| /* |
| |
| :57:3 warning: code is unreachable |
| return vec4<f32>(); |
| ^^^^^^ |
| |
| */ |
| |
| struct FSIn { |
| @builtin(front_facing) sk_Clockwise: bool, |
| @builtin(position) sk_FragCoord: vec4<f32>, |
| }; |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f32>, |
| }; |
| struct _GlobalUniforms { |
| colorGreen: vec4<f32>, |
| }; |
| @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; |
| const kConstant: i32 = 0; |
| const kOtherConstant: i32 = 1; |
| const kAnotherConstant: i32 = 2; |
| const kFloatConstant: f32 = 2.14; |
| const kFloatConstantAlias: f32 = kFloatConstant; |
| const kConstVec: vec4<f32> = vec4<f32>(1.0, 0.2, 2.14, 1.0); |
| fn main(_skParam0: vec2<f32>) -> vec4<f32> { |
| { |
| const kLocalFloatConstant: f32 = 3.14; |
| let kLocalFloatConstantAlias: f32 = kLocalFloatConstant; |
| var integerInput: i32 = i32(_globalUniforms.colorGreen.y); |
| if integerInput == kConstant { |
| { |
| return vec4<f32>(2.14); |
| } |
| } else { |
| if integerInput == kOtherConstant { |
| { |
| return _globalUniforms.colorGreen; |
| } |
| } else { |
| if integerInput == kAnotherConstant { |
| { |
| return kConstVec; |
| } |
| } else { |
| if kLocalFloatConstantAlias < (f32(_globalUniforms.colorGreen.x) * kLocalFloatConstant) { |
| { |
| return vec4<f32>(3.14); |
| } |
| } else { |
| if kFloatConstantAlias >= (f32(_globalUniforms.colorGreen.x) * kFloatConstantAlias) { |
| { |
| return vec4<f32>(0.0); |
| } |
| } else { |
| { |
| return vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| return vec4<f32>(); |
| } |
| @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut { |
| var _stageOut: FSOut; |
| _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy); |
| return _stageOut; |
| } |