blob: 308d2af3b5a7336e858baa3451662136f92233e6 [file] [log] [blame]
struct FSIn {
@builtin(front_facing) sk_Clockwise: bool,
@builtin(position) sk_FragCoord: vec4<f32>,
};
struct FSOut {
@location(0) sk_FragColor: vec4<f32>,
};
struct _GlobalUniforms {
testMatrix2x2: vec4<f32>,
colorGreen: vec4<f32>,
colorRed: vec4<f32>,
};
@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
fn main(_skParam0: vec2<f32>) -> vec4<f32> {
let coords = _skParam0;
{
var inputVal: vec4<f32> = _globalUniforms.testMatrix2x2 + vec4<f32>(2.0, -2.0, 1.0, 8.0);
var expected: vec4<f32> = vec4<f32>(3.0, 3.0, 5.0, 13.0);
const allowedDelta: f32 = 0.05;
let _skTemp0 = length(inputVal.x);
let _skTemp1 = abs(_skTemp0 - expected.x);
let _skTemp2 = length(inputVal.xy);
let _skTemp3 = abs(_skTemp2 - expected.y);
let _skTemp4 = length(inputVal.xyz);
let _skTemp5 = abs(_skTemp4 - expected.z);
let _skTemp6 = length(inputVal);
let _skTemp7 = abs(_skTemp6 - expected.w);
let _skTemp8 = abs(3.0 - expected.x);
let _skTemp9 = abs(3.0 - expected.y);
let _skTemp10 = abs(5.0 - expected.z);
let _skTemp11 = abs(13.0 - expected.w);
return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((((((((_skTemp1 < allowedDelta) && (_skTemp3 < allowedDelta)) && (_skTemp5 < allowedDelta)) && (_skTemp7 < allowedDelta)) && (_skTemp8 < allowedDelta)) && (_skTemp9 < allowedDelta)) && (_skTemp10 < allowedDelta)) && (_skTemp11 < allowedDelta)));
}
}
@fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
var _stageOut: FSOut;
_stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
return _stageOut;
}