blob: 0bb6d0726b807428312a19fbf7e2a77f7609c01e [file] [log] [blame]
struct FSIn {
@builtin(front_facing) sk_Clockwise: bool,
};
struct FSOut {
@location(0) sk_FragColor: vec4<f32>,
};
struct _GlobalUniforms {
unknownInput: f32,
};
@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
fn main(_stageOut: ptr<function, FSOut>) {
{
var value: f32 = 0.0;
switch 0 {
case 0, 1 {
var _skTemp0: bool = false;
if 0 == 0 {
value = 0.0;
if _globalUniforms.unknownInput == 2.0 {
break;
}
// fallthrough
}
value = 1.0;
}
case default {}
}
(*_stageOut).sk_FragColor = vec4<f32>(value);
}
}
@fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
var _stageOut: FSOut;
main(&_stageOut);
return _stageOut;
}