blob: ffd5a44e141d069fd8f11996ce15da2c41d02b6c [file] [log] [blame]
// Copyright 2014 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_BASE_COMPILER_SPECIFIC_H_
#define V8_BASE_COMPILER_SPECIFIC_H_
#include "include/v8config.h"
// Annotate a typedef or function indicating it's ok if it's not used.
// Use like:
// typedef Foo Bar ALLOW_UNUSED_TYPE;
#if V8_HAS_ATTRIBUTE_UNUSED
#define ALLOW_UNUSED_TYPE __attribute__((unused))
#else
#define ALLOW_UNUSED_TYPE
#endif
// Annotate a function indicating the caller must examine the return value.
// Use like:
// int foo() WARN_UNUSED_RESULT;
#if V8_HAS_ATTRIBUTE_WARN_UNUSED_RESULT
#define WARN_UNUSED_RESULT __attribute__((warn_unused_result))
#else
#define WARN_UNUSED_RESULT /* NOT SUPPORTED */
#endif
// The C++ standard requires that static const members have an out-of-class
// definition (in a single compilation unit), but MSVC chokes on this (when
// language extensions, which are required, are enabled). (You're only likely to
// notice the need for a definition if you take the address of the member or,
// more commonly, pass it to a function that takes it as a reference argument --
// probably an STL function.) This macro makes MSVC do the right thing. See
// http://msdn.microsoft.com/en-us/library/34h23df8(v=vs.100).aspx for more
// information. Use like:
//
// In .h file:
// struct Foo {
// static const int kBar = 5;
// };
//
// In .cc file:
// STATIC_CONST_MEMBER_DEFINITION const int Foo::kBar;
#if V8_HAS_DECLSPEC_SELECTANY
#define STATIC_CONST_MEMBER_DEFINITION __declspec(selectany)
#else
#define STATIC_CONST_MEMBER_DEFINITION
#endif
#endif // V8_BASE_COMPILER_SPECIFIC_H_