blob: 03bb53fe1d9bd9898ebf3186baa52cbf73937b9d [file] [log] [blame]
struct FSIn {
@builtin(front_facing) sk_Clockwise: bool,
@builtin(position) sk_FragCoord: vec4<f32>,
};
struct FSOut {
@location(0) sk_FragColor: vec4<f32>,
};
struct _GlobalUniforms {
N: vec4<f32>,
I: vec4<f32>,
NRef: vec4<f32>,
colorGreen: vec4<f32>,
colorRed: vec4<f32>,
};
@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
fn main(_skParam0: vec2<f32>) -> vec4<f32> {
let xy = _skParam0;
{
var expectedPos: vec4<f32> = vec4<f32>(1.0, 2.0, 3.0, 4.0);
var expectedNeg: vec4<f32> = vec4<f32>(-1.0, -2.0, -3.0, -4.0);
let _skTemp0 = (select(-1.0, 1.0, (_globalUniforms.I.x * _globalUniforms.NRef.x) < 0) * _globalUniforms.N.x);
let _skTemp1 = faceForward(_globalUniforms.N.xy, _globalUniforms.I.xy, _globalUniforms.NRef.xy);
let _skTemp2 = faceForward(_globalUniforms.N.xyz, _globalUniforms.I.xyz, _globalUniforms.NRef.xyz);
let _skTemp3 = faceForward(_globalUniforms.N, _globalUniforms.I, _globalUniforms.NRef);
return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((((((((_skTemp0 == expectedNeg.x) && all(_skTemp1 == expectedNeg.xy)) && all(_skTemp2 == expectedPos.xyz)) && all(_skTemp3 == expectedPos)) && (-1.0 == expectedNeg.x)) && all(vec2<f32>(-1.0, -2.0) == expectedNeg.xy)) && all(vec3<f32>(1.0, 2.0, 3.0) == expectedPos.xyz)) && all(vec4<f32>(1.0, 2.0, 3.0, 4.0) == expectedPos)));
}
}
@fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
var _stageOut: FSOut;
_stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy);
return _stageOut;
}