blob: a954676a1686f6849ee5c1b89b4c772dfa157237 [file] [log] [blame]
fn main(xy: vec2<f32>) -> vec4<f32> {
var i: i32;
{
var a: i32 = 0;
loop {
if a < 10 {
{
var b: i32 = 0;
loop {
if b < 10 {
{
var c: i32 = 0;
loop {
if c < 10 {
{
var d: i32 = 0;
loop {
if d < 10 {
i = i + i32(1);
} else {
break;
}
continuing {
d = d + i32(1);
}
}
}
} else {
break;
}
continuing {
c = c + i32(1);
}
}
}
} else {
break;
}
continuing {
b = b + i32(1);
}
}
}
} else {
break;
}
continuing {
a = a + i32(1);
}
}
}
return vec4<f32>(0.0);
}
@fragment fn runtimeShaderMain(@location(0) _coords: vec2<f32>) -> @location(0) vec4<f32> {
return main(_coords);
}