAreBlackboxed(); | |
| // Set new script source, throw an exception if error occurred. When preview | |
| // is true: try to set source, throw exception if any without actual script | |
| // change. stack_changed is true if after editing script on pause stack is | |
| // changed and client should request stack trace again. | |
| bool SetScriptSource(Handle<Script> script, Handle<String> source, | |
| bool preview, debug::LiveEditResult* result); | |
| int GetFunctionDebuggingId(Handle<JSFunction> function); | |
| // Threading support. | |
| char* ArchiveDebug(char* to); | |
| char* RestoreDebug(char* from); | |
| static int ArchiveSpacePerThread(); | |
| void FreeThreadResources() { } | |
| void Iterate(RootVisitor* v); | |
| void InitThread(const ExecutionAccess& lock) { ThreadInit(); } | |
| bool CheckExecutionState() { return is_active(); } | |
| void StartSideEffectCheckMode(); | |
| void StopSideEffectCheckMode(); | |
| void ApplySideEffectChecks(Handle<DebugInfo> debug_info); | |
| void ClearSideEffectChecks(Handle<DebugInfo> debug_info); | |
| bool PerformSideEffectCheck(Handle<JSFunction> function, | |
| Handle<Object> receiver); | |
| bool PerformSideEffectCheckForCallback(Handle<Object> callback_info); | |
| bool PerformSideEffectCheckAtBytecode(InterpretedFrame* frame); | |
| bool PerformSideEffectCheckForObject(Handle<Object> object); | |
| // Flags and states. | |
| inline bool is_active() const { return is_active_; } | |
| inline bool in_debug_scope() const { | |
| return !!base::Relaxed_Load(&thread_local_.current_debug_scope_); | |
| } | |
| inline bool needs_check_on_function_call() const { | |
| return hook_on_function_call_; | |
| } | |
| void set_break_points_active(bool v) { break_points_active_ = v; } | |
| bool break_points_active() const { return break_points_active_; } | |
| StackFrame::Id break_frame_id() { return thread_local_.break_frame_id_; } | |
| Handle<Object> return_value_handle(); | |
| Object* return_value() { return thread_local_.return_value_; } | |
| void set_return_value(Object* value) { thread_local_.return_value_ = value; } | |
| // Support for embedding into generated code. | |
| Address is_active_address() { | |
| return reinterpret_cast<Address>(&is_active_); | |
| } | |
| Address hook_on_function_call_address() { | |
| return reinterpret_cast<Address>(&hook_on_function_call_); | |
| } | |
| Address suspended_generator_address() { | |
| return reinterpret_cast<Address>(&thread_local_.suspended_generator_); | |
| } | |
| Address restart_fp_address() { | |
| return reinterpret_cast<Address>(&thread_local_.restart_fp_); | |
| } | |
| StepAction last_step_action() { return thread_local_.last_step_action_; } | |
| bool break_on_next_function_call() const { | |
| return thread_local_.break_on_next_function_call_; | |
| } | |
| DebugFeatureTracker* feature_tracker() { return &feature_tracker_; } | |
| // For functions in which we cannot set a break point, use a canonical | |
| // source position for break points. | |
| static const int kBreakAtEntryPosition = 0; | |
| void RemoveBreakInfoAndMaybeFree(Handle<DebugInfo> debug_info); | |
| private: | |
| explicit Debug(Isolate* isolate); | |
| ~Debug(); | |
| void UpdateDebugInfosForExecutionMode(); | |
| void UpdateState(); | |
| void UpdateHookOnFunctionCall(); | |
| void Unload(); | |
| // Return the number of virtual frames below debugger entry. | |
| int CurrentFrameCount(); | |
| inline bool ignore_events() const { | |
| return is_suppressed_ || !is_active_ || | |
| isolate_->debug_execution_mode() == DebugInfo::kSideEffects; | |
| } | |
| inline bool break_disabled() const { return break_disabled_; } | |
| void clear_suspended_generator() { | |
| thread_local_.suspended_generator_ = Smi::kZero; | |
| } | |
| bool has_suspended_generator() const { | |
| return thread_local_.suspended_generator_ != Smi::kZero; | |
| } | |
| bool IsExceptionBlackboxed(bool uncaught); | |
| void OnException(Handle<Object> exception, Handle<Object> promise); | |
| void ProcessCompileEvent(bool has_compile_error, Handle<Script> script); | |
| // Find the closest source position for a break point for a given position. | |
| int FindBreakablePosition(Handle<DebugInfo> debug_info, int source_position); | |
| // Instrument code to break at break points. | |
| void ApplyBreakPoints(Handle<DebugInfo> debug_info); | |
| // Clear code from instrumentation. | |
| void ClearBreakPoints(Handle<DebugInfo> debug_info); | |
| // Clear all code from instrumentation. | |
| void ClearAllBreakPoints(); | |
| // Instrument a function with one-shots. | |
| void FloodWithOneShot(Handle<SharedFunctionInfo> function, | |
| bool returns_only = false); | |
| // Clear all one-shot instrumentations, but restore break points. | |
| void ClearOneShot(); | |
| bool IsFrameBlackboxed(JavaScriptFrame* frame); | |
| void ActivateStepOut(StackFrame* frame); | |
| MaybeHandle<FixedArray> CheckBreakPoints(Handle<DebugInfo> debug_info, | |
| BreakLocation* location, | |
| bool* has_break_points = nullptr); | |
| bool IsMutedAtCurrentLocation(JavaScriptFrame* frame); | |
| // Check whether a BreakPoint object is hit. Evaluate condition depending | |
| // on whether this is a regular break location or a break at function entry. | |
| bool CheckBreakPoint(Handle<BreakPoint> break_point, bool is_break_at_entry); | |
| inline void AssertDebugContext() { | |
| DCHECK(in_debug_scope()); | |
| } | |
| void ThreadInit(); | |
| void PrintBreakLocation(); | |
| void ClearAllDebuggerHints(); | |
| // Wraps logic for clearing and maybe freeing all debug infos. | |
| typedef std::function<void(Handle<DebugInfo>)> DebugInfoClearFunction; | |
| void ClearAllDebugInfos(DebugInfoClearFunction clear_function); | |
| void FindDebugInfo(Handle<DebugInfo> debug_info, DebugInfoListNode** prev, | |
| DebugInfoListNode** curr); | |
| void FreeDebugInfoListNode(DebugInfoListNode* prev, DebugInfoListNode* node); | |
| debug::DebugDelegate* debug_delegate_ = nullptr; | |
| // Debugger is active, i.e. there is a debug event listener attached. | |
| bool is_active_; | |
| // Debugger needs to be notified on every new function call. | |
| // Used for stepping and read-only checks | |
| bool hook_on_function_call_; | |
| // Suppress debug events. | |
| bool is_suppressed_; | |
| // Running liveedit. | |
| bool running_live_edit_ = false; | |
| // Do not trigger debug break events. | |
| bool break_disabled_; | |
| // Do not break on break points. | |
| bool break_points_active_; | |
| // Trigger debug break events for all exceptions. | |
| bool break_on_exception_; | |
| // Trigger debug break events for uncaught exceptions. | |
| bool break_on_uncaught_exception_; | |
| // Termination exception because side effect check has failed. | |
| bool side_effect_check_failed_; | |
| // List of active debug info objects. | |
| DebugInfoListNode* debug_info_list_; | |
| // Used for side effect check to mark temporary objects. | |
| class TemporaryObjectsTracker; | |
| std::unique_ptr<TemporaryObjectsTracker> temporary_objects_; | |
| Handle<RegExpMatchInfo> regexp_match_info_; | |
| // Used to collect histogram data on debugger feature usage. | |
| DebugFeatureTracker feature_tracker_; | |
| // Per-thread data. | |
| class ThreadLocal { | |
| public: | |
| // Top debugger entry. | |
| base::AtomicWord current_debug_scope_; | |
| // Frame id for the frame of the current break. | |
| StackFrame::Id break_frame_id_; | |
| // Step action for last step performed. | |
| StepAction last_step_action_; | |
| // If set, next PrepareStepIn will ignore this function until stepped into | |
| // another function, at which point this will be cleared. | |
| Object* ignore_step_into_function_; | |
| // If set then we need to repeat StepOut action at return. | |
| bool fast_forward_to_return_; | |
| // Source statement position from last step next action. | |
| int last_statement_position_; | |
| // Frame pointer from last step next or step frame action. | |
| int last_frame_count_; | |
| // Frame pointer of the target frame we want to arrive at. | |
| int target_frame_count_; | |
| // Value of the accumulator at the point of entering the debugger. | |
| Object* return_value_; | |
| // The suspended generator object to track when stepping. | |
| Object* suspended_generator_; | |
| // The new frame pointer to drop to when restarting a frame. | |
| Address restart_fp_; | |
| // Last used inspector breakpoint id. | |
| int last_breakpoint_id_; | |
| // This flag is true when SetBreakOnNextFunctionCall is called and it forces | |
| // debugger to break on next function call. | |
| bool break_on_next_function_call_; | |
| }; | |
| // Storage location for registers when handling debug break calls | |
| ThreadLocal thread_local_; | |
| Isolate* isolate_; | |
| friend class Isolate; | |
| friend class DebugScope; | |
| friend class DisableBreak; | |
| friend class LiveEdit; | |
| friend class SuppressDebug; | |
| friend Handle<FixedArray> GetDebuggedFunctions(); // In test-debug.cc | |
| friend void CheckDebuggerUnloaded(); // In test-debug.cc | |
| DISALLOW_COPY_AND_ASSIGN(Debug); | |
| }; | |
| // This scope is used to load and enter the debug context and create a new | |
| // break state. Leaving the scope will restore the previous state. | |
| class DebugScope BASE_EMBEDDED { | |
| public: | |
| explicit DebugScope(Debug* debug); | |
| ~DebugScope(); | |
| private: | |
| Isolate* isolate() { return debug_->isolate_; } | |
| Debug* debug_; | |
| DebugScope* prev_; // Previous scope if entered recursively. | |
| StackFrame::Id break_frame_id_; // Previous break frame id. | |
| PostponeInterruptsScope no_interrupts_; | |
| }; | |
| // This scope is used to handle return values in nested debug break points. | |
| // When there are nested debug breaks, we use this to restore the return | |
| // value to the previous state. This is not merged with DebugScope because | |
| // return_value_ will not be cleared when we use DebugScope. | |
| class ReturnValueScope { | |
| public: | |
| explicit ReturnValueScope(Debug* debug); | |
| ~ReturnValueScope(); | |
| private: | |
| Debug* debug_; | |
| Handle<Object> return_value_; // Previous result. | |
| }; | |
| // Stack allocated class for disabling break. | |
| class DisableBreak BASE_EMBEDDED { | |
| public: | |
| explicit DisableBreak(Debug* debug, bool disable = true) | |
| : debug_(debug), previous_break_disabled_(debug->break_disabled_) { | |
| debug_->break_disabled_ = disable; | |
| } | |
| ~DisableBreak() { | |
| debug_->break_disabled_ = previous_break_disabled_; | |
| } | |
| private: | |
| Debug* debug_; | |
| bool previous_break_disabled_; | |
| DISALLOW_COPY_AND_ASSIGN(DisableBreak); | |
| }; | |
| class SuppressDebug BASE_EMBEDDED { | |
| public: | |
| explicit SuppressDebug(Debug* debug) | |
| : debug_(debug), old_state_(debug->is_suppressed_) { | |
| debug_->is_suppressed_ = true; | |
| } | |
| ~SuppressDebug() { debug_->is_suppressed_ = old_state_; } | |
| private: | |
| Debug* debug_; | |
| bool old_state_; | |
| DISALLOW_COPY_AND_ASSIGN(SuppressDebug); | |
| }; | |
| // Code generator routines. | |
| class DebugCodegen : public AllStatic { | |
| public: | |
| enum DebugBreakCallHelperMode { | |
| SAVE_RESULT_REGISTER, | |
| IGNORE_RESULT_REGISTER | |
| }; | |
| // Builtin to drop frames to restart function. | |
| static void GenerateFrameDropperTrampoline(MacroAssembler* masm); | |
| // Builtin to atomically (wrt deopts) handle debugger statement and | |
| // drop frames to restart function if necessary. | |
| static void GenerateHandleDebuggerStatement(MacroAssembler* masm); | |
| // Builtin to trigger a debug break before entering the function. | |
| static void GenerateDebugBreakTrampoline(MacroAssembler* masm); | |
| }; | |
| } // namespace internal | |
| } // namespace v8 | |
| #endif // V8_DEBUG_DEBUG_H_ |