blob: 011303957d37800f17625a0731feca8bd128a76f [file] [log] [blame]
/*
:57:3 warning: code is unreachable
return vec4<f32>();
^^^^^^
*/
struct FSIn {
@builtin(front_facing) sk_Clockwise: bool,
@builtin(position) sk_FragCoord: vec4<f32>,
};
struct FSOut {
@location(0) sk_FragColor: vec4<f32>,
};
struct _GlobalUniforms {
colorGreen: vec4<f32>,
};
@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
const kConstant: i32 = 0;
const kOtherConstant: i32 = 1;
const kAnotherConstant: i32 = 2;
const kFloatConstant: f32 = 2.14;
const kFloatConstantAlias: f32 = kFloatConstant;
const kConstVec: vec4<f32> = vec4<f32>(1.0, 0.2, 2.14, 1.0);
fn main(_skParam0: vec2<f32>) -> vec4<f32> {
{
const kLocalFloatConstant: f32 = 3.14;
let kLocalFloatConstantAlias: f32 = kLocalFloatConstant;
var integerInput: i32 = i32(_globalUniforms.colorGreen.y);
if integerInput == kConstant {
{
return vec4<f32>(2.14);
}
} else {
if integerInput == kOtherConstant {
{
return _globalUniforms.colorGreen;
}
} else {
if integerInput == kAnotherConstant {
{
return kConstVec;
}
} else {
if kLocalFloatConstantAlias < (f32(_globalUniforms.colorGreen.x) * kLocalFloatConstant) {
{
return vec4<f32>(3.14);
}
} else {
if kFloatConstantAlias >= (f32(_globalUniforms.colorGreen.x) * kFloatConstantAlias) {
{
return vec4<f32>(0.0);
}
} else {
{
return vec4<f32>(1.0, 0.0, 0.0, 1.0);
}
}
}
}
}
}
}
return vec4<f32>();
}
@fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
var _stageOut: FSOut;
_stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
return _stageOut;
}