blob: 5f058ff2bc7f511c1bd6b028f69870fd7b3b10f8 [file] [log] [blame]
/*
:34:3 warning: code is unreachable
return bool();
^^^^^^
:57:3 warning: code is unreachable
return bool();
^^^^^^
:80:3 warning: code is unreachable
return bool();
^^^^^^
*/
struct FSIn {
@builtin(front_facing) sk_Clockwise: bool,
@builtin(position) sk_FragCoord: vec4<f32>,
};
struct FSOut {
@location(0) sk_FragColor: vec4<f32>,
};
struct _GlobalUniforms {
colorGreen: vec4<f32>,
colorRed: vec4<f32>,
};
@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
fn TrueFalse_b() -> bool {
{
var x: i32 = 1;
var y: i32 = 1;
var _skTemp0: bool;
if x == 1 {
_skTemp0 = true;
} else {
y = y + 1;
_skTemp0 = (y == 3);
}
if _skTemp0 {
{
return (x == 1) && (y == 1);
}
} else {
{
return false;
}
}
}
return bool();
}
fn FalseTrue_b() -> bool {
{
var x: i32 = 1;
var y: i32 = 1;
var _skTemp1: bool;
if x == 2 {
_skTemp1 = true;
} else {
y = y + 1;
_skTemp1 = (y == 2);
}
if _skTemp1 {
{
return (x == 1) && (y == 2);
}
} else {
{
return false;
}
}
}
return bool();
}
fn FalseFalse_b() -> bool {
{
var x: i32 = 1;
var y: i32 = 1;
var _skTemp2: bool;
if x == 2 {
_skTemp2 = true;
} else {
y = y + 1;
_skTemp2 = (y == 3);
}
if _skTemp2 {
{
return false;
}
} else {
{
return (x == 1) && (y == 2);
}
}
}
return bool();
}
fn main(_skParam0: vec2<f32>) -> vec4<f32> {
{
var _0_TrueTrue: bool;
var _2_y: i32 = 1;
{
_0_TrueTrue = (_2_y == 1);
}
var _skTemp3: vec4<f32>;
var _skTemp4: bool;
var _skTemp5: bool;
var _skTemp6: bool;
if _0_TrueTrue {
let _skTemp7 = TrueFalse_b();
_skTemp6 = _skTemp7;
} else {
_skTemp6 = false;
}
if _skTemp6 {
let _skTemp8 = FalseTrue_b();
_skTemp5 = _skTemp8;
} else {
_skTemp5 = false;
}
if _skTemp5 {
let _skTemp9 = FalseFalse_b();
_skTemp4 = _skTemp9;
} else {
_skTemp4 = false;
}
if _skTemp4 {
_skTemp3 = _globalUniforms.colorGreen;
} else {
_skTemp3 = _globalUniforms.colorRed;
}
return _skTemp3;
}
}
@fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
var _stageOut: FSOut;
_stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
return _stageOut;
}