| struct VSIn { |
| @builtin(instance_index) sk_InstanceID: u32, |
| @builtin(vertex_index) sk_VertexID: u32, |
| }; |
| struct VSOut { |
| @builtin(position) sk_Position: vec4<f32>, |
| @location(1) vcoord_Stage0: vec2<f32>, |
| }; |
| /* unsupported */ var<private> sk_PointSize: f32; |
| fn main(_stageIn: VSIn, _stageOut: ptr<function, VSOut>) { |
| { |
| var x: i32 = i32(_stageIn.sk_InstanceID) % 200; |
| var y: i32 = i32(_stageIn.sk_InstanceID) / 200; |
| var ileft: i32 = (i32(_stageIn.sk_InstanceID) * 929) % 17; |
| var iright: i32 = (ileft + 1) + (i32(_stageIn.sk_InstanceID) * 1637) % (17 - ileft); |
| var itop: i32 = (i32(_stageIn.sk_InstanceID) * 313) % 17; |
| var ibot: i32 = (itop + 1) + (i32(_stageIn.sk_InstanceID) * 1901) % (17 - itop); |
| var outset: f32 = 0.03125; |
| outset = select(outset, -outset, (0 == ((x + y) % 2))); |
| var l: f32 = f32(ileft) * 0.0625 - outset; |
| var r: f32 = f32(iright) * 0.0625 + outset; |
| var t: f32 = f32(itop) * 0.0625 - outset; |
| var b: f32 = f32(ibot) * 0.0625 + outset; |
| var vertexpos: vec2<f32>; |
| vertexpos.x = f32(x) + (select(r, l, (0 == (i32(_stageIn.sk_VertexID) % 2)))); |
| vertexpos.y = f32(y) + (select(b, t, (0 == (i32(_stageIn.sk_VertexID) / 2)))); |
| (*_stageOut).vcoord_Stage0.x = f32(select(1, -1, (0 == (i32(_stageIn.sk_VertexID) % 2)))); |
| (*_stageOut).vcoord_Stage0.y = f32(select(1, -1, (0 == (i32(_stageIn.sk_VertexID) / 2)))); |
| (*_stageOut).sk_Position = vec4<f32>(vertexpos.x, vertexpos.y, 0.0, 1.0); |
| } |
| } |
| @vertex fn vertexMain(_stageIn: VSIn) -> VSOut { |
| var _stageOut: VSOut; |
| main(_stageIn, &_stageOut); |
| return _stageOut; |
| } |