blob: b0a8c15acc01bd722685b03ca73fcc3a0998ea7b [file] [log] [blame]
struct FSIn {
@builtin(front_facing) sk_Clockwise: bool,
@builtin(position) sk_FragCoord: vec4<f32>,
};
struct FSOut {
@location(0) sk_FragColor: vec4<f32>,
};
struct _GlobalUniforms {
unknownInput: f32,
};
@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
fn main(_skParam0: vec2<f32>) -> vec4<f32> {
let coords = _skParam0;
{
var color: vec4<f32> = vec4<f32>(0.0);
if _globalUniforms.unknownInput == 1.0 {
color.y = 1.0;
}
if _globalUniforms.unknownInput == 2.0 {
;
} else {
color.w = 1.0;
}
return color;
}
}
@fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
var _stageOut: FSOut;
_stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
return _stageOut;
}