| // Copyright 2016 the V8 project authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef V8_TRAP_HANDLER_TRAP_HANDLER_H_ |
| #define V8_TRAP_HANDLER_TRAP_HANDLER_H_ |
| |
| #include <signal.h> |
| #include <stdint.h> |
| #include <stdlib.h> |
| |
| #include "src/base/build_config.h" |
| #include "src/flags.h" |
| #include "src/globals.h" |
| |
| #if V8_OS_LINUX |
| #include <ucontext.h> |
| #endif |
| |
| namespace v8 { |
| namespace internal { |
| namespace trap_handler { |
| |
| // TODO(eholk): Support trap handlers on other platforms. |
| #if V8_TARGET_ARCH_X64 && V8_OS_LINUX && !V8_OS_ANDROID |
| #define V8_TRAP_HANDLER_SUPPORTED 1 |
| #else |
| #define V8_TRAP_HANDLER_SUPPORTED 0 |
| #endif |
| |
| struct ProtectedInstructionData { |
| // The offset of this instruction from the start of its code object. |
| // Wasm code never grows larger than 2GB, so uint32_t is sufficient. |
| uint32_t instr_offset; |
| |
| // The offset of the landing pad from the start of its code object. |
| // |
| // TODO(eholk): Using a single landing pad and store parameters here. |
| uint32_t landing_offset; |
| }; |
| |
| const int kInvalidIndex = -1; |
| |
| /// Adds the handler data to the place where the signal handler will find it. |
| /// |
| /// This returns a number that can be used to identify the handler data to |
| /// ReleaseHandlerData, or -1 on failure. |
| int RegisterHandlerData(Address base, size_t size, |
| size_t num_protected_instructions, |
| const ProtectedInstructionData* protected_instructions); |
| |
| /// Removes the data from the master list and frees any memory, if necessary. |
| /// TODO(mtrofin): We can switch to using size_t for index and not need |
| /// kInvalidIndex. |
| void ReleaseHandlerData(int index); |
| |
| #if V8_OS_WIN |
| #define THREAD_LOCAL __declspec(thread) |
| #elif V8_OS_ANDROID |
| // TODO(eholk): fix this before enabling for trap handlers for Android. |
| #define THREAD_LOCAL |
| #else |
| #define THREAD_LOCAL __thread |
| #endif |
| |
| extern bool g_is_trap_handler_enabled; |
| // Enables trap handling for WebAssembly bounds checks. |
| // |
| // use_v8_signal_handler indicates that V8 should install its own signal handler |
| // rather than relying on the embedder to do it. |
| bool EnableTrapHandler(bool use_v8_signal_handler); |
| |
| inline bool IsTrapHandlerEnabled() { |
| DCHECK_IMPLIES(g_is_trap_handler_enabled, V8_TRAP_HANDLER_SUPPORTED); |
| return g_is_trap_handler_enabled; |
| } |
| |
| extern THREAD_LOCAL int g_thread_in_wasm_code; |
| |
| // Return the address of the thread-local {g_thread_in_wasm_code} variable. This |
| // pointer can be accessed and modified as long as the thread calling this |
| // function exists. Only use if from the same thread do avoid race conditions. |
| inline int* GetThreadInWasmThreadLocalAddress() { |
| return &g_thread_in_wasm_code; |
| } |
| |
| inline bool IsThreadInWasm() { return g_thread_in_wasm_code; } |
| |
| inline void SetThreadInWasm() { |
| if (IsTrapHandlerEnabled()) { |
| DCHECK(!IsThreadInWasm()); |
| g_thread_in_wasm_code = true; |
| } |
| } |
| |
| inline void ClearThreadInWasm() { |
| if (IsTrapHandlerEnabled()) { |
| DCHECK(IsThreadInWasm()); |
| g_thread_in_wasm_code = false; |
| } |
| } |
| |
| class ThreadInWasmScope { |
| public: |
| ThreadInWasmScope() { SetThreadInWasm(); } |
| ~ThreadInWasmScope() { ClearThreadInWasm(); } |
| }; |
| |
| bool RegisterDefaultTrapHandler(); |
| V8_EXPORT_PRIVATE void RestoreOriginalSignalHandler(); |
| |
| #if V8_OS_LINUX |
| bool TryHandleSignal(int signum, siginfo_t* info, ucontext_t* context); |
| #endif // V8_OS_LINUX |
| |
| size_t GetRecoveredTrapCount(); |
| |
| } // namespace trap_handler |
| } // namespace internal |
| } // namespace v8 |
| |
| #endif // V8_TRAP_HANDLER_TRAP_HANDLER_H_ |