blob: 85a9e9746d960f6a2444fd2b1335b58ba0fcf039 [file] [log] [blame]
/* ----------------------------------------------------------------------- *
*
* Copyright 2006-2008 H. Peter Anvin - All Rights Reserved
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall
* be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*
* ----------------------------------------------------------------------- */
#include <inttypes.h>
#include <colortbl.h>
#include <string.h>
#include "vesa.h"
#include "video.h"
#include "fill.h"
/*
* Visible cursor information
*/
static uint8_t cursor_pattern[FONT_MAX_HEIGHT];
static struct vesa_char *cursor_pointer = NULL;
static int cursor_x, cursor_y;
static inline void *copy_dword(void *dst, void *src, size_t dword_count)
{
asm volatile ("rep; movsl":"+D" (dst), "+S"(src), "+c"(dword_count));
return dst; /* Updated destination pointer */
}
static inline __attribute__ ((always_inline))
uint8_t alpha_val(uint8_t fg, uint8_t bg, uint8_t alpha)
{
unsigned int tmp;
tmp = __vesacon_srgb_to_linear[fg] * alpha;
tmp += __vesacon_srgb_to_linear[bg] * (255 - alpha);
return __vesacon_linear_to_srgb[tmp >> 12];
}
static uint32_t alpha_pixel(uint32_t fg, uint32_t bg)
{
uint8_t alpha = fg >> 24;
uint8_t fg_r = fg >> 16;
uint8_t fg_g = fg >> 8;
uint8_t fg_b = fg;
uint8_t bg_r = bg >> 16;
uint8_t bg_g = bg >> 8;
uint8_t bg_b = bg;
return
(alpha_val(fg_r, bg_r, alpha) << 16) |
(alpha_val(fg_g, bg_g, alpha) << 8) | (alpha_val(fg_b, bg_b, alpha));
}
static void vesacon_update_characters(int row, int col, int nrows, int ncols)
{
const int height = __vesacon_font_height;
const int width = FONT_WIDTH;
uint32_t *bgrowptr, *bgptr, bgval, fgval;
uint32_t fgcolor = 0, bgcolor = 0, color;
uint8_t chbits = 0, chxbits = 0, chsbits = 0;
int i, j, jx, pixrow, pixsrow;
struct vesa_char *rowptr, *rowsptr, *cptr, *csptr;
unsigned int bytes_per_pixel = __vesacon_bytes_per_pixel;
unsigned long pixel_offset;
uint32_t row_buffer[__vesa_info.mi.h_res], *rowbufptr;
size_t fbrowptr;
uint8_t sha;
pixel_offset = ((row * height + VIDEO_BORDER) * __vesa_info.mi.h_res) +
(col * width + VIDEO_BORDER);
bgrowptr = &__vesacon_background[pixel_offset];
fbrowptr = (row * height + VIDEO_BORDER) * __vesa_info.mi.logical_scan +
(col * width + VIDEO_BORDER) * bytes_per_pixel;
/* Note that we keep a 1-character guard area around the real text area... */
rowptr = &__vesacon_text_display[(row+1)*(__vesacon_text_cols+2)+(col+1)];
rowsptr = rowptr - ((__vesacon_text_cols+2)+1);
pixrow = 0;
pixsrow = height - 1;
for (i = height * nrows; i >= 0; i--) {
bgptr = bgrowptr;
rowbufptr = row_buffer;
cptr = rowptr;
csptr = rowsptr;
chsbits = __vesacon_graphics_font[csptr->ch][pixsrow];
if (__unlikely(csptr == cursor_pointer))
chsbits |= cursor_pattern[pixsrow];
sha = console_color_table[csptr->attr].shadow;
chsbits &= (sha & 0x02) ? 0xff : 0x00;
chsbits ^= (sha & 0x01) ? 0xff : 0x00;
chsbits <<= (width - 2);
csptr++;
/* Draw two pixels beyond the end of the line. One for the shadow,
and one to make sure we have a whole dword of data for the copy
operation at the end. Note that this code depends on the fact that
all characters begin on dword boundaries in the frame buffer. */
for (jx = 1, j = width * ncols + 1; j >= 0; j--) {
chbits <<= 1;
chsbits <<= 1;
chxbits <<= 1;
switch (jx) {
case 1:
chbits = __vesacon_graphics_font[cptr->ch][pixrow];
if (__unlikely(cptr == cursor_pointer))
chbits |= cursor_pattern[pixrow];
sha = console_color_table[cptr->attr].shadow;
chxbits = chbits;
chxbits &= (sha & 0x02) ? 0xff : 0x00;
chxbits ^= (sha & 0x01) ? 0xff : 0x00;
fgcolor = console_color_table[cptr->attr].argb_fg;
bgcolor = console_color_table[cptr->attr].argb_bg;
cptr++;
jx--;
break;
case 0:
chsbits = __vesacon_graphics_font[csptr->ch][pixsrow];
if (__unlikely(csptr == cursor_pointer))
chsbits |= cursor_pattern[pixsrow];
sha = console_color_table[csptr->attr].shadow;
chsbits &= (sha & 0x02) ? 0xff : 0x00;
chsbits ^= (sha & 0x01) ? 0xff : 0x00;
csptr++;
jx = width - 1;
break;
default:
jx--;
break;
}
/* If this pixel is raised, use the offsetted value */
bgval = (chxbits & 0x80)
? bgptr[__vesa_info.mi.h_res + 1] : *bgptr;
bgptr++;
/* If this pixel is set, use the fg color, else the bg color */
fgval = (chbits & 0x80) ? fgcolor : bgcolor;
/* Produce the combined color pixel value */
color = alpha_pixel(fgval, bgval);
/* Apply the shadow (75% shadow) */
if ((chsbits & ~chxbits) & 0x80) {
color >>= 2;
color &= 0x3f3f3f;
}
*rowbufptr++ = color;
}
/* Copy to frame buffer */
__vesacon_copy_to_screen(fbrowptr, row_buffer, rowbufptr - row_buffer);
bgrowptr += __vesa_info.mi.h_res;
fbrowptr += __vesa_info.mi.logical_scan;
if (++pixrow == height) {
rowptr += __vesacon_text_cols + 2;
pixrow = 0;
}
if (++pixsrow == height) {
rowsptr += __vesacon_text_cols + 2;
pixsrow = 0;
}
}
}
/* Bounding box for changed text. The (x1, y1) coordinates are +1! */
static unsigned int upd_x0 = -1U, upd_x1, upd_y0 = -1U, upd_y1;
/* Update the range already touched by various variables */
void __vesacon_doit(void)
{
if (upd_x1 > upd_x0 && upd_y1 > upd_y0) {
vesacon_update_characters(upd_y0, upd_x0, upd_y1 - upd_y0,
upd_x1 - upd_x0);
upd_x0 = upd_y0 = -1U;
upd_x1 = upd_y1 = 0;
}
}
/* Mark a range for update; note argument sequence is the same as
vesacon_update_characters() */
static inline void vesacon_touch(int row, int col, int rows, int cols)
{
unsigned int y0 = row;
unsigned int x0 = col;
unsigned int y1 = y0 + rows;
unsigned int x1 = x0 + cols;
if (y0 < upd_y0)
upd_y0 = y0;
if (y1 > upd_y1)
upd_y1 = y1;
if (x0 < upd_x0)
upd_x0 = x0;
if (x1 > upd_x1)
upd_x1 = x1;
}
/* Erase a region of the screen */
void __vesacon_erase(int x0, int y0, int x1, int y1, attr_t attr)
{
int y;
struct vesa_char *ptr = &__vesacon_text_display
[(y0 + 1) * (__vesacon_text_cols + 2) + (x0 + 1)];
struct vesa_char fill = {
.ch = ' ',
.attr = attr,
};
int ncols = x1 - x0 + 1;
for (y = y0; y <= y1; y++) {
vesacon_fill(ptr, fill, ncols);
ptr += __vesacon_text_cols + 2;
}
vesacon_touch(y0, x0, y1 - y0 + 1, ncols);
}
/* Scroll the screen up */
void __vesacon_scroll_up(int nrows, attr_t attr)
{
struct vesa_char *fromptr = &__vesacon_text_display
[(nrows + 1) * (__vesacon_text_cols + 2)];
struct vesa_char *toptr = &__vesacon_text_display
[(__vesacon_text_cols + 2)];
int dword_count =
(__vesacon_text_rows - nrows) * (__vesacon_text_cols + 2);
struct vesa_char fill = {
.ch = ' ',
.attr = attr,
};
toptr = copy_dword(toptr, fromptr, dword_count);
dword_count = nrows * (__vesacon_text_cols + 2);
vesacon_fill(toptr, fill, dword_count);
vesacon_touch(0, 0, __vesacon_text_rows, __vesacon_text_cols);
}
/* Draw one character text at a specific area of the screen */
void __vesacon_write_char(int x, int y, uint8_t ch, attr_t attr)
{
struct vesa_char *ptr = &__vesacon_text_display
[(y + 1) * (__vesacon_text_cols + 2) + (x + 1)];
ptr->ch = ch;
ptr->attr = attr;
vesacon_touch(y, x, 1, 1);
}
void __vesacon_set_cursor(int x, int y, bool visible)
{
struct vesa_char *ptr = &__vesacon_text_display
[(y + 1) * (__vesacon_text_cols + 2) + (x + 1)];
if (cursor_pointer)
vesacon_touch(cursor_y, cursor_x, 1, 1);
if (!visible) {
/* Invisible cursor */
cursor_pointer = NULL;
} else {
cursor_pointer = ptr;
vesacon_touch(y, x, 1, 1);
}
cursor_x = x;
cursor_y = y;
}
void __vesacon_init_cursor(int font_height)
{
int r0 = font_height - (font_height < 10 ? 2 : 3);
if (r0 < 0)
r0 = 0;
memset(cursor_pattern, 0, font_height);
cursor_pattern[r0] = 0xff;
cursor_pattern[r0 + 1] = 0xff;
}
void __vesacon_redraw_text(void)
{
vesacon_update_characters(0, 0, __vesacon_text_rows, __vesacon_text_cols);
}