| /****************************************************************************** |
| ** Filename: xform2d.h |
| ** Purpose: Definitions for using 2D point transformation library |
| ** Author: Dan Johnson |
| ** History: Fri Sep 22 09:57:08 1989, DSJ, Created. |
| ** |
| ** (c) Copyright Hewlett-Packard Company, 1988. |
| ** Licensed under the Apache License, Version 2.0 (the "License"); |
| ** you may not use this file except in compliance with the License. |
| ** You may obtain a copy of the License at |
| ** http://www.apache.org/licenses/LICENSE-2.0 |
| ** Unless required by applicable law or agreed to in writing, software |
| ** distributed under the License is distributed on an "AS IS" BASIS, |
| ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| ** See the License for the specific language governing permissions and |
| ** limitations under the License. |
| ******************************************************************************/ |
| #ifndef XFORM2D_H |
| #define XFORM2D_H |
| |
| /**---------------------------------------------------------------------------- |
| Include Files and Type Defines |
| ----------------------------------------------------------------------------**/ |
| #include "fpoint.h" |
| |
| typedef struct |
| { |
| FLOAT32 a, b, c, d, tx, ty; |
| } |
| |
| |
| MATRIX_2D, *MATRIX_2D_PTR; |
| |
| /**---------------------------------------------------------------------------- |
| Public Function Prototypes |
| ----------------------------------------------------------------------------**/ |
| |
| void InitMatrix(MATRIX_2D *M); |
| void CopyMatrix(MATRIX_2D *A, MATRIX_2D *B); |
| |
| /* matrix scaling, translation, rotation, mirroring, etc.*/ |
| void TranslateMatrix(MATRIX_2D *M, FLOAT32 X, FLOAT32 Y); |
| void ScaleMatrix(MATRIX_2D *M, FLOAT32 X, FLOAT32 Y); |
| |
| void MirrorMatrixInX(MATRIX_2D *M); |
| void MirrorMatrixInY(MATRIX_2D *M); |
| void MirrorMatrixInXY(MATRIX_2D *M); |
| |
| /* using a matrix to map points*/ |
| FLOAT32 MapX(MATRIX_2D *M, FLOAT32 X, FLOAT32 Y); |
| |
| FLOAT32 MapY(MATRIX_2D *M, FLOAT32 X, FLOAT32 Y); |
| |
| void MapPoint(MATRIX_2D *M, const FPOINT &A, FPOINT* B); |
| |
| FLOAT32 MapDx(MATRIX_2D *M, FLOAT32 DX, FLOAT32 DY); |
| FLOAT32 MapDy(MATRIX_2D M, FLOAT32 DX, FLOAT32 DY); |
| |
| void RotateMatrix(MATRIX_2D_PTR Matrix, FLOAT32 Angle); |
| #endif |