blob: 3e6fe3a6ebaafd5208f42c0e3728b88fd6000df8 [file] [log] [blame]
struct FSIn {
@builtin(front_facing) sk_Clockwise: bool,
@builtin(position) sk_FragCoord: vec4<f32>,
};
struct FSOut {
@location(0) sk_FragColor: vec4<f32>,
};
struct _GlobalUniforms {
colorGreen: vec4<f32>,
colorRed: vec4<f32>,
};
@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
fn main(_skParam0: vec2<f32>) -> vec4<f32> {
let c = _skParam0;
{
var ok: bool = true;
var i: i32 = 5;
i = i + i32(1);
var _skTemp0: bool;
if ok {
let _skTemp1 = i;
i = i + i32(1);
_skTemp0 = (_skTemp1 == 6);
} else {
_skTemp0 = false;
}
ok = _skTemp0;
ok = ok && (i == 7);
var _skTemp2: bool;
if ok {
let _skTemp3 = i;
i = i - i32(1);
_skTemp2 = (_skTemp3 == 7);
} else {
_skTemp2 = false;
}
ok = _skTemp2;
ok = ok && (i == 6);
i = i - i32(1);
ok = ok && (i == 5);
var f: f32 = 0.5;
f = f + f32(1);
var _skTemp4: bool;
if ok {
let _skTemp5 = f;
f = f + f32(1);
_skTemp4 = (_skTemp5 == 1.5);
} else {
_skTemp4 = false;
}
ok = _skTemp4;
ok = ok && (f == 2.5);
var _skTemp6: bool;
if ok {
let _skTemp7 = f;
f = f - f32(1);
_skTemp6 = (_skTemp7 == 2.5);
} else {
_skTemp6 = false;
}
ok = _skTemp6;
ok = ok && (f == 1.5);
f = f - f32(1);
ok = ok && (f == 0.5);
var f2: vec2<f32> = vec2<f32>(0.5);
f2.x = f2.x + f32(1);
var _skTemp8: bool;
if ok {
let _skTemp9 = f2.x;
f2.x = f2.x + f32(1);
_skTemp8 = (_skTemp9 == 1.5);
} else {
_skTemp8 = false;
}
ok = _skTemp8;
ok = ok && (f2.x == 2.5);
var _skTemp10: bool;
if ok {
let _skTemp11 = f2.x;
f2.x = f2.x - f32(1);
_skTemp10 = (_skTemp11 == 2.5);
} else {
_skTemp10 = false;
}
ok = _skTemp10;
ok = ok && (f2.x == 1.5);
f2.x = f2.x - f32(1);
ok = ok && (f2.x == 0.5);
return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(ok));
}
}
@fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
var _stageOut: FSOut;
_stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
return _stageOut;
}