| /* |
| * Copyright 2016 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "SkLinearBitmapPipeline.h" |
| #include "SkPM4f.h" |
| |
| #include <algorithm> |
| #include <cmath> |
| #include <limits> |
| #include "SkColor.h" |
| #include "SkSize.h" |
| |
| // Tweak ABI of functions that pass Sk4f by value to pass them via registers. |
| #if defined(_MSC_VER) && SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2 |
| #define VECTORCALL __vectorcall |
| #elif defined(SK_CPU_ARM32) && defined(SK_ARM_HAS_NEON) |
| #define VECTORCALL __attribute__((pcs("aapcs-vfp"))) |
| #else |
| #define VECTORCALL |
| #endif |
| |
| class SkLinearBitmapPipeline::PointProcessorInterface { |
| public: |
| virtual ~PointProcessorInterface() { } |
| virtual void VECTORCALL pointListFew(int n, Sk4f xs, Sk4f ys) = 0; |
| virtual void VECTORCALL pointList4(Sk4f xs, Sk4f ys) = 0; |
| |
| // The pointSpan method efficiently process horizontal spans of pixels. |
| // * start - the point where to start the span. |
| // * length - the number of pixels to traverse in source space. |
| // * count - the number of pixels to produce in destination space. |
| // Both start and length are mapped through the inversion matrix to produce values in source |
| // space. After the matrix operation, the tilers may break the spans up into smaller spans. |
| // The tilers can produce spans that seem nonsensical. |
| // * The clamp tiler can create spans with length of 0. This indicates to copy an edge pixel out |
| // to the edge of the destination scan. |
| // * The mirror tiler can produce spans with negative length. This indicates that the source |
| // should be traversed in the opposite direction to the destination pixels. |
| virtual void pointSpan(SkPoint start, SkScalar length, int count) = 0; |
| }; |
| |
| class SkLinearBitmapPipeline::BilerpProcessorInterface |
| : public SkLinearBitmapPipeline::PointProcessorInterface { |
| public: |
| // The x's and y's are setup in the following order: |
| // +--------+--------+ |
| // | | | |
| // | px00 | px10 | |
| // | 0 | 1 | |
| // +--------+--------+ |
| // | | | |
| // | px01 | px11 | |
| // | 2 | 3 | |
| // +--------+--------+ |
| // These pixels coordinates are arranged in the following order in xs and ys: |
| // px00 px10 px01 px11 |
| virtual void VECTORCALL bilerpList(Sk4f xs, Sk4f ys) = 0; |
| }; |
| |
| class SkLinearBitmapPipeline::PixelPlacerInterface { |
| public: |
| virtual ~PixelPlacerInterface() { } |
| virtual void setDestination(SkPM4f* dst) = 0; |
| virtual void VECTORCALL placePixel(Sk4f pixel0) = 0; |
| virtual void VECTORCALL place4Pixels(Sk4f p0, Sk4f p1, Sk4f p2, Sk4f p3) = 0; |
| }; |
| |
| namespace { |
| |
| struct X { |
| explicit X(SkScalar val) : fVal{val} { } |
| explicit X(SkPoint pt) : fVal{pt.fX} { } |
| explicit X(SkSize s) : fVal{s.fWidth} { } |
| explicit X(SkISize s) : fVal(s.fWidth) { } |
| operator float () const {return fVal;} |
| private: |
| float fVal; |
| }; |
| |
| struct Y { |
| explicit Y(SkScalar val) : fVal{val} { } |
| explicit Y(SkPoint pt) : fVal{pt.fY} { } |
| explicit Y(SkSize s) : fVal{s.fHeight} { } |
| explicit Y(SkISize s) : fVal(s.fHeight) { } |
| operator float () const {return fVal;} |
| private: |
| float fVal; |
| }; |
| |
| template <typename Stage> |
| void span_fallback(SkPoint start, SkScalar length, int count, Stage* stage) { |
| // If count == 1 use PointListFew instead. |
| SkASSERT(count > 1); |
| |
| float dx = length / (count - 1); |
| Sk4f Xs = Sk4f(X(start)) + Sk4f{0.0f, 1.0f, 2.0f, 3.0f} * Sk4f{dx}; |
| Sk4f Ys{Y(start)}; |
| Sk4f fourDx = {4.0f * dx}; |
| |
| while (count >= 4) { |
| stage->pointList4(Xs, Ys); |
| Xs = Xs + fourDx; |
| count -= 4; |
| } |
| if (count > 0) { |
| stage->pointListFew(count, Xs, Ys); |
| } |
| } |
| |
| // PointProcessor uses a strategy to help complete the work of the different stages. The strategy |
| // must implement the following methods: |
| // * processPoints(xs, ys) - must mutate the xs and ys for the stage. |
| // * maybeProcessSpan(start, length, count) - This represents a horizontal series of pixels |
| // to work over. |
| // start - is the starting pixel. This is in destination space before the matrix stage, and in |
| // source space after the matrix stage. |
| // length - is this distance between the first pixel center and the last pixel center. Like start, |
| // this is in destination space before the matrix stage, and in source space after. |
| // count - the number of pixels in source space to produce. |
| // next - a pointer to the next stage. |
| // maybeProcessSpan - returns false if it can not process the span and needs to fallback to |
| // point lists for processing. |
| template<typename Strategy, typename Next> |
| class PointProcessor final : public SkLinearBitmapPipeline::PointProcessorInterface { |
| public: |
| template <typename... Args> |
| PointProcessor(Next* next, Args&&... args) |
| : fNext{next} |
| , fStrategy{std::forward<Args>(args)...}{ } |
| |
| void VECTORCALL pointListFew(int n, Sk4f xs, Sk4f ys) override { |
| fStrategy.processPoints(&xs, &ys); |
| fNext->pointListFew(n, xs, ys); |
| } |
| |
| void VECTORCALL pointList4(Sk4f xs, Sk4f ys) override { |
| fStrategy.processPoints(&xs, &ys); |
| fNext->pointList4(xs, ys); |
| } |
| |
| void pointSpan(SkPoint start, SkScalar length, int count) override { |
| if (!fStrategy.maybeProcessSpan(start, length, count, fNext)) { |
| span_fallback(start, length, count, this); |
| } |
| } |
| |
| private: |
| Next* const fNext; |
| Strategy fStrategy; |
| }; |
| |
| // See PointProcessor for responsibilities of Strategy. |
| template<typename Strategy, typename Next> |
| class BilerpProcessor final : public SkLinearBitmapPipeline::BilerpProcessorInterface { |
| public: |
| template <typename... Args> |
| BilerpProcessor(Next* next, Args&&... args) |
| : fNext{next} |
| , fStrategy{std::forward<Args>(args)...}{ } |
| |
| void VECTORCALL pointListFew(int n, Sk4f xs, Sk4f ys) override { |
| fStrategy.processPoints(&xs, &ys); |
| fNext->pointListFew(n, xs, ys); |
| } |
| |
| void VECTORCALL pointList4(Sk4f xs, Sk4f ys) override { |
| fStrategy.processPoints(&xs, &ys); |
| fNext->pointList4(xs, ys); |
| } |
| |
| void VECTORCALL bilerpList(Sk4f xs, Sk4f ys) override { |
| fStrategy.processPoints(&xs, &ys); |
| fNext->bilerpList(xs, ys); |
| } |
| |
| void pointSpan(SkPoint start, SkScalar length, int count) override { |
| if (!fStrategy.maybeProcessSpan(start, length, count, fNext)) { |
| span_fallback(start, length, count, this); |
| } |
| } |
| |
| private: |
| Next* const fNext; |
| Strategy fStrategy; |
| }; |
| |
| class SkippedStage final : public SkLinearBitmapPipeline::BilerpProcessorInterface { |
| void VECTORCALL pointListFew(int n, Sk4f xs, Sk4f ys) override { |
| SkFAIL("Skipped stage."); |
| } |
| void VECTORCALL pointList4(Sk4f xs, Sk4f ys) override { |
| SkFAIL("Skipped stage."); |
| } |
| void VECTORCALL bilerpList(Sk4f xs, Sk4f ys) override { |
| SkFAIL("Skipped stage."); |
| } |
| void pointSpan(SkPoint start, SkScalar length, int count) override { |
| SkFAIL("Skipped stage."); |
| } |
| }; |
| |
| class TranslateMatrixStrategy { |
| public: |
| TranslateMatrixStrategy(SkVector offset) |
| : fXOffset{X(offset)} |
| , fYOffset{Y(offset)} { } |
| |
| void processPoints(Sk4f* xs, Sk4f* ys) { |
| *xs = *xs + fXOffset; |
| *ys = *ys + fYOffset; |
| } |
| |
| template <typename Next> |
| bool maybeProcessSpan(SkPoint start, SkScalar length, int count, Next* next) { |
| next->pointSpan(start + SkPoint{fXOffset[0], fYOffset[0]}, length, count); |
| return true; |
| } |
| |
| private: |
| const Sk4f fXOffset, fYOffset; |
| }; |
| template <typename Next = SkLinearBitmapPipeline::PointProcessorInterface> |
| using TranslateMatrix = PointProcessor<TranslateMatrixStrategy, Next>; |
| |
| class ScaleMatrixStrategy { |
| public: |
| ScaleMatrixStrategy(SkVector offset, SkVector scale) |
| : fXOffset{X(offset)}, fYOffset{Y(offset)} |
| , fXScale{X(scale)}, fYScale{Y(scale)} { } |
| void processPoints(Sk4f* xs, Sk4f* ys) { |
| *xs = *xs * fXScale + fXOffset; |
| *ys = *ys * fYScale + fYOffset; |
| } |
| |
| template <typename Next> |
| bool maybeProcessSpan(SkPoint start, SkScalar length, int count, Next* next) { |
| SkPoint newStart = |
| SkPoint{X(start) * fXScale[0] + fXOffset[0], Y(start) * fYScale[0] + fYOffset[0]}; |
| SkScalar newLength = length * fXScale[0]; |
| next->pointSpan(newStart, newLength, count); |
| return true; |
| } |
| |
| private: |
| const Sk4f fXOffset, fYOffset; |
| const Sk4f fXScale, fYScale; |
| }; |
| template <typename Next = SkLinearBitmapPipeline::PointProcessorInterface> |
| using ScaleMatrix = PointProcessor<ScaleMatrixStrategy, Next>; |
| |
| class AffineMatrixStrategy { |
| public: |
| AffineMatrixStrategy(SkVector offset, SkVector scale, SkVector skew) |
| : fXOffset{X(offset)}, fYOffset{Y(offset)} |
| , fXScale{X(scale)}, fYScale{Y(scale)} |
| , fXSkew{X(skew)}, fYSkew{Y(skew)} { } |
| void processPoints(Sk4f* xs, Sk4f* ys) { |
| Sk4f newXs = fXScale * *xs + fXSkew * *ys + fXOffset; |
| Sk4f newYs = fYSkew * *xs + fYScale * *ys + fYOffset; |
| |
| *xs = newXs; |
| *ys = newYs; |
| } |
| |
| template <typename Next> |
| bool maybeProcessSpan(SkPoint start, SkScalar length, int count, Next* next) { |
| return false; |
| } |
| |
| private: |
| const Sk4f fXOffset, fYOffset; |
| const Sk4f fXScale, fYScale; |
| const Sk4f fXSkew, fYSkew; |
| }; |
| template <typename Next = SkLinearBitmapPipeline::PointProcessorInterface> |
| using AffineMatrix = PointProcessor<AffineMatrixStrategy, Next>; |
| |
| static SkLinearBitmapPipeline::PointProcessorInterface* choose_matrix( |
| SkLinearBitmapPipeline::PointProcessorInterface* next, |
| const SkMatrix& inverse, |
| SkLinearBitmapPipeline::MatrixStage* matrixProc) { |
| if (inverse.hasPerspective()) { |
| SkFAIL("Not implemented."); |
| } else if (inverse.getSkewX() != 0.0f || inverse.getSkewY() != 0.0f) { |
| matrixProc->Initialize<AffineMatrix<>>( |
| next, |
| SkVector{inverse.getTranslateX(), inverse.getTranslateY()}, |
| SkVector{inverse.getScaleX(), inverse.getScaleY()}, |
| SkVector{inverse.getSkewX(), inverse.getSkewY()}); |
| } else if (inverse.getScaleX() != 1.0f || inverse.getScaleY() != 1.0f) { |
| matrixProc->Initialize<ScaleMatrix<>>( |
| next, |
| SkVector{inverse.getTranslateX(), inverse.getTranslateY()}, |
| SkVector{inverse.getScaleX(), inverse.getScaleY()}); |
| } else if (inverse.getTranslateX() != 0.0f || inverse.getTranslateY() != 0.0f) { |
| matrixProc->Initialize<TranslateMatrix<>>( |
| next, |
| SkVector{inverse.getTranslateX(), inverse.getTranslateY()}); |
| } else { |
| matrixProc->Initialize<SkippedStage>(); |
| return next; |
| } |
| return matrixProc->get(); |
| } |
| |
| template <typename Next = SkLinearBitmapPipeline::BilerpProcessorInterface> |
| class ExpandBilerp final : public SkLinearBitmapPipeline::PointProcessorInterface { |
| public: |
| ExpandBilerp(Next* next) : fNext{next} { } |
| |
| void VECTORCALL pointListFew(int n, Sk4f xs, Sk4f ys) override { |
| SkASSERT(0 < n && n < 4); |
| // px00 px10 px01 px11 |
| const Sk4f kXOffsets{-0.5f, 0.5f, -0.5f, 0.5f}, |
| kYOffsets{-0.5f, -0.5f, 0.5f, 0.5f}; |
| if (n >= 1) fNext->bilerpList(Sk4f{xs[0]} + kXOffsets, Sk4f{ys[0]} + kYOffsets); |
| if (n >= 2) fNext->bilerpList(Sk4f{xs[1]} + kXOffsets, Sk4f{ys[1]} + kYOffsets); |
| if (n >= 3) fNext->bilerpList(Sk4f{xs[2]} + kXOffsets, Sk4f{ys[2]} + kYOffsets); |
| } |
| |
| void VECTORCALL pointList4(Sk4f xs, Sk4f ys) override { |
| // px00 px10 px01 px11 |
| const Sk4f kXOffsets{-0.5f, 0.5f, -0.5f, 0.5f}, |
| kYOffsets{-0.5f, -0.5f, 0.5f, 0.5f}; |
| fNext->bilerpList(Sk4f{xs[0]} + kXOffsets, Sk4f{ys[0]} + kYOffsets); |
| fNext->bilerpList(Sk4f{xs[1]} + kXOffsets, Sk4f{ys[1]} + kYOffsets); |
| fNext->bilerpList(Sk4f{xs[2]} + kXOffsets, Sk4f{ys[2]} + kYOffsets); |
| fNext->bilerpList(Sk4f{xs[3]} + kXOffsets, Sk4f{ys[3]} + kYOffsets); |
| } |
| |
| void pointSpan(SkPoint start, SkScalar length, int count) override { |
| span_fallback(start, length, count, this); |
| } |
| |
| private: |
| Next* const fNext; |
| }; |
| |
| static SkLinearBitmapPipeline::PointProcessorInterface* choose_filter( |
| SkLinearBitmapPipeline::BilerpProcessorInterface* next, |
| SkFilterQuality filterQuailty, |
| SkLinearBitmapPipeline::FilterStage* filterProc) { |
| if (SkFilterQuality::kNone_SkFilterQuality == filterQuailty) { |
| filterProc->Initialize<SkippedStage>(); |
| return next; |
| } else { |
| filterProc->Initialize<ExpandBilerp<>>(next); |
| return filterProc->get(); |
| } |
| } |
| |
| class ClampStrategy { |
| public: |
| ClampStrategy(X max) |
| : fXMin{0.0f} |
| , fXMax{max - 1.0f} { } |
| ClampStrategy(Y max) |
| : fYMin{0.0f} |
| , fYMax{max - 1.0f} { } |
| ClampStrategy(SkSize max) |
| : fXMin{0.0f} |
| , fYMin{0.0f} |
| , fXMax{X(max) - 1.0f} |
| , fYMax{Y(max) - 1.0f} { } |
| |
| void processPoints(Sk4f* xs, Sk4f* ys) { |
| *xs = Sk4f::Min(Sk4f::Max(*xs, fXMin), fXMax); |
| *ys = Sk4f::Min(Sk4f::Max(*ys, fYMin), fYMax); |
| } |
| |
| template <typename Next> |
| bool maybeProcessSpan(SkPoint start, SkScalar length, int count, Next* next) { |
| return false; |
| } |
| |
| private: |
| const Sk4f fXMin{SK_FloatNegativeInfinity}; |
| const Sk4f fYMin{SK_FloatNegativeInfinity}; |
| const Sk4f fXMax{SK_FloatInfinity}; |
| const Sk4f fYMax{SK_FloatInfinity}; |
| }; |
| template <typename Next = SkLinearBitmapPipeline::BilerpProcessorInterface> |
| using Clamp = BilerpProcessor<ClampStrategy, Next>; |
| |
| class RepeatStrategy { |
| public: |
| RepeatStrategy(X max) : fXMax{max}, fXInvMax{1.0f/max} { } |
| RepeatStrategy(Y max) : fYMax{max}, fYInvMax{1.0f/max} { } |
| RepeatStrategy(SkSize max) |
| : fXMax{X(max)} |
| , fXInvMax{1.0f / X(max)} |
| , fYMax{Y(max)} |
| , fYInvMax{1.0f / Y(max)} { } |
| |
| void processPoints(Sk4f* xs, Sk4f* ys) { |
| Sk4f divX = (*xs * fXInvMax).floor(); |
| Sk4f divY = (*ys * fYInvMax).floor(); |
| Sk4f baseX = (divX * fXMax); |
| Sk4f baseY = (divY * fYMax); |
| *xs = *xs - baseX; |
| *ys = *ys - baseY; |
| } |
| |
| template <typename Next> |
| bool maybeProcessSpan(SkPoint start, SkScalar length, int count, Next* next) { |
| return false; |
| } |
| |
| private: |
| const Sk4f fXMax{0.0f}; |
| const Sk4f fXInvMax{0.0f}; |
| const Sk4f fYMax{0.0f}; |
| const Sk4f fYInvMax{0.0f}; |
| }; |
| |
| template <typename Next = SkLinearBitmapPipeline::BilerpProcessorInterface> |
| using Repeat = BilerpProcessor<RepeatStrategy, Next>; |
| |
| static SkLinearBitmapPipeline::BilerpProcessorInterface* choose_tiler( |
| SkLinearBitmapPipeline::BilerpProcessorInterface* next, |
| SkSize dimensions, |
| SkShader::TileMode xMode, |
| SkShader::TileMode yMode, |
| SkLinearBitmapPipeline::TileStage* tileProcXOrBoth, |
| SkLinearBitmapPipeline::TileStage* tileProcY) { |
| if (xMode == yMode) { |
| switch (xMode) { |
| case SkShader::kClamp_TileMode: |
| tileProcXOrBoth->Initialize<Clamp<>>(next, dimensions); |
| break; |
| case SkShader::kRepeat_TileMode: |
| tileProcXOrBoth->Initialize<Repeat<>>(next, dimensions); |
| break; |
| case SkShader::kMirror_TileMode: |
| SkFAIL("Not implemented."); |
| break; |
| } |
| tileProcY->Initialize<SkippedStage>(); |
| } else { |
| switch (yMode) { |
| case SkShader::kClamp_TileMode: |
| tileProcY->Initialize<Clamp<>>(next, Y(dimensions)); |
| break; |
| case SkShader::kRepeat_TileMode: |
| tileProcY->Initialize<Repeat<>>(next, Y(dimensions)); |
| break; |
| case SkShader::kMirror_TileMode: |
| SkFAIL("Not implemented."); |
| break; |
| } |
| switch (xMode) { |
| case SkShader::kClamp_TileMode: |
| tileProcXOrBoth->Initialize<Clamp<>>(tileProcY->get(), X(dimensions)); |
| break; |
| case SkShader::kRepeat_TileMode: |
| tileProcXOrBoth->Initialize<Repeat<>>(tileProcY->get(), X(dimensions)); |
| break; |
| case SkShader::kMirror_TileMode: |
| SkFAIL("Not implemented."); |
| break; |
| } |
| } |
| return tileProcXOrBoth->get(); |
| } |
| |
| class sRGBFast { |
| public: |
| static Sk4f VECTORCALL sRGBToLinear(Sk4f pixel) { |
| Sk4f l = pixel * pixel; |
| return Sk4f{l[0], l[1], l[2], pixel[3]}; |
| } |
| }; |
| |
| template <SkColorProfileType colorProfile> |
| class Passthrough8888 { |
| public: |
| Passthrough8888(int width, const uint32_t* src) |
| : fSrc{src}, fWidth{width}{ } |
| |
| void VECTORCALL getFewPixels(int n, Sk4f xs, Sk4f ys, Sk4f* px0, Sk4f* px1, Sk4f* px2) { |
| Sk4i XIs = SkNx_cast<int, float>(xs); |
| Sk4i YIs = SkNx_cast<int, float>(ys); |
| Sk4i bufferLoc = YIs * fWidth + XIs; |
| switch (n) { |
| case 3: |
| *px2 = getPixel(fSrc, bufferLoc[2]); |
| case 2: |
| *px1 = getPixel(fSrc, bufferLoc[1]); |
| case 1: |
| *px0 = getPixel(fSrc, bufferLoc[0]); |
| default: |
| break; |
| } |
| } |
| |
| void VECTORCALL get4Pixels(Sk4f xs, Sk4f ys, Sk4f* px0, Sk4f* px1, Sk4f* px2, Sk4f* px3) { |
| Sk4i XIs = SkNx_cast<int, float>(xs); |
| Sk4i YIs = SkNx_cast<int, float>(ys); |
| Sk4i bufferLoc = YIs * fWidth + XIs; |
| *px0 = getPixel(fSrc, bufferLoc[0]); |
| *px1 = getPixel(fSrc, bufferLoc[1]); |
| *px2 = getPixel(fSrc, bufferLoc[2]); |
| *px3 = getPixel(fSrc, bufferLoc[3]); |
| } |
| |
| const uint32_t* row(int y) { return fSrc + y * fWidth[0]; } |
| |
| private: |
| Sk4f getPixel(const uint32_t* src, int index) { |
| Sk4b bytePixel = Sk4b::Load((uint8_t *)(&src[index])); |
| Sk4f pixel = SkNx_cast<float, uint8_t>(bytePixel); |
| pixel = pixel * Sk4f{1.0f/255.0f}; |
| if (colorProfile == kSRGB_SkColorProfileType) { |
| pixel = sRGBFast::sRGBToLinear(pixel); |
| } |
| return pixel; |
| } |
| const uint32_t* const fSrc; |
| const Sk4i fWidth; |
| }; |
| |
| // Explaination of the math: |
| // 1 - x x |
| // +--------+--------+ |
| // | | | |
| // 1 - y | px00 | px10 | |
| // | | | |
| // +--------+--------+ |
| // | | | |
| // y | px01 | px11 | |
| // | | | |
| // +--------+--------+ |
| // |
| // |
| // Given a pixelxy each is multiplied by a different factor derived from the fractional part of x |
| // and y: |
| // * px00 -> (1 - x)(1 - y) = 1 - x - y + xy |
| // * px10 -> x(1 - y) = x - xy |
| // * px01 -> (1 - x)y = y - xy |
| // * px11 -> xy |
| // So x * y is calculated first and then used to calculate all the other factors. |
| static Sk4f VECTORCALL bilerp4(Sk4f xs, Sk4f ys, Sk4f px00, Sk4f px10, |
| Sk4f px01, Sk4f px11) { |
| // Calculate fractional xs and ys. |
| Sk4f fxs = xs - xs.floor(); |
| Sk4f fys = ys - ys.floor(); |
| Sk4f fxys{fxs * fys}; |
| Sk4f sum = px11 * fxys; |
| sum = sum + px01 * (fys - fxys); |
| sum = sum + px10 * (fxs - fxys); |
| sum = sum + px00 * (Sk4f{1.0f} - fxs - fys + fxys); |
| return sum; |
| } |
| |
| template <typename SourceStrategy> |
| class Sampler final : public SkLinearBitmapPipeline::BilerpProcessorInterface { |
| public: |
| template <typename... Args> |
| Sampler(SkLinearBitmapPipeline::PixelPlacerInterface* next, Args&&... args) |
| : fNext{next} |
| , fStrategy{std::forward<Args>(args)...} { } |
| |
| void VECTORCALL pointListFew(int n, Sk4f xs, Sk4f ys) override { |
| SkASSERT(0 < n && n < 4); |
| Sk4f px0, px1, px2; |
| fStrategy.getFewPixels(n, xs, ys, &px0, &px1, &px2); |
| if (n >= 1) fNext->placePixel(px0); |
| if (n >= 2) fNext->placePixel(px1); |
| if (n >= 3) fNext->placePixel(px2); |
| } |
| |
| void VECTORCALL pointList4(Sk4f xs, Sk4f ys) override { |
| Sk4f px0, px1, px2, px3; |
| fStrategy.get4Pixels(xs, ys, &px0, &px1, &px2, &px3); |
| fNext->place4Pixels(px0, px1, px2, px3); |
| } |
| |
| void VECTORCALL bilerpList(Sk4f xs, Sk4f ys) override { |
| Sk4f px00, px10, px01, px11; |
| fStrategy.get4Pixels(xs, ys, &px00, &px10, &px01, &px11); |
| Sk4f pixel = bilerp4(xs, ys, px00, px10, px01, px11); |
| fNext->placePixel(pixel); |
| } |
| |
| void pointSpan(SkPoint start, SkScalar length, int count) override { |
| span_fallback(start, length, count, this); |
| } |
| |
| private: |
| SkLinearBitmapPipeline::PixelPlacerInterface* const fNext; |
| SourceStrategy fStrategy; |
| }; |
| |
| static SkLinearBitmapPipeline::BilerpProcessorInterface* choose_pixel_sampler( |
| SkLinearBitmapPipeline::PixelPlacerInterface* next, |
| const SkPixmap& srcPixmap, |
| SkLinearBitmapPipeline::SampleStage* sampleStage) { |
| const SkImageInfo& imageInfo = srcPixmap.info(); |
| switch (imageInfo.colorType()) { |
| case kRGBA_8888_SkColorType: |
| case kBGRA_8888_SkColorType: |
| if (kN32_SkColorType == imageInfo.colorType()) { |
| if (imageInfo.profileType() == kSRGB_SkColorProfileType) { |
| sampleStage->Initialize<Sampler<Passthrough8888<kSRGB_SkColorProfileType>>>( |
| next, static_cast<int>(srcPixmap.rowBytes() / 4), |
| srcPixmap.addr32()); |
| } else { |
| sampleStage->Initialize<Sampler<Passthrough8888<kLinear_SkColorProfileType>>>( |
| next, static_cast<int>(srcPixmap.rowBytes() / 4), |
| srcPixmap.addr32()); |
| } |
| } else { |
| SkFAIL("Not implemented. No 8888 Swizzle"); |
| } |
| break; |
| default: |
| SkFAIL("Not implemented. Unsupported src"); |
| break; |
| } |
| return sampleStage->get(); |
| } |
| |
| template <SkAlphaType alphaType> |
| class PlaceFPPixel final : public SkLinearBitmapPipeline::PixelPlacerInterface { |
| public: |
| void VECTORCALL placePixel(Sk4f pixel) override { |
| PlacePixel(fDst, pixel, 0); |
| fDst += 1; |
| } |
| |
| void VECTORCALL place4Pixels(Sk4f p0, Sk4f p1, Sk4f p2, Sk4f p3) override { |
| SkPM4f* dst = fDst; |
| PlacePixel(dst, p0, 0); |
| PlacePixel(dst, p1, 1); |
| PlacePixel(dst, p2, 2); |
| PlacePixel(dst, p3, 3); |
| fDst += 4; |
| } |
| |
| void setDestination(SkPM4f* dst) override { |
| fDst = dst; |
| } |
| |
| private: |
| static void VECTORCALL PlacePixel(SkPM4f* dst, Sk4f pixel, int index) { |
| Sk4f newPixel = pixel; |
| if (alphaType == kUnpremul_SkAlphaType) { |
| newPixel = Premultiply(pixel); |
| } |
| newPixel.store(dst + index); |
| } |
| static Sk4f VECTORCALL Premultiply(Sk4f pixel) { |
| float alpha = pixel[3]; |
| return pixel * Sk4f{alpha, alpha, alpha, 1.0f}; |
| } |
| |
| SkPM4f* fDst; |
| }; |
| |
| static SkLinearBitmapPipeline::PixelPlacerInterface* choose_pixel_placer( |
| SkAlphaType alphaType, |
| SkLinearBitmapPipeline::PixelStage* placerStage) { |
| if (alphaType == kUnpremul_SkAlphaType) { |
| placerStage->Initialize<PlaceFPPixel<kUnpremul_SkAlphaType>>(); |
| } else { |
| // kOpaque_SkAlphaType is treated the same as kPremul_SkAlphaType |
| placerStage->Initialize<PlaceFPPixel<kPremul_SkAlphaType>>(); |
| } |
| return placerStage->get(); |
| } |
| } // namespace |
| |
| SkLinearBitmapPipeline::~SkLinearBitmapPipeline() {} |
| |
| SkLinearBitmapPipeline::SkLinearBitmapPipeline( |
| const SkMatrix& inverse, |
| SkFilterQuality filterQuality, |
| SkShader::TileMode xTile, SkShader::TileMode yTile, |
| const SkPixmap& srcPixmap) { |
| SkSize size = SkSize::Make(srcPixmap.width(), srcPixmap.height()); |
| const SkImageInfo& srcImageInfo = srcPixmap.info(); |
| |
| // As the stages are built, the chooser function may skip a stage. For example, with the |
| // identity matrix, the matrix stage is skipped, and the tilerStage is the first stage. |
| auto placementStage = choose_pixel_placer(srcImageInfo.alphaType(), &fPixelStage); |
| auto samplerStage = choose_pixel_sampler(placementStage, srcPixmap, &fSampleStage); |
| auto tilerStage = choose_tiler(samplerStage, size, xTile, yTile, &fTileXOrBothStage, |
| &fTileYStage); |
| auto filterStage = choose_filter(tilerStage, filterQuality, &fFilterStage); |
| fFirstStage = choose_matrix(filterStage, inverse, &fMatrixStage); |
| } |
| |
| void SkLinearBitmapPipeline::shadeSpan4f(int x, int y, SkPM4f* dst, int count) { |
| SkASSERT(count > 0); |
| fPixelStage->setDestination(dst); |
| // Adjust points by 0.5, 0.5 to sample from the center of the pixels. |
| if (count == 1) { |
| fFirstStage->pointListFew(1, Sk4f{x + 0.5f}, Sk4f{y + 0.5f}); |
| } else { |
| // The count and length arguments start out in a precise relation in order to keep the |
| // math correct through the different stages. Count is the number of pixel to produce. |
| // Since the code samples at pixel centers, length is the distance from the center of the |
| // first pixel to the center of the last pixel. This implies that length is count-1. |
| fFirstStage->pointSpan(SkPoint{x + 0.5f, y + 0.5f}, count - 1, count); |
| } |
| } |