| // DO NOT MODIFY! This file is autogenerated by gn_to_bp.py. |
| // If need to change a define, modify SkUserConfigManual.h |
| #pragma once |
| #include "SkUserConfigManual.h" |
| |
| #ifndef SK_ENABLE_SKSL |
| #define SK_ENABLE_SKSL |
| #endif |
| |
| #ifndef SK_ENCODE_PNG |
| #define SK_ENCODE_PNG |
| #endif |
| |
| #ifndef SK_GAMMA_APPLY_TO_A8 |
| #define SK_GAMMA_APPLY_TO_A8 |
| #endif |
| |
| #ifndef SK_GL |
| #define SK_GL |
| #endif |
| |
| #ifndef SK_HAS_ANDROID_CODEC |
| #define SK_HAS_ANDROID_CODEC |
| #endif |
| |
| #ifndef SK_IN_RENDERENGINE |
| #define SK_IN_RENDERENGINE |
| #endif |
| |
| #ifndef SK_USE_VMA |
| #define SK_USE_VMA |
| #endif |
| |
| #ifndef SK_VULKAN |
| #define SK_VULKAN |
| #endif |
| |
| #ifndef SK_BUILD_FOR_ANDROID |
| #error "SK_BUILD_FOR_ANDROID must be defined!" |
| #endif |
| #if defined(SK_BUILD_FOR_IOS) || defined(SK_BUILD_FOR_MAC) || \ |
| defined(SK_BUILD_FOR_UNIX) || defined(SK_BUILD_FOR_WIN) |
| #error "Only SK_BUILD_FOR_ANDROID should be defined!" |
| #endif |