| // Copyright 2013 the V8 project authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #ifndef V8_COMPILER_NODE_PROPERTIES_H_ | |
| #define V8_COMPILER_NODE_PROPERTIES_H_ | |
| #include "src/compiler/node.h" | |
| #include "src/compiler/types.h" | |
| #include "src/globals.h" | |
| #include "src/objects/map.h" | |
| #include "src/zone/zone-handle-set.h" | |
| namespace v8 { | |
| namespace internal { | |
| namespace compiler { | |
| class Graph; | |
| class Operator; | |
| class CommonOperatorBuilder; | |
| // A facade that simplifies access to the different kinds of inputs to a node. | |
| class V8_EXPORT_PRIVATE NodeProperties final { | |
| public: | |
| // --------------------------------------------------------------------------- | |
| // Input layout. | |
| // Inputs are always arranged in order as follows: | |
| // 0 [ values, context, frame state, effects, control ] node->InputCount() | |
| static int FirstValueIndex(Node* node) { return 0; } | |
| static int FirstContextIndex(Node* node) { return PastValueIndex(node); } | |
| static int FirstFrameStateIndex(Node* node) { return PastContextIndex(node); } | |
| static int FirstEffectIndex(Node* node) { return PastFrameStateIndex(node); } | |
| static int FirstControlIndex(Node* node) { return PastEffectIndex(node); } | |
| static int PastValueIndex(Node* node); | |
| static int PastContextIndex(Node* node); | |
| static int PastFrameStateIndex(Node* node); | |
| static int PastEffectIndex(Node* node); | |
| static int PastControlIndex(Node* node); | |
| // --------------------------------------------------------------------------- | |
| // Input accessors. | |
| static Node* GetValueInput(Node* node, int index); | |
| static Node* GetContextInput(Node* node); | |
| static Node* GetFrameStateInput(Node* node); | |
| static Node* GetEffectInput(Node* node, int index = 0); | |
| static Node* GetControlInput(Node* node, int index = 0); | |
| // --------------------------------------------------------------------------- | |
| // Edge kinds. | |
| static bool IsValueEdge(Edge edge); | |
| static bool IsContextEdge(Edge edge); | |
| static bool IsFrameStateEdge(Edge edge); | |
| static bool IsEffectEdge(Edge edge); | |
| static bool IsControlEdge(Edge edge); | |
| // --------------------------------------------------------------------------- | |
| // Miscellaneous predicates. | |
| static bool IsCommon(Node* node) { | |
| return IrOpcode::IsCommonOpcode(node->opcode()); | |
| } | |
| static bool IsControl(Node* node) { | |
| return IrOpcode::IsControlOpcode(node->opcode()); | |
| } | |
| static bool IsConstant(Node* node) { | |
| return IrOpcode::IsConstantOpcode(node->opcode()); | |
| } | |
| static bool IsPhi(Node* node) { | |
| return IrOpcode::IsPhiOpcode(node->opcode()); | |
| } | |
| // Determines whether exceptions thrown by the given node are handled locally | |
| // within the graph (i.e. an IfException projection is present). Optionally | |
| // the present IfException projection is returned via {out_exception}. | |
| static bool IsExceptionalCall(Node* node, Node** out_exception = nullptr); | |
| // Returns the node producing the successful control output of {node}. This is | |
| // the IfSuccess projection of {node} if present and {node} itself otherwise. | |
| static Node* FindSuccessfulControlProjection(Node* node); | |
| // --------------------------------------------------------------------------- | |
| // Miscellaneous mutators. | |
| static void ReplaceValueInput(Node* node, Node* value, int index); | |
| static void ReplaceContextInput(Node* node, Node* context); | |
| static void ReplaceControlInput(Node* node, Node* control, int index = 0); | |
| static void ReplaceEffectInput(Node* node, Node* effect, int index = 0); | |
| static void ReplaceFrameStateInput(Node* node, Node* frame_state); | |
| static void RemoveNonValueInputs(Node* node); | |
| static void RemoveValueInputs(Node* node); | |
| // Replaces all value inputs of {node} with the single input {value}. | |
| static void ReplaceValueInputs(Node* node, Node* value); | |
| // Merge the control node {node} into the end of the graph, introducing a | |
| // merge node or expanding an existing merge node if necessary. | |
| static void MergeControlToEnd(Graph* graph, CommonOperatorBuilder* common, | |
| Node* node); | |
| // Replace all uses of {node} with the given replacement nodes. All occurring | |
| // use kinds need to be replaced, {nullptr} is only valid if a use kind is | |
| // guaranteed not to exist. | |
| static void ReplaceUses(Node* node, Node* value, Node* effect = nullptr, | |
| Node* success = nullptr, Node* exception = nullptr); | |
| // Safe wrapper to mutate the operator of a node. Checks that the node is | |
| // currently in a state that satisfies constraints of the new operator. | |
| static void ChangeOp(Node* node, const Operator* new_op); | |
| // --------------------------------------------------------------------------- | |
| // Miscellaneous utilities. | |
| // Find the last frame state that is effect-wise before the given node. This | |
| // assumes a linear effect-chain up to a {CheckPoint} node in the graph. | |
| static Node* FindFrameStateBefore(Node* node); | |
| // Collect the output-value projection for the given output index. | |
| static Node* FindProjection(Node* node, size_t projection_index); | |
| // Collect the value projections from a node. | |
| static void CollectValueProjections(Node* node, Node** proj, size_t count); | |
| // Collect the branch-related projections from a node, such as IfTrue, | |
| // IfFalse, IfSuccess, IfException, IfValue and IfDefault. | |
| // - Branch: [ IfTrue, IfFalse ] | |
| // - Call : [ IfSuccess, IfException ] | |
| // - Switch: [ IfValue, ..., IfDefault ] | |
| static void CollectControlProjections(Node* node, Node** proj, size_t count); | |
| // Checks if two nodes are the same, looking past {CheckHeapObject}. | |
| static bool IsSame(Node* a, Node* b); | |
| // Check if two nodes have equal operators and reference-equal inputs. Used | |
| // for value numbering/hash-consing. | |
| static bool Equals(Node* a, Node* b); | |
| // A corresponding hash function. | |
| static size_t HashCode(Node* node); | |
| // Walks up the {effect} chain to find a witness that provides map | |
| // information about the {receiver}. Can look through potentially | |
| // side effecting nodes. | |
| enum InferReceiverMapsResult { | |
| kNoReceiverMaps, // No receiver maps inferred. | |
| kReliableReceiverMaps, // Receiver maps can be trusted. | |
| kUnreliableReceiverMaps // Receiver maps might have changed (side-effect), | |
| // but instance type is reliable. | |
| }; | |
| static InferReceiverMapsResult InferReceiverMaps( | |
| Isolate* isolate, Node* receiver, Node* effect, | |
| ZoneHandleSet<Map>* maps_return); | |
| static MaybeHandle<Map> GetMapWitness(Isolate* isolate, Node* node); | |
| static bool HasInstanceTypeWitness(Isolate* isolate, Node* receiver, | |
| Node* effect, InstanceType instance_type); | |
| // Walks up the {effect} chain to check that there's no observable side-effect | |
| // between the {effect} and it's {dominator}. Aborts the walk if there's join | |
| // in the effect chain. | |
| static bool NoObservableSideEffectBetween(Node* effect, Node* dominator); | |
| // Returns true if the {receiver} can be a primitive value (i.e. is not | |
| // definitely a JavaScript object); might walk up the {effect} chain to | |
| // find map checks on {receiver}. | |
| static bool CanBePrimitive(Isolate* isolate, Node* receiver, Node* effect); | |
| // Returns true if the {receiver} can be null or undefined. Might walk | |
| // up the {effect} chain to find map checks for {receiver}. | |
| static bool CanBeNullOrUndefined(Isolate* isolate, Node* receiver, | |
| Node* effect); | |
| // --------------------------------------------------------------------------- | |
| // Context. | |
| // Walk up the context chain from the given {node} until we reduce the {depth} | |
| // to 0 or hit a node that does not extend the context chain ({depth} will be | |
| // updated accordingly). | |
| static Node* GetOuterContext(Node* node, size_t* depth); | |
| // --------------------------------------------------------------------------- | |
| // Type. | |
| static bool IsTyped(Node* node) { return !node->type().IsInvalid(); } | |
| static Type GetType(Node* node) { | |
| DCHECK(IsTyped(node)); | |
| return node->type(); | |
| } | |
| static Type GetTypeOrAny(Node* node); | |
| static void SetType(Node* node, Type type) { | |
| DCHECK(!type.IsInvalid()); | |
| node->set_type(type); | |
| } | |
| static void RemoveType(Node* node) { node->set_type(Type::Invalid()); } | |
| static bool AllValueInputsAreTyped(Node* node); | |
| private: | |
| static inline bool IsInputRange(Edge edge, int first, int count); | |
| }; | |
| } // namespace compiler | |
| } // namespace internal | |
| } // namespace v8 | |
| #endif // V8_COMPILER_NODE_PROPERTIES_H_ |