blob: 9f8241a63c4ee4984f2f261f333a6447ce849c09 [file] [log] [blame]
// Copyright 2014 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_COMPILER_PIPELINE_H_
#define V8_COMPILER_PIPELINE_H_
#include "src/v8.h"
#include "src/compiler.h"
// Note: TODO(turbofan) implies a performance improvement opportunity,
// and TODO(name) implies an incomplete implementation
namespace v8 {
namespace internal {
namespace compiler {
// Clients of this interface shouldn't depend on lots of compiler internals.
class Graph;
class Schedule;
class SourcePositionTable;
class Linkage;
class Pipeline {
public:
explicit Pipeline(CompilationInfo* info) : info_(info) {}
// Run the entire pipeline and generate a handle to a code object.
Handle<Code> GenerateCode();
// Run the pipeline on a machine graph and generate code. If {schedule}
// is {NULL}, then compute a new schedule for code generation.
Handle<Code> GenerateCodeForMachineGraph(Linkage* linkage, Graph* graph,
Schedule* schedule = NULL);
static inline bool SupportedBackend() { return V8_TURBOFAN_BACKEND != 0; }
static inline bool SupportedTarget() { return V8_TURBOFAN_TARGET != 0; }
static void SetUp();
static void TearDown();
private:
CompilationInfo* info_;
CompilationInfo* info() const { return info_; }
Isolate* isolate() { return info_->isolate(); }
Zone* zone() { return info_->zone(); }
Schedule* ComputeSchedule(Graph* graph);
void VerifyAndPrintGraph(Graph* graph, const char* phase);
Handle<Code> GenerateCode(Linkage* linkage, Graph* graph, Schedule* schedule,
SourcePositionTable* source_positions);
};
}
}
} // namespace v8::internal::compiler
#endif // V8_COMPILER_PIPELINE_H_