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// Copyright 2016 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "src/builtins/builtins-utils.h"
#include "src/builtins/builtins.h"
#include "src/code-factory.h"
#include "src/code-stub-assembler.h"
#include "src/counters.h"
#include "src/objects-inl.h"
namespace v8 {
namespace internal {
// -----------------------------------------------------------------------------
// ES6 section 20.2.2 Function Properties of the Math Object
class MathBuiltinsAssembler : public CodeStubAssembler {
public:
explicit MathBuiltinsAssembler(compiler::CodeAssemblerState* state)
: CodeStubAssembler(state) {}
protected:
void MathRoundingOperation(Node* (CodeStubAssembler::*float64op)(Node*));
void MathUnaryOperation(Node* (CodeStubAssembler::*float64op)(Node*));
};
// ES6 section - 20.2.2.1 Math.abs ( x )
TF_BUILTIN(MathAbs, CodeStubAssembler) {
Node* context = Parameter(4);
// We might need to loop once for ToNumber conversion.
Variable var_x(this, MachineRepresentation::kTagged);
Label loop(this, &var_x);
var_x.Bind(Parameter(1));
Goto(&loop);
Bind(&loop);
{
// Load the current {x} value.
Node* x = var_x.value();
// Check if {x} is a Smi or a HeapObject.
Label if_xissmi(this), if_xisnotsmi(this);
Branch(TaggedIsSmi(x), &if_xissmi, &if_xisnotsmi);
Bind(&if_xissmi);
{
// Check if {x} is already positive.
Label if_xispositive(this), if_xisnotpositive(this);
BranchIfSmiLessThanOrEqual(SmiConstant(Smi::FromInt(0)), x,
&if_xispositive, &if_xisnotpositive);
Bind(&if_xispositive);
{
// Just return the input {x}.
Return(x);
}
Bind(&if_xisnotpositive);
{
// Try to negate the {x} value.
Node* pair =
IntPtrSubWithOverflow(IntPtrConstant(0), BitcastTaggedToWord(x));
Node* overflow = Projection(1, pair);
Label if_overflow(this, Label::kDeferred), if_notoverflow(this);
Branch(overflow, &if_overflow, &if_notoverflow);
Bind(&if_notoverflow);
{
// There is a Smi representation for negated {x}.
Node* result = Projection(0, pair);
Return(BitcastWordToTagged(result));
}
Bind(&if_overflow);
{ Return(NumberConstant(0.0 - Smi::kMinValue)); }
}
}
Bind(&if_xisnotsmi);
{
// Check if {x} is a HeapNumber.
Label if_xisheapnumber(this), if_xisnotheapnumber(this, Label::kDeferred);
Branch(IsHeapNumberMap(LoadMap(x)), &if_xisheapnumber,
&if_xisnotheapnumber);
Bind(&if_xisheapnumber);
{
Node* x_value = LoadHeapNumberValue(x);
Node* value = Float64Abs(x_value);
Node* result = AllocateHeapNumberWithValue(value);
Return(result);
}
Bind(&if_xisnotheapnumber);
{
// Need to convert {x} to a Number first.
Callable callable = CodeFactory::NonNumberToNumber(isolate());
var_x.Bind(CallStub(callable, context, x));
Goto(&loop);
}
}
}
}
void MathBuiltinsAssembler::MathRoundingOperation(
Node* (CodeStubAssembler::*float64op)(Node*)) {
Node* context = Parameter(4);
// We might need to loop once for ToNumber conversion.
Variable var_x(this, MachineRepresentation::kTagged);
Label loop(this, &var_x);
var_x.Bind(Parameter(1));
Goto(&loop);
Bind(&loop);
{
// Load the current {x} value.
Node* x = var_x.value();
// Check if {x} is a Smi or a HeapObject.
Label if_xissmi(this), if_xisnotsmi(this);
Branch(TaggedIsSmi(x), &if_xissmi, &if_xisnotsmi);
Bind(&if_xissmi);
{
// Nothing to do when {x} is a Smi.
Return(x);
}
Bind(&if_xisnotsmi);
{
// Check if {x} is a HeapNumber.
Label if_xisheapnumber(this), if_xisnotheapnumber(this, Label::kDeferred);
Branch(IsHeapNumberMap(LoadMap(x)), &if_xisheapnumber,
&if_xisnotheapnumber);
Bind(&if_xisheapnumber);
{
Node* x_value = LoadHeapNumberValue(x);
Node* value = (this->*float64op)(x_value);
Node* result = ChangeFloat64ToTagged(value);
Return(result);
}
Bind(&if_xisnotheapnumber);
{
// Need to convert {x} to a Number first.
Callable callable = CodeFactory::NonNumberToNumber(isolate());
var_x.Bind(CallStub(callable, context, x));
Goto(&loop);
}
}
}
}
void MathBuiltinsAssembler::MathUnaryOperation(
Node* (CodeStubAssembler::*float64op)(Node*)) {
Node* x = Parameter(1);
Node* context = Parameter(4);
Node* x_value = TruncateTaggedToFloat64(context, x);
Node* value = (this->*float64op)(x_value);
Node* result = AllocateHeapNumberWithValue(value);
Return(result);
}
// ES6 section 20.2.2.2 Math.acos ( x )
TF_BUILTIN(MathAcos, MathBuiltinsAssembler) {
MathUnaryOperation(&CodeStubAssembler::Float64Acos);
}
// ES6 section 20.2.2.3 Math.acosh ( x )
TF_BUILTIN(MathAcosh, MathBuiltinsAssembler) {
MathUnaryOperation(&CodeStubAssembler::Float64Acosh);
}
// ES6 section 20.2.2.4 Math.asin ( x )
TF_BUILTIN(MathAsin, MathBuiltinsAssembler) {
MathUnaryOperation(&CodeStubAssembler::Float64Asin);
}
// ES6 section 20.2.2.5 Math.asinh ( x )
TF_BUILTIN(MathAsinh, MathBuiltinsAssembler) {
MathUnaryOperation(&CodeStubAssembler::Float64Asinh);
}
// ES6 section 20.2.2.6 Math.atan ( x )
TF_BUILTIN(MathAtan, MathBuiltinsAssembler) {
MathUnaryOperation(&CodeStubAssembler::Float64Atan);
}
// ES6 section 20.2.2.7 Math.atanh ( x )
TF_BUILTIN(MathAtanh, MathBuiltinsAssembler) {
MathUnaryOperation(&CodeStubAssembler::Float64Atanh);
}
// ES6 section 20.2.2.8 Math.atan2 ( y, x )
TF_BUILTIN(MathAtan2, CodeStubAssembler) {
Node* y = Parameter(1);
Node* x = Parameter(2);
Node* context = Parameter(5);
Node* y_value = TruncateTaggedToFloat64(context, y);
Node* x_value = TruncateTaggedToFloat64(context, x);
Node* value = Float64Atan2(y_value, x_value);
Node* result = AllocateHeapNumberWithValue(value);
Return(result);
}
// ES6 section 20.2.2.10 Math.ceil ( x )
TF_BUILTIN(MathCeil, MathBuiltinsAssembler) {
MathRoundingOperation(&CodeStubAssembler::Float64Ceil);
}
// ES6 section 20.2.2.9 Math.cbrt ( x )
TF_BUILTIN(MathCbrt, MathBuiltinsAssembler) {
MathUnaryOperation(&CodeStubAssembler::Float64Cbrt);
}
// ES6 section 20.2.2.11 Math.clz32 ( x )
TF_BUILTIN(MathClz32, CodeStubAssembler) {
Node* context = Parameter(4);
// Shared entry point for the clz32 operation.
Variable var_clz32_x(this, MachineRepresentation::kWord32);
Label do_clz32(this);
// We might need to loop once for ToNumber conversion.
Variable var_x(this, MachineRepresentation::kTagged);
Label loop(this, &var_x);
var_x.Bind(Parameter(1));
Goto(&loop);
Bind(&loop);
{
// Load the current {x} value.
Node* x = var_x.value();
// Check if {x} is a Smi or a HeapObject.
Label if_xissmi(this), if_xisnotsmi(this);
Branch(TaggedIsSmi(x), &if_xissmi, &if_xisnotsmi);
Bind(&if_xissmi);
{
var_clz32_x.Bind(SmiToWord32(x));
Goto(&do_clz32);
}
Bind(&if_xisnotsmi);
{
// Check if {x} is a HeapNumber.
Label if_xisheapnumber(this), if_xisnotheapnumber(this, Label::kDeferred);
Branch(IsHeapNumberMap(LoadMap(x)), &if_xisheapnumber,
&if_xisnotheapnumber);
Bind(&if_xisheapnumber);
{
var_clz32_x.Bind(TruncateHeapNumberValueToWord32(x));
Goto(&do_clz32);
}
Bind(&if_xisnotheapnumber);
{
// Need to convert {x} to a Number first.
Callable callable = CodeFactory::NonNumberToNumber(isolate());
var_x.Bind(CallStub(callable, context, x));
Goto(&loop);
}
}
}
Bind(&do_clz32);
{
Node* x_value = var_clz32_x.value();
Node* value = Word32Clz(x_value);
Node* result = ChangeInt32ToTagged(value);
Return(result);
}
}
// ES6 section 20.2.2.12 Math.cos ( x )
TF_BUILTIN(MathCos, MathBuiltinsAssembler) {
MathUnaryOperation(&CodeStubAssembler::Float64Cos);
}
// ES6 section 20.2.2.13 Math.cosh ( x )
TF_BUILTIN(MathCosh, MathBuiltinsAssembler) {
MathUnaryOperation(&CodeStubAssembler::Float64Cosh);
}
// ES6 section 20.2.2.14 Math.exp ( x )
TF_BUILTIN(MathExp, MathBuiltinsAssembler) {
MathUnaryOperation(&CodeStubAssembler::Float64Exp);
}
// ES6 section 20.2.2.15 Math.expm1 ( x )
TF_BUILTIN(MathExpm1, MathBuiltinsAssembler) {
MathUnaryOperation(&CodeStubAssembler::Float64Expm1);
}
// ES6 section 20.2.2.16 Math.floor ( x )
TF_BUILTIN(MathFloor, MathBuiltinsAssembler) {
MathRoundingOperation(&CodeStubAssembler::Float64Floor);
}
// ES6 section 20.2.2.17 Math.fround ( x )
TF_BUILTIN(MathFround, CodeStubAssembler) {
Node* x = Parameter(1);
Node* context = Parameter(4);
Node* x_value = TruncateTaggedToFloat64(context, x);
Node* value32 = TruncateFloat64ToFloat32(x_value);
Node* value = ChangeFloat32ToFloat64(value32);
Node* result = AllocateHeapNumberWithValue(value);
Return(result);
}
// ES6 section 20.2.2.18 Math.hypot ( value1, value2, ...values )
BUILTIN(MathHypot) {
HandleScope scope(isolate);
int const length = args.length() - 1;
if (length == 0) return Smi::kZero;
DCHECK_LT(0, length);
double max = 0;
bool one_arg_is_nan = false;
List<double> abs_values(length);
for (int i = 0; i < length; i++) {
Handle<Object> x = args.at(i + 1);
ASSIGN_RETURN_FAILURE_ON_EXCEPTION(isolate, x, Object::ToNumber(x));
double abs_value = std::abs(x->Number());
if (std::isnan(abs_value)) {
one_arg_is_nan = true;
} else {
abs_values.Add(abs_value);
if (max < abs_value) {
max = abs_value;
}
}
}
if (max == V8_INFINITY) {
return *isolate->factory()->NewNumber(V8_INFINITY);
}
if (one_arg_is_nan) {
return isolate->heap()->nan_value();
}
if (max == 0) {
return Smi::kZero;
}
DCHECK_GT(max, 0);
// Kahan summation to avoid rounding errors.
// Normalize the numbers to the largest one to avoid overflow.
double sum = 0;
double compensation = 0;
for (int i = 0; i < length; i++) {
double n = abs_values.at(i) / max;
double summand = n * n - compensation;
double preliminary = sum + summand;
compensation = (preliminary - sum) - summand;
sum = preliminary;
}
return *isolate->factory()->NewNumber(std::sqrt(sum) * max);
}
// ES6 section 20.2.2.19 Math.imul ( x, y )
TF_BUILTIN(MathImul, CodeStubAssembler) {
Node* x = Parameter(1);
Node* y = Parameter(2);
Node* context = Parameter(5);
Node* x_value = TruncateTaggedToWord32(context, x);
Node* y_value = TruncateTaggedToWord32(context, y);
Node* value = Int32Mul(x_value, y_value);
Node* result = ChangeInt32ToTagged(value);
Return(result);
}
// ES6 section 20.2.2.20 Math.log ( x )
TF_BUILTIN(MathLog, MathBuiltinsAssembler) {
MathUnaryOperation(&CodeStubAssembler::Float64Log);
}
// ES6 section 20.2.2.21 Math.log1p ( x )
TF_BUILTIN(MathLog1p, MathBuiltinsAssembler) {
MathUnaryOperation(&CodeStubAssembler::Float64Log1p);
}
// ES6 section 20.2.2.22 Math.log10 ( x )
TF_BUILTIN(MathLog10, MathBuiltinsAssembler) {
MathUnaryOperation(&CodeStubAssembler::Float64Log10);
}
// ES6 section 20.2.2.23 Math.log2 ( x )
TF_BUILTIN(MathLog2, MathBuiltinsAssembler) {
MathUnaryOperation(&CodeStubAssembler::Float64Log2);
}
// ES6 section 20.2.2.26 Math.pow ( x, y )
TF_BUILTIN(MathPow, CodeStubAssembler) {
Node* x = Parameter(1);
Node* y = Parameter(2);
Node* context = Parameter(5);
Node* x_value = TruncateTaggedToFloat64(context, x);
Node* y_value = TruncateTaggedToFloat64(context, y);
Node* value = Float64Pow(x_value, y_value);
Node* result = ChangeFloat64ToTagged(value);
Return(result);
}
// ES6 section 20.2.2.27 Math.random ( )
TF_BUILTIN(MathRandom, CodeStubAssembler) {
Node* context = Parameter(3);
Node* native_context = LoadNativeContext(context);
// Load cache index.
Variable smi_index(this, MachineRepresentation::kTagged);
smi_index.Bind(
LoadContextElement(native_context, Context::MATH_RANDOM_INDEX_INDEX));
// Cached random numbers are exhausted if index is 0. Go to slow path.
Label if_cached(this);
GotoIf(SmiAbove(smi_index.value(), SmiConstant(Smi::kZero)), &if_cached);
// Cache exhausted, populate the cache. Return value is the new index.
smi_index.Bind(CallRuntime(Runtime::kGenerateRandomNumbers, context));
Goto(&if_cached);
// Compute next index by decrement.
Bind(&if_cached);
Node* new_smi_index = SmiSub(smi_index.value(), SmiConstant(Smi::FromInt(1)));
StoreContextElement(native_context, Context::MATH_RANDOM_INDEX_INDEX,
new_smi_index);
// Load and return next cached random number.
Node* array =
LoadContextElement(native_context, Context::MATH_RANDOM_CACHE_INDEX);
Node* random = LoadFixedDoubleArrayElement(
array, new_smi_index, MachineType::Float64(), 0, SMI_PARAMETERS);
Return(AllocateHeapNumberWithValue(random));
}
// ES6 section 20.2.2.28 Math.round ( x )
TF_BUILTIN(MathRound, MathBuiltinsAssembler) {
MathRoundingOperation(&CodeStubAssembler::Float64Round);
}
// ES6 section 20.2.2.29 Math.sign ( x )
TF_BUILTIN(MathSign, CodeStubAssembler) {
// Convert the {x} value to a Number.
Node* x = Parameter(1);
Node* context = Parameter(4);
Node* x_value = TruncateTaggedToFloat64(context, x);
// Return -1 if {x} is negative, 1 if {x} is positive, or {x} itself.
Label if_xisnegative(this), if_xispositive(this);
GotoIf(Float64LessThan(x_value, Float64Constant(0.0)), &if_xisnegative);
GotoIf(Float64LessThan(Float64Constant(0.0), x_value), &if_xispositive);
Return(ChangeFloat64ToTagged(x_value));
Bind(&if_xisnegative);
Return(SmiConstant(Smi::FromInt(-1)));
Bind(&if_xispositive);
Return(SmiConstant(Smi::FromInt(1)));
}
// ES6 section 20.2.2.30 Math.sin ( x )
TF_BUILTIN(MathSin, MathBuiltinsAssembler) {
MathUnaryOperation(&CodeStubAssembler::Float64Sin);
}
// ES6 section 20.2.2.31 Math.sinh ( x )
TF_BUILTIN(MathSinh, MathBuiltinsAssembler) {
MathUnaryOperation(&CodeStubAssembler::Float64Sinh);
}
// ES6 section 20.2.2.32 Math.sqrt ( x )
TF_BUILTIN(MathSqrt, MathBuiltinsAssembler) {
MathUnaryOperation(&CodeStubAssembler::Float64Sqrt);
}
// ES6 section 20.2.2.33 Math.tan ( x )
TF_BUILTIN(MathTan, MathBuiltinsAssembler) {
MathUnaryOperation(&CodeStubAssembler::Float64Tan);
}
// ES6 section 20.2.2.34 Math.tanh ( x )
TF_BUILTIN(MathTanh, MathBuiltinsAssembler) {
MathUnaryOperation(&CodeStubAssembler::Float64Tanh);
}
// ES6 section 20.2.2.35 Math.trunc ( x )
TF_BUILTIN(MathTrunc, MathBuiltinsAssembler) {
MathRoundingOperation(&CodeStubAssembler::Float64Trunc);
}
void Builtins::Generate_MathMax(MacroAssembler* masm) {
Generate_MathMaxMin(masm, MathMaxMinKind::kMax);
}
void Builtins::Generate_MathMin(MacroAssembler* masm) {
Generate_MathMaxMin(masm, MathMaxMinKind::kMin);
}
} // namespace internal
} // namespace v8