|  | // Copyright 2019 Google LLC. | 
|  | // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. | 
|  | #include "tools/fiddle/examples.h" | 
|  | // HASH=fe80fd80b98a20823db7fb9a077243c7 | 
|  | REG_FIDDLE(Shader_Methods_b, 256, 256, false, 0) { | 
|  | void draw(SkCanvas* canvas) { | 
|  | SkPaint paint; | 
|  | SkBitmap bitmap; | 
|  | bitmap.setInfo(SkImageInfo::MakeA8(5, 1), 5);  // bitmap only contains alpha | 
|  | uint8_t pixels[5] = { 0x22, 0x55, 0x88, 0xBB, 0xFF }; | 
|  | bitmap.setPixels(pixels); | 
|  | paint.setShader(bitmap.makeShader(SkTileMode::kMirror, SkTileMode::kMirror, | 
|  | SkSamplingOptions())); | 
|  | for (SkColor c : { SK_ColorRED, SK_ColorBLUE, SK_ColorGREEN } ) { | 
|  | paint.setColor(c);  // all components in color affect shader | 
|  | canvas->drawCircle(50, 50, 50, paint); | 
|  | canvas->translate(70, 70); | 
|  | } | 
|  | } | 
|  | }  // END FIDDLE |