blob: 95f964c0ba88d31450df901a7ffc64608f3adcac [file] [log] [blame]
struct FSIn {
@builtin(front_facing) sk_Clockwise: bool,
};
struct FSOut {
@location(0) sk_FragColor: vec4<f32>,
};
fn main(_stageOut: ptr<function, FSOut>) {
{
var x: f32 = 0.0;
switch 0 {
case 0, 1 {
var _skTemp0: bool = false;
if 0 == 0 {
x = 0.0;
if x < 1.0 {
break;
}
// fallthrough
}
x = 1.0;
}
case default {}
}
(*_stageOut).sk_FragColor = vec4<f32>(f32(x));
}
}
@fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
var _stageOut: FSOut;
main(&_stageOut);
return _stageOut;
}