blob: 8114c21fe856842c40ca63aa64edfdd4e1e4cd78 [file] [log] [blame]
// Copyright 2015 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "src/debug/debug-evaluate.h"
#include "src/accessors.h"
#include "src/contexts.h"
#include "src/debug/debug.h"
#include "src/debug/debug-frames.h"
#include "src/debug/debug-scopes.h"
#include "src/frames-inl.h"
#include "src/isolate-inl.h"
namespace v8 {
namespace internal {
static inline bool IsDebugContext(Isolate* isolate, Context* context) {
return context->native_context() == *isolate->debug()->debug_context();
}
MaybeHandle<Object> DebugEvaluate::Global(
Isolate* isolate, Handle<String> source, bool disable_break,
Handle<HeapObject> context_extension) {
// Handle the processing of break.
DisableBreak disable_break_scope(isolate->debug(), disable_break);
// Enter the top context from before the debugger was invoked.
SaveContext save(isolate);
SaveContext* top = &save;
while (top != NULL && IsDebugContext(isolate, *top->context())) {
top = top->prev();
}
if (top != NULL) isolate->set_context(*top->context());
// Get the native context now set to the top context from before the
// debugger was invoked.
Handle<Context> context = isolate->native_context();
Handle<JSObject> receiver(context->global_proxy());
Handle<SharedFunctionInfo> outer_info(context->closure()->shared(), isolate);
return Evaluate(isolate, outer_info, context, context_extension, receiver,
source);
}
MaybeHandle<Object> DebugEvaluate::Local(Isolate* isolate,
StackFrame::Id frame_id,
int inlined_jsframe_index,
Handle<String> source,
bool disable_break,
Handle<HeapObject> context_extension) {
// Handle the processing of break.
DisableBreak disable_break_scope(isolate->debug(), disable_break);
// Get the frame where the debugging is performed.
JavaScriptFrameIterator it(isolate, frame_id);
JavaScriptFrame* frame = it.frame();
// Traverse the saved contexts chain to find the active context for the
// selected frame.
SaveContext* save =
DebugFrameHelper::FindSavedContextForFrame(isolate, frame);
SaveContext savex(isolate);
isolate->set_context(*(save->context()));
// This is not a lot different than DebugEvaluate::Global, except that
// variables accessible by the function we are evaluating from are
// materialized and included on top of the native context. Changes to
// the materialized object are written back afterwards.
// Note that the native context is taken from the original context chain,
// which may not be the current native context of the isolate.
ContextBuilder context_builder(isolate, frame, inlined_jsframe_index);
if (isolate->has_pending_exception()) return MaybeHandle<Object>();
Handle<Context> context = context_builder.native_context();
Handle<JSObject> receiver(context->global_proxy());
MaybeHandle<Object> maybe_result = Evaluate(
isolate, context_builder.outer_info(),
context_builder.innermost_context(), context_extension, receiver, source);
if (!maybe_result.is_null() && !FLAG_debug_eval_readonly_locals) {
context_builder.UpdateValues();
}
return maybe_result;
}
// Compile and evaluate source for the given context.
MaybeHandle<Object> DebugEvaluate::Evaluate(
Isolate* isolate, Handle<SharedFunctionInfo> outer_info,
Handle<Context> context, Handle<HeapObject> context_extension,
Handle<Object> receiver, Handle<String> source) {
if (context_extension->IsJSObject()) {
Handle<JSObject> extension = Handle<JSObject>::cast(context_extension);
Handle<JSFunction> closure(context->closure(), isolate);
context = isolate->factory()->NewWithContext(closure, context, extension);
}
Handle<JSFunction> eval_fun;
ASSIGN_RETURN_ON_EXCEPTION(isolate, eval_fun,
Compiler::GetFunctionFromEval(
source, outer_info, context, SLOPPY,
NO_PARSE_RESTRICTION, RelocInfo::kNoPosition),
Object);
Handle<Object> result;
ASSIGN_RETURN_ON_EXCEPTION(
isolate, result, Execution::Call(isolate, eval_fun, receiver, 0, NULL),
Object);
// Skip the global proxy as it has no properties and always delegates to the
// real global object.
if (result->IsJSGlobalProxy()) {
PrototypeIterator iter(isolate, Handle<JSGlobalProxy>::cast(result));
// TODO(verwaest): This will crash when the global proxy is detached.
result = PrototypeIterator::GetCurrent<JSObject>(iter);
}
return result;
}
DebugEvaluate::ContextBuilder::ContextBuilder(Isolate* isolate,
JavaScriptFrame* frame,
int inlined_jsframe_index)
: isolate_(isolate),
frame_(frame),
inlined_jsframe_index_(inlined_jsframe_index) {
FrameInspector frame_inspector(frame, inlined_jsframe_index, isolate);
Handle<JSFunction> local_function =
Handle<JSFunction>::cast(frame_inspector.GetFunction());
Handle<Context> outer_context(local_function->context());
native_context_ = Handle<Context>(outer_context->native_context());
Handle<JSFunction> global_function(native_context_->closure());
outer_info_ = handle(global_function->shared());
Handle<Context> inner_context;
bool stop = false;
// Iterate the original context chain to create a context chain that reflects
// our needs. The original context chain may look like this:
// <native context> <outer contexts> <function context> <inner contexts>
// In the resulting context chain, we want to materialize the receiver,
// the parameters of the current function, the stack locals. We only
// materialize context variables that the function already references,
// because only for those variables we can be sure that they will be resolved
// correctly. Variables that are not referenced by the function may be
// context-allocated and thus accessible, but may be shadowed by stack-
// allocated variables and the resolution would be incorrect.
// The result will look like this:
// <native context> <receiver context>
// <materialized stack and accessible context vars> <inner contexts>
// All contexts use the closure of the native context, since there is no
// function context in the chain. Variables that cannot be resolved are
// bound to toplevel (script contexts or global object).
// Once debug-evaluate has been executed, the changes to the materialized
// objects are written back to the original context chain. Any changes to
// the original context chain will therefore be overwritten.
const ScopeIterator::Option option = ScopeIterator::COLLECT_NON_LOCALS;
for (ScopeIterator it(isolate, &frame_inspector, option);
!it.Failed() && !it.Done() && !stop; it.Next()) {
ScopeIterator::ScopeType scope_type = it.Type();
if (scope_type == ScopeIterator::ScopeTypeLocal) {
DCHECK_EQ(FUNCTION_SCOPE, it.CurrentScopeInfo()->scope_type());
it.GetNonLocals(&non_locals_);
Handle<Context> local_context =
it.HasContext() ? it.CurrentContext() : outer_context;
// The "this" binding, if any, can't be bound via "with". If we need
// to, add another node onto the outer context to bind "this".
Handle<Context> receiver_context =
MaterializeReceiver(native_context_, local_context, local_function,
global_function, it.ThisIsNonLocal());
Handle<JSObject> materialized_function = NewJSObjectWithNullProto();
frame_inspector.MaterializeStackLocals(materialized_function,
local_function);
MaterializeArgumentsObject(materialized_function, local_function);
MaterializeContextChain(materialized_function, local_context);
Handle<Context> with_context = isolate->factory()->NewWithContext(
global_function, receiver_context, materialized_function);
ContextChainElement context_chain_element;
context_chain_element.original_context = local_context;
context_chain_element.materialized_object = materialized_function;
context_chain_element.scope_info = it.CurrentScopeInfo();
context_chain_.Add(context_chain_element);
stop = true;
RecordContextsInChain(&inner_context, receiver_context, with_context);
} else if (scope_type == ScopeIterator::ScopeTypeCatch ||
scope_type == ScopeIterator::ScopeTypeWith) {
Handle<Context> cloned_context = Handle<Context>::cast(
isolate->factory()->CopyFixedArray(it.CurrentContext()));
ContextChainElement context_chain_element;
context_chain_element.original_context = it.CurrentContext();
context_chain_element.cloned_context = cloned_context;
context_chain_.Add(context_chain_element);
RecordContextsInChain(&inner_context, cloned_context, cloned_context);
} else if (scope_type == ScopeIterator::ScopeTypeBlock) {
Handle<JSObject> materialized_object = NewJSObjectWithNullProto();
frame_inspector.MaterializeStackLocals(materialized_object,
it.CurrentScopeInfo());
if (it.HasContext()) {
Handle<Context> cloned_context = Handle<Context>::cast(
isolate->factory()->CopyFixedArray(it.CurrentContext()));
Handle<Context> with_context = isolate->factory()->NewWithContext(
global_function, cloned_context, materialized_object);
ContextChainElement context_chain_element;
context_chain_element.original_context = it.CurrentContext();
context_chain_element.cloned_context = cloned_context;
context_chain_element.materialized_object = materialized_object;
context_chain_element.scope_info = it.CurrentScopeInfo();
context_chain_.Add(context_chain_element);
RecordContextsInChain(&inner_context, cloned_context, with_context);
} else {
Handle<Context> with_context = isolate->factory()->NewWithContext(
global_function, outer_context, materialized_object);
ContextChainElement context_chain_element;
context_chain_element.materialized_object = materialized_object;
context_chain_element.scope_info = it.CurrentScopeInfo();
context_chain_.Add(context_chain_element);
RecordContextsInChain(&inner_context, with_context, with_context);
}
} else {
stop = true;
}
}
if (innermost_context_.is_null()) {
innermost_context_ = outer_context;
}
DCHECK(!innermost_context_.is_null());
}
void DebugEvaluate::ContextBuilder::UpdateValues() {
// TODO(yangguo): remove updating values.
for (int i = 0; i < context_chain_.length(); i++) {
ContextChainElement element = context_chain_[i];
if (!element.original_context.is_null() &&
!element.cloned_context.is_null()) {
Handle<Context> cloned_context = element.cloned_context;
cloned_context->CopyTo(
Context::MIN_CONTEXT_SLOTS, *element.original_context,
Context::MIN_CONTEXT_SLOTS,
cloned_context->length() - Context::MIN_CONTEXT_SLOTS);
}
if (!element.materialized_object.is_null()) {
// Write back potential changes to materialized stack locals to the
// stack.
FrameInspector(frame_, inlined_jsframe_index_, isolate_)
.UpdateStackLocalsFromMaterializedObject(element.materialized_object,
element.scope_info);
if (element.scope_info->scope_type() == FUNCTION_SCOPE) {
DCHECK_EQ(context_chain_.length() - 1, i);
UpdateContextChainFromMaterializedObject(element.materialized_object,
element.original_context);
}
}
}
}
Handle<JSObject> DebugEvaluate::ContextBuilder::NewJSObjectWithNullProto() {
Handle<JSObject> result =
isolate_->factory()->NewJSObject(isolate_->object_function());
Handle<Map> new_map =
Map::Copy(Handle<Map>(result->map()), "ObjectWithNullProto");
Map::SetPrototype(new_map, isolate_->factory()->null_value());
JSObject::MigrateToMap(result, new_map);
return result;
}
void DebugEvaluate::ContextBuilder::RecordContextsInChain(
Handle<Context>* inner_context, Handle<Context> first,
Handle<Context> last) {
if (!inner_context->is_null()) {
(*inner_context)->set_previous(*last);
} else {
innermost_context_ = last;
}
*inner_context = first;
}
void DebugEvaluate::ContextBuilder::MaterializeArgumentsObject(
Handle<JSObject> target, Handle<JSFunction> function) {
// Do not materialize the arguments object for eval or top-level code.
// Skip if "arguments" is already taken.
if (!function->shared()->is_function()) return;
Maybe<bool> maybe = JSReceiver::HasOwnProperty(
target, isolate_->factory()->arguments_string());
DCHECK(maybe.IsJust());
if (maybe.FromJust()) return;
// FunctionGetArguments can't throw an exception.
Handle<JSObject> arguments = Accessors::FunctionGetArguments(function);
Handle<String> arguments_str = isolate_->factory()->arguments_string();
JSObject::SetOwnPropertyIgnoreAttributes(target, arguments_str, arguments,
NONE)
.Check();
}
MaybeHandle<Object> DebugEvaluate::ContextBuilder::LoadFromContext(
Handle<Context> context, Handle<String> name, bool* global) {
static const ContextLookupFlags flags = FOLLOW_CONTEXT_CHAIN;
int index;
PropertyAttributes attributes;
BindingFlags binding;
Handle<Object> holder =
context->Lookup(name, flags, &index, &attributes, &binding);
if (holder.is_null()) return MaybeHandle<Object>();
Handle<Object> value;
if (index != Context::kNotFound) { // Found on context.
Handle<Context> context = Handle<Context>::cast(holder);
// Do not shadow variables on the script context.
*global = context->IsScriptContext();
return Handle<Object>(context->get(index), isolate_);
} else { // Found on object.
Handle<JSReceiver> object = Handle<JSReceiver>::cast(holder);
// Do not shadow properties on the global object.
*global = object->IsJSGlobalObject();
return JSReceiver::GetDataProperty(object, name);
}
}
void DebugEvaluate::ContextBuilder::MaterializeContextChain(
Handle<JSObject> target, Handle<Context> context) {
for (const Handle<String>& name : non_locals_) {
HandleScope scope(isolate_);
Handle<Object> value;
bool global;
if (!LoadFromContext(context, name, &global).ToHandle(&value) || global) {
// If resolving the variable fails, skip it. If it resolves to a global
// variable, skip it as well since it's not read-only and can be resolved
// within debug-evaluate.
continue;
}
if (value->IsTheHole()) continue; // Value is not initialized yet (in TDZ).
JSObject::SetOwnPropertyIgnoreAttributes(target, name, value, NONE).Check();
}
}
void DebugEvaluate::ContextBuilder::StoreToContext(Handle<Context> context,
Handle<String> name,
Handle<Object> value) {
static const ContextLookupFlags flags = FOLLOW_CONTEXT_CHAIN;
int index;
PropertyAttributes attributes;
BindingFlags binding;
Handle<Object> holder =
context->Lookup(name, flags, &index, &attributes, &binding);
if (holder.is_null()) return;
if (attributes & READ_ONLY) return;
if (index != Context::kNotFound) { // Found on context.
Handle<Context> context = Handle<Context>::cast(holder);
context->set(index, *value);
} else { // Found on object.
Handle<JSReceiver> object = Handle<JSReceiver>::cast(holder);
LookupIterator lookup(object, name);
if (lookup.state() != LookupIterator::DATA) return;
CHECK(JSReceiver::SetDataProperty(&lookup, value).FromJust());
}
}
void DebugEvaluate::ContextBuilder::UpdateContextChainFromMaterializedObject(
Handle<JSObject> source, Handle<Context> context) {
// TODO(yangguo): check whether overwriting context fields is actually safe
// wrt fields we consider constant.
for (const Handle<String>& name : non_locals_) {
HandleScope scope(isolate_);
Handle<Object> value = JSReceiver::GetDataProperty(source, name);
StoreToContext(context, name, value);
}
}
Handle<Context> DebugEvaluate::ContextBuilder::MaterializeReceiver(
Handle<Context> parent_context, Handle<Context> lookup_context,
Handle<JSFunction> local_function, Handle<JSFunction> global_function,
bool this_is_non_local) {
Handle<Object> receiver = isolate_->factory()->undefined_value();
Handle<String> this_string = isolate_->factory()->this_string();
if (this_is_non_local) {
bool global;
LoadFromContext(lookup_context, this_string, &global).ToHandle(&receiver);
} else if (local_function->shared()->scope_info()->HasReceiver()) {
receiver = handle(frame_->receiver(), isolate_);
}
return isolate_->factory()->NewCatchContext(global_function, parent_context,
this_string, receiver);
}
} // namespace internal
} // namespace v8