| struct FSIn { |
| @builtin(front_facing) sk_Clockwise: bool, |
| @builtin(position) sk_FragCoord: vec4<f32>, |
| }; |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f32>, |
| }; |
| struct _GlobalUniforms { |
| colorGreen: vec4<f32>, |
| colorRed: vec4<f32>, |
| }; |
| @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; |
| const SEVEN: i32 = 7; |
| const TEN: i32 = 10; |
| const MATRIXFIVE: mat4x4<f32> = mat4x4<f32>(5.0, 0.0, 0.0, 0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 5.0); |
| fn verify_const_globals_biih44(_skParam0: i32, _skParam1: i32, _skParam2: mat4x4<f32>) -> bool { |
| let seven = _skParam0; |
| let ten = _skParam1; |
| let matrixFive = _skParam2; |
| { |
| let _skTemp0 = mat4x4<f32>(5.0, 0.0, 0.0, 0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 5.0); |
| return ((seven == 7) && (ten == 10)) && (all(matrixFive[0] == _skTemp0[0]) && all(matrixFive[1] == _skTemp0[1]) && all(matrixFive[2] == _skTemp0[2]) && all(matrixFive[3] == _skTemp0[3])); |
| } |
| } |
| fn main(_skParam0: vec2<f32>) -> vec4<f32> { |
| let xy = _skParam0; |
| { |
| var _skTemp1: vec4<f32>; |
| let _skTemp2 = verify_const_globals_biih44(SEVEN, TEN, MATRIXFIVE); |
| if _skTemp2 { |
| _skTemp1 = _globalUniforms.colorGreen; |
| } else { |
| _skTemp1 = _globalUniforms.colorRed; |
| } |
| return _skTemp1; |
| } |
| } |
| @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut { |
| var _stageOut: FSOut; |
| _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy); |
| return _stageOut; |
| } |