blob: 2e43aee3d42ffe650abf967720a0faf9322144fc [file] [log] [blame]
/* This file, main.c, was written by Bill Cox in 2010, and placed into the public domain.
Feel free to copy and paste code from this file into your application. Note,
however, that the other source files, sonic.c and sonic.h, are LGPL.
This file is meant as a simple example for how to use libsonic. It is also a
useful utility on it's own, which can speed up or slow down wav files, change
pitch, and scale volume. */
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "sonic.h"
#include "wave.h"
#define BUFFER_SIZE 2048
/* Run sonic. */
static void runSonic(
waveFile inFile,
waveFile outFile,
float speed,
float pitch,
float rate,
float volume,
int emulateChordPitch,
int quality,
int sampleRate,
int numChannels)
{
sonicStream stream = sonicCreateStream(sampleRate, numChannels);
short inBuffer[BUFFER_SIZE], outBuffer[BUFFER_SIZE];
int samplesRead, samplesWritten;
sonicSetSpeed(stream, speed);
sonicSetPitch(stream, pitch);
sonicSetRate(stream, rate);
sonicSetVolume(stream, volume);
sonicSetChordPitch(stream, emulateChordPitch);
sonicSetQuality(stream, quality);
do {
samplesRead = readFromWaveFile(inFile, inBuffer, BUFFER_SIZE/numChannels);
if(samplesRead == 0) {
sonicFlushStream(stream);
} else {
sonicWriteShortToStream(stream, inBuffer, samplesRead);
}
do {
samplesWritten = sonicReadShortFromStream(stream, outBuffer,
BUFFER_SIZE/numChannels);
if(samplesWritten > 0) {
writeToWaveFile(outFile, outBuffer, samplesWritten);
}
} while(samplesWritten > 0);
} while(samplesRead > 0);
sonicDestroyStream(stream);
}
/* Print the usage. */
static void usage(void)
{
fprintf(stderr, "Usage: sonic [OPTION]... infile outfile\n"
" -c -- Modify pitch by emulating vocal chords vibrating\n"
" faster or slower.\n"
" -p pitch -- Set pitch scaling factor. 1.3 means 30%% higher.\n"
" -q -- Disable speed-up heuristics. May increase quality.\n"
" -r rate -- Set playback rate. 2.0 means 2X faster, and 2X pitch.\n"
" -s speed -- Set speed up factor. 2.0 means 2X faster.\n"
" -v volume -- Scale volume by a constant factor.\n");
exit(1);
}
int main(
int argc,
char **argv)
{
waveFile inFile, outFile;
char *inFileName, *outFileName;
float speed = 1.0f;
float pitch = 1.0f;
float rate = 1.0f;
float volume = 1.0f;
int emulateChordPitch = 0;
int quality = 0;
int sampleRate, numChannels;
int xArg = 1;
if(argc < 2 || *(argv[xArg]) != '-') {
fprintf(stderr, "You must provide at least one option to change speed,"
"pitch, or volume.\n");
usage();
return 1;
}
while(xArg < argc && *(argv[xArg]) == '-') {
if(!strcmp(argv[xArg], "-c")) {
emulateChordPitch = 1;
printf("Scaling pitch linearly.\n");
} else if(!strcmp(argv[xArg], "-p")) {
xArg++;
if(xArg < argc) {
pitch = atof(argv[xArg]);
printf("Setting pitch to %0.2fX\n", pitch);
}
} else if(!strcmp(argv[xArg], "-q")) {
quality = 1;
printf("Disabling speed-up heuristics\n");
} else if(!strcmp(argv[xArg], "-r")) {
xArg++;
if(xArg < argc) {
rate = atof(argv[xArg]);
printf("Setting rate to %0.2fX\n", rate);
}
} else if(!strcmp(argv[xArg], "-s")) {
xArg++;
if(xArg < argc) {
speed = atof(argv[xArg]);
printf("Setting speed to %0.2fX\n", speed);
}
} else if(!strcmp(argv[xArg], "-v")) {
xArg++;
if(xArg < argc) {
volume = atof(argv[xArg]);
printf("Setting volume to %0.2f\n", volume);
}
}
xArg++;
}
if(argc - xArg != 2) {
usage();
}
inFileName = argv[xArg];
outFileName = argv[xArg + 1];
inFile = openInputWaveFile(inFileName, &sampleRate, &numChannels);
if(inFile == NULL) {
return 1;
}
outFile = openOutputWaveFile(outFileName, sampleRate, numChannels);
if(outFile == NULL) {
closeWaveFile(inFile);
return 1;
}
runSonic(inFile, outFile, speed, pitch, rate, volume, emulateChordPitch, quality,
sampleRate, numChannels);
closeWaveFile(inFile);
closeWaveFile(outFile);
return 0;
}