blob: b2dcb125166b4d96ece631f0567a00f1f2974eb7 [file] [log] [blame]
struct FSIn {
@builtin(front_facing) sk_Clockwise: bool,
@builtin(position) sk_FragCoord: vec4<f32>,
};
struct FSOut {
@location(0) sk_FragColor: vec4<f32>,
};
struct _GlobalUniforms {
colorGreen: vec4<f32>,
colorRed: vec4<f32>,
};
@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
fn main(_skParam0: vec2<f32>) -> vec4<f32> {
let coords = _skParam0;
{
var ok: bool = true;
ok = ok && (_globalUniforms.colorGreen.y == 1.0);
ok = ok && (_globalUniforms.colorGreen.x != 1.0);
ok = ok && all(_globalUniforms.colorGreen.yx == _globalUniforms.colorRed.xy);
ok = ok && all(_globalUniforms.colorGreen.yx == _globalUniforms.colorRed.xy);
ok = ok && (all(_globalUniforms.colorGreen.yx == _globalUniforms.colorRed.xy) || (_globalUniforms.colorGreen.w != _globalUniforms.colorRed.w));
ok = ok && (any(_globalUniforms.colorGreen.yx != _globalUniforms.colorRed.xy) && (_globalUniforms.colorGreen.w == _globalUniforms.colorRed.w));
return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(ok));
}
}
@fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
var _stageOut: FSOut;
_stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
return _stageOut;
}