| ### Compilation failed: |
| |
| error: :18:20 error: sqrt must be called with a value >= 0 |
| let _skTemp0 = sqrt(negativeVal); |
| ^^^^^^^^^^^^^^^^^ |
| |
| |
| struct FSIn { |
| @builtin(front_facing) sk_Clockwise: bool, |
| @builtin(position) sk_FragCoord: vec4<f32>, |
| }; |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f32>, |
| }; |
| struct _GlobalUniforms { |
| testMatrix2x2: mat2x2<f32>, |
| colorGreen: vec4<f32>, |
| colorRed: vec4<f32>, |
| }; |
| @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; |
| fn main(_skParam0: vec2<f32>) -> vec4<f32> { |
| var coords = _skParam0; |
| { |
| const negativeVal: vec4<f32> = vec4<f32>(-1.0, -4.0, -16.0, -64.0); |
| let _skTemp0 = sqrt(negativeVal); |
| coords = _skTemp0.xy; |
| var inputVal: vec4<f32> = vec4<f32>(_globalUniforms.testMatrix2x2[0], _globalUniforms.testMatrix2x2[1]) + vec4<f32>(0.0, 2.0, 6.0, 12.0); |
| const expected: vec4<f32> = vec4<f32>(1.0, 2.0, 3.0, 4.0); |
| const allowedDelta: vec4<f32> = vec4<f32>(0.05); |
| let _skTemp1 = sqrt(inputVal.x); |
| let _skTemp2 = abs(_skTemp1 - 1.0); |
| let _skTemp3 = sqrt(inputVal.xy); |
| let _skTemp4 = abs(_skTemp3 - vec2<f32>(1.0, 2.0)); |
| let _skTemp5 = all(_skTemp4 < vec2<f32>(0.05)); |
| let _skTemp6 = sqrt(inputVal.xyz); |
| let _skTemp7 = abs(_skTemp6 - vec3<f32>(1.0, 2.0, 3.0)); |
| let _skTemp8 = all(_skTemp7 < vec3<f32>(0.05)); |
| let _skTemp9 = sqrt(inputVal); |
| let _skTemp10 = abs(_skTemp9 - expected); |
| let _skTemp11 = all(_skTemp10 < allowedDelta); |
| return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((((_skTemp2 < 0.05) && _skTemp5) && _skTemp8) && _skTemp11)); |
| } |
| } |
| @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut { |
| var _stageOut: FSOut; |
| _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy); |
| return _stageOut; |
| } |
| |
| 1 error |