blob: 407f9b65b5ccc13920ac68b8fcd20ef2c9e8f607 [file] [log] [blame]
### Compilation failed:
error: :11:14 error: uniform storage requires that array elements are aligned to 16 bytes, but array element of type 'f32' has a stride of 4 bytes. Consider using a vector or struct as the element type instead.
testArray: array<f32, 5>,
^^^^^^^^^^^^^
:8:1 note: see layout of struct:
/* align(16) size(64) */ struct _GlobalUniforms {
/* offset( 0) align(16) size(16) */ colorGreen : vec4<f32>;
/* offset(16) align(16) size(16) */ colorRed : vec4<f32>;
/* offset(32) align( 4) size(20) */ testArray : array<f32, 5>;
/* offset(52) align( 1) size(12) */ // -- implicit struct size padding --;
/* */ };
struct _GlobalUniforms {
^^^^^^
:13:36 note: '_GlobalUniforms' used in address space 'uniform' here
@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
^^^^^^^^^^^^^^^
struct FSIn {
@builtin(front_facing) sk_Clockwise: bool,
@builtin(position) sk_FragCoord: vec4<f32>,
};
struct FSOut {
@location(0) sk_FragColor: vec4<f32>,
};
struct _GlobalUniforms {
colorGreen: vec4<f32>,
colorRed: vec4<f32>,
testArray: array<f32, 5>,
};
@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
fn main(_skParam0: vec2<f32>) -> vec4<f32> {
let coords = _skParam0;
{
var one: f32 = _globalUniforms.testArray[0];
var two: f32 = _globalUniforms.testArray[1];
var three: f32 = _globalUniforms.testArray[2];
var four: f32 = f32(_globalUniforms.testArray[3]);
var five: f32 = f32(_globalUniforms.testArray[4]);
let _skTemp0 = fma(one, two, three);
let _skTemp1 = fma(f32(three), four, five);
return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((_skTemp0 == 5.0) && (_skTemp1 == 17.0)));
}
}
@fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
var _stageOut: FSOut;
_stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
return _stageOut;
}
1 error