| // Copyright 2014 the V8 project authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #include "src/compiler/common-node-cache.h" | |
| #include "src/assembler.h" | |
| #include "src/compiler/node.h" | |
| namespace v8 { | |
| namespace internal { | |
| namespace compiler { | |
| Node** CommonNodeCache::FindExternalConstant(ExternalReference value) { | |
| return external_constants_.Find(zone(), bit_cast<intptr_t>(value.address())); | |
| } | |
| Node** CommonNodeCache::FindHeapConstant(Handle<HeapObject> value) { | |
| return heap_constants_.Find(zone(), bit_cast<intptr_t>(value.address())); | |
| } | |
| void CommonNodeCache::GetCachedNodes(ZoneVector<Node*>* nodes) { | |
| int32_constants_.GetCachedNodes(nodes); | |
| int64_constants_.GetCachedNodes(nodes); | |
| float32_constants_.GetCachedNodes(nodes); | |
| float64_constants_.GetCachedNodes(nodes); | |
| external_constants_.GetCachedNodes(nodes); | |
| number_constants_.GetCachedNodes(nodes); | |
| heap_constants_.GetCachedNodes(nodes); | |
| relocatable_int32_constants_.GetCachedNodes(nodes); | |
| relocatable_int64_constants_.GetCachedNodes(nodes); | |
| } | |
| } // namespace compiler | |
| } // namespace internal | |
| } // namespace v8 |