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// Copyright 2022 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
////////////////////////////////////////////////////////////////////////////////
#ifndef TINK_KEYSET_HANDLE_BUILDER_H_
#define TINK_KEYSET_HANDLE_BUILDER_H_
#include <memory>
#include <set>
#include <string>
#include <utility>
#include <vector>
#include "tink/internal/keyset_handle_builder_entry.h"
#include "tink/key.h"
#include "tink/key_status.h"
#include "tink/keyset_handle.h"
#include "tink/parameters.h"
namespace crypto {
namespace tink {
// Creates new `KeysetHandle` objects.
class KeysetHandleBuilder {
public:
// Movable, but not copyable.
KeysetHandleBuilder(KeysetHandleBuilder&& other) = default;
KeysetHandleBuilder& operator=(KeysetHandleBuilder&& other) = default;
KeysetHandleBuilder(const KeysetHandleBuilder& other) = delete;
KeysetHandleBuilder& operator=(const KeysetHandleBuilder& other) = delete;
// Creates initially empty keyset handle builder.
KeysetHandleBuilder() = default;
// Creates keyset handle builder by initially moving keys from `handle`.
explicit KeysetHandleBuilder(const KeysetHandle& handle);
// Represents a single entry in a `KeysetHandleBuilder`.
class Entry {
public:
// Movable, but not copyable.
Entry(Entry&& other) = default;
Entry& operator=(Entry&& other) = default;
Entry(const Entry& other) = delete;
Entry& operator=(const Entry& other) = delete;
// Creates new KeysetHandleBuilder::Entry from a given `key`. Also, sets
// key `status` and whether or not the key `is_primary`.
static Entry CreateFromKey(std::shared_ptr<const Key> key, KeyStatus status,
bool is_primary);
template <typename CopyableKey>
inline static Entry CreateFromCopyableKey(CopyableKey key, KeyStatus status,
bool is_primary) {
auto copyable_key = absl::make_unique<CopyableKey>(std::move(key));
return CreateFromKey(std::move(copyable_key), status, is_primary);
}
// Creates new KeysetHandleBuilder::Entry from given `parameters`. Also,
// sets key `status` and whether or not the key `is_primary`. If `id`
// does not have a value, then the key will be assigned a random id.
static Entry CreateFromParams(std::shared_ptr<const Parameters> parameters,
KeyStatus status, bool is_primary,
absl::optional<int> id = absl::nullopt);
template <typename CopyableParameters>
inline static Entry CreateFromCopyableParams(
CopyableParameters parameters, KeyStatus status, bool is_primary,
absl::optional<int> id = absl::nullopt) {
auto copyable_params =
absl::make_unique<CopyableParameters>(std::move(parameters));
return CreateFromParams(std::move(copyable_params), status, is_primary,
id);
}
// Sets the key status of this entry.
void SetStatus(KeyStatus status) { entry_->SetStatus(status); }
// Returns key status of this entry.
KeyStatus GetStatus() const { return entry_->GetStatus(); }
// Assigns a fixed id when this keyset is built.
void SetFixedId(int id) { entry_->SetFixedId(id); }
// Assigns an unused random id when this keyset is built.
void SetRandomId() { entry_->SetRandomId(); }
// Sets this entry as the primary key.
void SetPrimary() { entry_->SetPrimary(); }
// Unsets this entry as the primary key.
void UnsetPrimary() { entry_->UnsetPrimary(); }
// Returns whether or not this entry has been marked as a primary.
bool IsPrimary() const { return entry_->IsPrimary(); }
private:
friend class KeysetHandleBuilder;
explicit Entry(std::unique_ptr<internal::KeysetHandleBuilderEntry> entry)
: entry_(std::move(entry)) {}
// Returns whether or not this entry has a randomly assigned id.
bool HasRandomId() {
return entry_->GetKeyIdStrategyEnum() ==
internal::KeyIdStrategyEnum::kRandomId;
}
internal::KeyIdStrategy GetKeyIdStrategy() {
return entry_->GetKeyIdStrategy();
}
crypto::tink::util::StatusOr<google::crypto::tink::Keyset::Key>
CreateKeysetKey(int id) {
return entry_->CreateKeysetKey(id);
}
std::unique_ptr<internal::KeysetHandleBuilderEntry> entry_;
bool added_to_builder_ = false;
};
// Adds an `entry` to the keyset builder. Crashes if `entry` has already been
// added to a keyset handle builder.
KeysetHandleBuilder& AddEntry(KeysetHandleBuilder::Entry entry);
// Removes an entry at `index` from keyset builder.
KeysetHandleBuilder& RemoveEntry(int index);
// Returns the number of Entry objects in this keyset builder.
int size() const { return entries_.size(); }
// Returns entry from keyset builder at `index`.
KeysetHandleBuilder::Entry& operator[](int index) { return entries_[index]; }
// Creates a new `KeysetHandle` object.
//
// Note: Since KeysetHandleBuilder::Entry objects might have randomly
// generated IDs, Build() can only be called once on a single
// KeysetHandleBuilder object. Otherwise, the KeysetHandleBuilder::Entry
// IDs would randomly change for each call to Build(), which would result
// in incompatible keysets.
crypto::tink::util::StatusOr<KeysetHandle> Build();
private:
// Select the next key id based on the given strategy.
crypto::tink::util::StatusOr<int> NextIdFromKeyIdStrategy(
internal::KeyIdStrategy strategy, const std::set<int>& ids_so_far);
// Unset primary flag on all entries.
void ClearPrimary();
// Verify that entries with fixed IDs do not follow entries with random IDs.
crypto::tink::util::Status CheckIdAssignments();
std::vector<KeysetHandleBuilder::Entry> entries_;
bool build_called_ = false;
};
} // namespace tink
} // namespace crypto
#endif // TINK_KEYSET_HANDLE_BUILDER_H_