blob: 1843ebe43ac051d0586b62e072d7284d6614bc39 [file] [log] [blame]
struct FSIn {
@builtin(front_facing) sk_Clockwise: bool,
@builtin(position) sk_FragCoord: vec4<f32>,
};
struct FSOut {
@location(0) sk_FragColor: vec4<f32>,
};
struct _GlobalUniforms {
testInputs: vec4<f32>,
colorGreen: vec4<f32>,
colorRed: vec4<f32>,
};
@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
fn main(_skParam0: vec2<f32>) -> vec4<f32> {
let coords = _skParam0;
{
var expectedA: vec4<f32> = vec4<f32>(-1.25, 0.0, 0.5, 0.5);
var expectedB: vec4<f32> = vec4<f32>(-1.25, 0.0, 0.0, 1.0);
let _skTemp0 = min(_globalUniforms.testInputs.x, 0.5);
let _skTemp1 = min(_globalUniforms.testInputs.xy, vec2<f32>(0.5));
let _skTemp2 = min(_globalUniforms.testInputs.xyz, vec3<f32>(0.5));
let _skTemp3 = min(_globalUniforms.testInputs, vec4<f32>(0.5));
let _skTemp4 = min(_globalUniforms.testInputs.x, f32(_globalUniforms.colorGreen.x));
let _skTemp5 = min(_globalUniforms.testInputs.xy, vec2<f32>(_globalUniforms.colorGreen.xy));
let _skTemp6 = min(_globalUniforms.testInputs.xyz, vec3<f32>(_globalUniforms.colorGreen.xyz));
let _skTemp7 = min(_globalUniforms.testInputs, vec4<f32>(_globalUniforms.colorGreen));
return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((((((((((((((((_skTemp0 == expectedA.x) && all(_skTemp1 == expectedA.xy)) && all(_skTemp2 == expectedA.xyz)) && all(_skTemp3 == expectedA)) && (-1.25 == expectedA.x)) && all(vec2<f32>(-1.25, 0.0) == expectedA.xy)) && all(vec3<f32>(-1.25, 0.0, 0.5) == expectedA.xyz)) && all(vec4<f32>(-1.25, 0.0, 0.5, 0.5) == expectedA)) && (_skTemp4 == expectedB.x)) && all(_skTemp5 == expectedB.xy)) && all(_skTemp6 == expectedB.xyz)) && all(_skTemp7 == expectedB)) && (-1.25 == expectedB.x)) && all(vec2<f32>(-1.25, 0.0) == expectedB.xy)) && all(vec3<f32>(-1.25, 0.0, 0.0) == expectedB.xyz)) && all(vec4<f32>(-1.25, 0.0, 0.0, 1.0) == expectedB)));
}
}
@fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
var _stageOut: FSOut;
_stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
return _stageOut;
}