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//===- SPIRVValue.cpp – Class to represent a SPIR-V Value --------*- C++ -*-===//
//
// The LLVM/SPIRV Translator
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
// Copyright (c) 2014 Advanced Micro Devices, Inc. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal with the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimers.
// Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimers in the documentation
// and/or other materials provided with the distribution.
// Neither the names of Advanced Micro Devices, Inc., nor the names of its
// contributors may be used to endorse or promote products derived from this
// Software without specific prior written permission.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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//
//===----------------------------------------------------------------------===//
/// \file
///
/// This file defines the values defined in SPIR-V spec with op codes.
///
/// The name of the SPIR-V values follow the op code name in the spec.
/// This is for readability and ease of using macro to handle types.
//
//===----------------------------------------------------------------------===//
#include "SPIRVValue.h"
#include "SPIRVEnum.h"
namespace SPIRV{
void
SPIRVValue::setAlignment(SPIRVWord A) {
if (A == 0) {
eraseDecorate(DecorationAlignment);
return;
}
addDecorate(new SPIRVDecorate(DecorationAlignment, this, A));
SPIRVDBG(spvdbgs() << "Set alignment " << A << " for obj " << Id << "\n")
}
bool
SPIRVValue::hasAlignment(SPIRVWord *Result)const {
return hasDecorate(DecorationAlignment, 0, Result);
}
bool
SPIRVValue::isVolatile()const {
return hasDecorate(DecorationVolatile);
}
void
SPIRVValue::setVolatile(bool IsVolatile) {
if (!IsVolatile) {
eraseDecorate(DecorationVolatile);
return;
}
addDecorate(new SPIRVDecorate(DecorationVolatile, this));
SPIRVDBG(spvdbgs() << "Set volatile " << " for obj " << Id << "\n")
}
}