blob: 76e4347b7137451cf2ac1419b49fcd34069e94d5 [file] [log] [blame]
struct FSIn {
@builtin(front_facing) sk_Clockwise: bool,
@builtin(position) sk_FragCoord: vec4<f32>,
};
struct FSOut {
@location(0) sk_FragColor: vec4<f32>,
};
struct _GlobalUniforms {
colorGreen: vec4<f32>,
colorRed: vec4<f32>,
};
@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
const SEVEN: i32 = 7;
const TEN: i32 = 10;
const MATRIXFIVE: mat4x4<f32> = mat4x4<f32>(5.0, 0.0, 0.0, 0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 5.0);
fn verify_const_globals_biih44(_skParam0: i32, _skParam1: i32, _skParam2: mat4x4<f32>) -> bool {
let seven = _skParam0;
let ten = _skParam1;
let matrixFive = _skParam2;
{
let _skTemp0 = mat4x4<f32>(5.0, 0.0, 0.0, 0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 5.0);
return ((seven == 7) && (ten == 10)) && (all(matrixFive[0] == _skTemp0[0]) && all(matrixFive[1] == _skTemp0[1]) && all(matrixFive[2] == _skTemp0[2]) && all(matrixFive[3] == _skTemp0[3]));
}
}
fn main(_skParam0: vec2<f32>) -> vec4<f32> {
let xy = _skParam0;
{
var _skTemp1: vec4<f32>;
let _skTemp2 = verify_const_globals_biih44(SEVEN, TEN, MATRIXFIVE);
if _skTemp2 {
_skTemp1 = _globalUniforms.colorGreen;
} else {
_skTemp1 = _globalUniforms.colorRed;
}
return _skTemp1;
}
}
@fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
var _stageOut: FSOut;
_stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
return _stageOut;
}