| ### Compilation failed: |
| |
| error: :19:20 error: unresolved call target 'floatBitsToInt' |
| let _skTemp0 = floatBitsToInt(inputVal.x); |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| |
| struct FSIn { |
| @builtin(front_facing) sk_Clockwise: bool, |
| @builtin(position) sk_FragCoord: vec4<f32>, |
| }; |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f32>, |
| }; |
| struct _GlobalUniforms { |
| testMatrix2x2: mat2x2<f32>, |
| colorGreen: vec4<f32>, |
| colorRed: vec4<f32>, |
| }; |
| @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; |
| fn main(_skParam0: vec2<f32>) -> vec4<f32> { |
| let coords = _skParam0; |
| { |
| var inputVal: vec4<f32> = vec4<f32>(_globalUniforms.testMatrix2x2[0], _globalUniforms.testMatrix2x2[1]) * vec4<f32>(1.0, 1.0, -1.0, -1.0); |
| const expectedB: vec4<i32> = vec4<i32>(1065353216, 1073741824, -1069547520, -1065353216); |
| let _skTemp0 = floatBitsToInt(inputVal.x); |
| let _skTemp1 = floatBitsToInt(inputVal.xy); |
| let _skTemp2 = floatBitsToInt(inputVal.xyz); |
| let _skTemp3 = floatBitsToInt(inputVal); |
| return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((((_skTemp0 == 1065353216) && all(_skTemp1 == vec2<i32>(1065353216, 1073741824))) && all(_skTemp2 == vec3<i32>(1065353216, 1073741824, -1069547520))) && all(_skTemp3 == expectedB))); |
| } |
| } |
| @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut { |
| var _stageOut: FSOut; |
| _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy); |
| return _stageOut; |
| } |
| |
| 1 error |