blob: 45955584095ded3cfb6b8f1d7409876a6eac3c58 [file] [log] [blame]
struct FSIn {
@builtin(front_facing) sk_Clockwise: bool,
@builtin(position) sk_FragCoord: vec4<f32>,
};
struct FSOut {
@location(0) sk_FragColor: vec4<f32>,
};
struct _GlobalUniforms {
colorGreen: vec4<f32>,
colorRed: vec4<f32>,
};
@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
fn main(_skParam0: vec2<f32>) -> vec4<f32> {
let coords = _skParam0;
{
var x: f32 = 1.0;
var y: f32 = 1.0;
var _skTemp0: f32;
if x == y {
x = x + 1.0;
_skTemp0 = x;
} else {
y = y + 1.0;
_skTemp0 = y;
}
var _skTemp1: f32;
if x == y {
x = x + 3.0;
_skTemp1 = x;
} else {
y = y + 3.0;
_skTemp1 = y;
}
var _skTemp2: f32;
if x < y {
x = x + 5.0;
_skTemp2 = x;
} else {
y = y + 5.0;
_skTemp2 = y;
}
var _skTemp3: f32;
if y >= x {
x = x + 9.0;
_skTemp3 = x;
} else {
y = y + 9.0;
_skTemp3 = y;
}
var _skTemp4: f32;
if x != y {
x = x + 1.0;
_skTemp4 = x;
} else {
_skTemp4 = y;
}
var _skTemp5: f32;
if x == y {
x = x + 2.0;
_skTemp5 = x;
} else {
_skTemp5 = y;
}
var _skTemp6: f32;
if x != y {
_skTemp6 = x;
} else {
y = y + 3.0;
_skTemp6 = y;
}
var _skTemp7: f32;
if x == y {
_skTemp7 = x;
} else {
y = y + 4.0;
_skTemp7 = y;
}
var b: bool = true;
var _skTemp8: bool;
b = false;
if b {
_skTemp8 = false;
} else {
_skTemp8 = b;
}
var c: bool = _skTemp8;
return select((select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((x == 8.0) && (y == 17.0)))), _globalUniforms.colorRed, vec4<bool>(c));
}
}
@fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
var _stageOut: FSOut;
_stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
return _stageOut;
}