blob: 4893d0e8831102445b88edf9d6e8b62295126b6d [file] [log] [blame]
struct FSIn {
@builtin(front_facing) sk_Clockwise: bool,
@builtin(position) sk_FragCoord: vec4<f32>,
};
struct FSOut {
@location(0) sk_FragColor: vec4<f32>,
};
struct _GlobalUniforms {
testInputs: vec4<f32>,
colorGreen: vec4<f32>,
colorRed: vec4<f32>,
};
@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
fn main(_skParam0: vec2<f32>) -> vec4<f32> {
let coords = _skParam0;
{
const expected: vec4<f32> = vec4<f32>(-0.021816615, 0.0, 0.01308997, 0.03926991);
const allowedDelta: vec4<f32> = vec4<f32>(0.0005);
let _skTemp0 = radians(_globalUniforms.testInputs.x);
let _skTemp1 = abs(_skTemp0 - -0.021816615);
let _skTemp2 = radians(_globalUniforms.testInputs.xy);
let _skTemp3 = abs(_skTemp2 - vec2<f32>(-0.021816615, 0.0));
let _skTemp4 = all(_skTemp3 < vec2<f32>(0.0005));
let _skTemp5 = radians(_globalUniforms.testInputs.xyz);
let _skTemp6 = abs(_skTemp5 - vec3<f32>(-0.021816615, 0.0, 0.01308997));
let _skTemp7 = all(_skTemp6 < vec3<f32>(0.0005));
let _skTemp8 = radians(_globalUniforms.testInputs);
let _skTemp9 = abs(_skTemp8 - expected);
let _skTemp10 = all(_skTemp9 < allowedDelta);
return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((((_skTemp1 < 0.0005) && _skTemp4) && _skTemp7) && _skTemp10));
}
}
@fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
var _stageOut: FSOut;
_stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
return _stageOut;
}