blob: a62af7c57d7a2a6bfc5fbf585d491ad962d6196e [file] [log] [blame]
struct FSIn {
@builtin(front_facing) sk_Clockwise: bool,
@builtin(position) sk_FragCoord: vec4<f32>,
};
struct FSOut {
@location(0) sk_FragColor: vec4<f32>,
};
struct _GlobalUniforms {
colorGreen: vec4<f32>,
colorRed: vec4<f32>,
testMatrix3x3: mat3x3<f32>,
};
@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
fn GetTestMatrix_f33() -> mat3x3<f32> {
{
return _globalUniforms.testMatrix3x3;
}
}
fn main(_skParam0: vec2<f32>) -> vec4<f32> {
let coords = _skParam0;
{
var expected: f32 = 0.0;
{
var i: i32 = 0;
loop {
{
{
var j: i32 = 0;
loop {
{
expected = expected + 1.0;
let _skTemp0 = GetTestMatrix_f33();
if _skTemp0[i][j] != expected {
{
return _globalUniforms.colorRed;
}
}
}
continuing {
j = j + i32(1);
break if j >= 3;
}
}
}
}
continuing {
i = i + i32(1);
break if i >= 3;
}
}
}
return _globalUniforms.colorGreen;
}
}
@fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
var _stageOut: FSOut;
_stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
return _stageOut;
}