| // Copyright 2012 the V8 project authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #include "src/base/once.h" | |
| #ifdef _WIN32 | |
| #include <windows.h> | |
| #else | |
| #include <sched.h> | |
| #endif | |
| #include "src/base/atomicops.h" | |
| namespace v8 { | |
| namespace base { | |
| void CallOnceImpl(OnceType* once, std::function<void()> init_func) { | |
| AtomicWord state = Acquire_Load(once); | |
| // Fast path. The provided function was already executed. | |
| if (state == ONCE_STATE_DONE) { | |
| return; | |
| } | |
| // The function execution did not complete yet. The once object can be in one | |
| // of the two following states: | |
| // - UNINITIALIZED: We are the first thread calling this function. | |
| // - EXECUTING_FUNCTION: Another thread is already executing the function. | |
| // | |
| // First, try to change the state from UNINITIALIZED to EXECUTING_FUNCTION | |
| // atomically. | |
| state = Acquire_CompareAndSwap( | |
| once, ONCE_STATE_UNINITIALIZED, ONCE_STATE_EXECUTING_FUNCTION); | |
| if (state == ONCE_STATE_UNINITIALIZED) { | |
| // We are the first thread to call this function, so we have to call the | |
| // function. | |
| init_func(); | |
| Release_Store(once, ONCE_STATE_DONE); | |
| } else { | |
| // Another thread has already started executing the function. We need to | |
| // wait until it completes the initialization. | |
| while (state == ONCE_STATE_EXECUTING_FUNCTION) { | |
| #ifdef _WIN32 | |
| ::Sleep(0); | |
| #else | |
| sched_yield(); | |
| #endif | |
| state = Acquire_Load(once); | |
| } | |
| } | |
| } | |
| } // namespace base | |
| } // namespace v8 |