blob: 09a650cce8fbb015f798465ee1f245ae8623c2f9 [file] [log] [blame]
// Copyright 2014 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_COMPILER_GRAPH_REDUCER_H_
#define V8_COMPILER_GRAPH_REDUCER_H_
#include "src/compiler/graph.h"
#include "src/zone-containers.h"
namespace v8 {
namespace internal {
namespace compiler {
// Represents the result of trying to reduce a node in the graph.
class Reduction FINAL {
public:
explicit Reduction(Node* replacement = NULL) : replacement_(replacement) {}
Node* replacement() const { return replacement_; }
bool Changed() const { return replacement() != NULL; }
private:
Node* replacement_;
};
// A reducer can reduce or simplify a given node based on its operator and
// inputs. This class functions as an extension point for the graph reducer for
// language-specific reductions (e.g. reduction based on types or constant
// folding of low-level operators) can be integrated into the graph reduction
// phase.
class Reducer {
public:
Reducer() {}
virtual ~Reducer() {}
// Try to reduce a node if possible.
virtual Reduction Reduce(Node* node) = 0;
// Helper functions for subclasses to produce reductions for a node.
static Reduction NoChange() { return Reduction(); }
static Reduction Replace(Node* node) { return Reduction(node); }
static Reduction Changed(Node* node) { return Reduction(node); }
private:
DISALLOW_COPY_AND_ASSIGN(Reducer);
};
// Performs an iterative reduction of a node graph.
class GraphReducer FINAL {
public:
GraphReducer(Graph* graph, Zone* zone);
Graph* graph() const { return graph_; }
void AddReducer(Reducer* reducer);
// Reduce a single node.
void ReduceNode(Node* const);
// Reduce the whole graph.
void ReduceGraph();
private:
enum class State : uint8_t;
struct NodeState {
Node* node;
int input_index;
};
// Reduce a single node.
Reduction Reduce(Node* const);
// Reduce the node on top of the stack.
void ReduceTop();
// Node stack operations.
void Pop();
void Push(Node* node);
// Revisit queue operations.
bool Recurse(Node* node);
void Revisit(Node* node);
Graph* graph_;
NodeMarker<State> state_;
ZoneVector<Reducer*> reducers_;
ZoneStack<Node*> revisit_;
ZoneStack<NodeState> stack_;
DISALLOW_COPY_AND_ASSIGN(GraphReducer);
};
} // namespace compiler
} // namespace internal
} // namespace v8
#endif // V8_COMPILER_GRAPH_REDUCER_H_