blob: 414d63205355b6a1485433ff13aec2399c317092 [file] [log] [blame]
struct FSIn {
@builtin(front_facing) sk_Clockwise: bool,
@builtin(position) sk_FragCoord: vec4<f32>,
};
struct FSOut {
@location(0) sk_FragColor: vec4<f32>,
};
struct _GlobalUniforms {
testInputs: vec4<f32>,
colorGreen: vec4<f32>,
colorRed: vec4<f32>,
};
@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
fn main(_skParam0: vec2<f32>) -> vec4<f32> {
let coords = _skParam0;
{
let _skTemp0 = abs(_globalUniforms.testInputs);
var uintValues: vec4<u32> = vec4<u32>(_skTemp0 * 100.0);
var uintGreen: vec4<u32> = vec4<u32>(_globalUniforms.colorGreen * 100.0);
var expectedA: vec4<u32> = vec4<u32>(50u, 0u, 50u, 50u);
var expectedB: vec4<u32> = vec4<u32>(0u, 0u, 0u, 100u);
let _skTemp1 = min(uintValues.x, 50u);
let _skTemp2 = min(uintValues.xy, vec2<u32>(50u));
let _skTemp3 = min(uintValues.xyz, vec3<u32>(50u));
let _skTemp4 = min(uintValues, vec4<u32>(50u));
let _skTemp5 = min(uintValues.x, uintGreen.x);
let _skTemp6 = min(uintValues.xy, uintGreen.xy);
let _skTemp7 = min(uintValues.xyz, uintGreen.xyz);
let _skTemp8 = min(uintValues, uintGreen);
return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((((((((((((((((_skTemp1 == expectedA.x) && all(_skTemp2 == expectedA.xy)) && all(_skTemp3 == expectedA.xyz)) && all(_skTemp4 == expectedA)) && (50u == expectedA.x)) && all(vec2<u32>(50u, 0u) == expectedA.xy)) && all(vec3<u32>(50u, 0u, 50u) == expectedA.xyz)) && all(vec4<u32>(50u, 0u, 50u, 50u) == expectedA)) && (_skTemp5 == expectedB.x)) && all(_skTemp6 == expectedB.xy)) && all(_skTemp7 == expectedB.xyz)) && all(_skTemp8 == expectedB)) && (0u == expectedB.x)) && all(vec2<u32>(0u) == expectedB.xy)) && all(vec3<u32>(0u) == expectedB.xyz)) && all(vec4<u32>(0u, 0u, 0u, 100u) == expectedB)));
}
}
@fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
var _stageOut: FSOut;
_stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
return _stageOut;
}