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// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef sw_LLVMRoutine_hpp
#define sw_LLVMRoutine_hpp
#include "Routine.hpp"
namespace sw
{
class LLVMRoutineManager;
class LLVMRoutine : public Routine
{
friend class LLVMRoutineManager;
public:
LLVMRoutine(int bufferSize);
//LLVMRoutine(void *memory, int bufferSize, int offset);
virtual ~LLVMRoutine();
//void setFunctionSize(int functionSize);
//const void *getBuffer();
const void *getEntry();
//int getBufferSize();
//int getFunctionSize(); // Includes constants before the entry point
int getCodeSize(); // Executable code only
//bool isDynamic();
private:
void *buffer;
const void *entry;
int bufferSize;
int functionSize;
//const bool dynamic; // Generated or precompiled
};
}
#endif // sw_LLVMRoutine_hpp