blob: a2eed9d54009d9f7b4ddeecdbae9d8de4dc4efd6 [file] [log] [blame]
struct FSIn {
@builtin(front_facing) sk_Clockwise: bool,
@builtin(position) sk_FragCoord: vec4<f32>,
};
struct FSOut {
@location(0) sk_FragColor: vec4<f32>,
};
struct _GlobalUniforms {
colorGreen: vec4<f32>,
colorRed: vec4<f32>,
};
@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
fn main(_skParam0: vec2<f32>) -> vec4<f32> {
let coords = _skParam0;
{
var test1: array<f32, 4> = array<f32, 4>(1.0, 2.0, 3.0, 4.0);
var test2: array<vec2<f32>, 2> = array<vec2<f32>, 2>(vec2<f32>(1.0, 2.0), vec2<f32>(3.0, 4.0));
var test3: array<mat4x4<f32>, 1> = array<mat4x4<f32>, 1>(mat4x4<f32>(16.0, 0.0, 0.0, 0.0, 0.0, 16.0, 0.0, 0.0, 0.0, 0.0, 16.0, 0.0, 0.0, 0.0, 0.0, 16.0));
return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((((test1[3] + test2[1].y) + test3[0][3].w) == 24.0)));
}
}
@fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
var _stageOut: FSOut;
_stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
return _stageOut;
}