| struct FSIn { |
| @builtin(front_facing) sk_Clockwise: bool, |
| @builtin(position) sk_FragCoord: vec4<f32>, |
| }; |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f32>, |
| }; |
| struct _GlobalUniforms { |
| colorGreen: vec4<f32>, |
| colorRed: vec4<f32>, |
| testMatrix2x2: mat2x2<f32>, |
| }; |
| @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; |
| fn main(_skParam0: vec2<f32>) -> vec4<f32> { |
| { |
| var ok: bool = true; |
| var i: i32 = 5; |
| i = i + i32(1); |
| ok = ok && (i == 6); |
| var _skTemp0: bool; |
| if ok { |
| i = i + i32(1); |
| _skTemp0 = (i == 7); |
| } else { |
| _skTemp0 = false; |
| } |
| ok = _skTemp0; |
| var _skTemp1: bool; |
| if ok { |
| i = i - i32(1); |
| _skTemp1 = (i == 6); |
| } else { |
| _skTemp1 = false; |
| } |
| ok = _skTemp1; |
| i = i - i32(1); |
| ok = ok && (i == 5); |
| var f: f32 = 0.5; |
| f = f + f32(1); |
| ok = ok && (f == 1.5); |
| var _skTemp2: bool; |
| if ok { |
| f = f + f32(1); |
| _skTemp2 = (f == 2.5); |
| } else { |
| _skTemp2 = false; |
| } |
| ok = _skTemp2; |
| var _skTemp3: bool; |
| if ok { |
| f = f - f32(1); |
| _skTemp3 = (f == 1.5); |
| } else { |
| _skTemp3 = false; |
| } |
| ok = _skTemp3; |
| f = f - f32(1); |
| ok = ok && (f == 0.5); |
| var f2: vec2<f32> = vec2<f32>(0.5); |
| f2.x = f2.x + f32(1); |
| ok = ok && (f2.x == 1.5); |
| var _skTemp4: bool; |
| if ok { |
| f2.x = f2.x + f32(1); |
| _skTemp4 = (f2.x == 2.5); |
| } else { |
| _skTemp4 = false; |
| } |
| ok = _skTemp4; |
| var _skTemp5: bool; |
| if ok { |
| f2.x = f2.x - f32(1); |
| _skTemp5 = (f2.x == 1.5); |
| } else { |
| _skTemp5 = false; |
| } |
| ok = _skTemp5; |
| f2.x = f2.x - f32(1); |
| ok = ok && (f2.x == 0.5); |
| ok = ok && (_globalUniforms.colorGreen.x != 1.0); |
| ok = ok && (-1.0 == (-_globalUniforms.colorGreen.y)); |
| ok = ok && all(vec4<f32>(0.0, -1.0, 0.0, -1.0) == (-_globalUniforms.colorGreen)); |
| let _skTemp6 = mat2x2<f32>(-1.0, -2.0, -3.0, -4.0); |
| let _skTemp7 = (-1.0 * _globalUniforms.testMatrix2x2); |
| ok = ok && (all(_skTemp6[0] == _skTemp7[0]) && all(_skTemp6[1] == _skTemp7[1])); |
| var iv: vec2<i32> = vec2<i32>(i, -i); |
| ok = ok && ((-i) == -5); |
| ok = ok && all((-iv) == vec2<i32>(-5, 5)); |
| return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(ok)); |
| } |
| } |
| @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut { |
| var _stageOut: FSOut; |
| _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy); |
| return _stageOut; |
| } |